From p-riley@nwu.edu Wed May 24 21:35:45 PDT 1995 Article: 6501 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6501 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!newsfeed.acns.nwu.edu!news.acns.nwu.edu!news From: p-riley@nwu.edu (Paul Riley) Newsgroups: comp.graphics.packages.lightwave Subject: Macromodelman Date: Thu, 25 May 1995 02:50:33 GMT Organization: Northwestern University Lines: 4 Message-ID: <3q0k9h$t8l@news.acns.nwu.edu> NNTP-Posting-Host: lucky156.acns.nwu.edu X-Newsreader: Forte Free Agent v0.55 Has any one used macromodelman? Is it any good? Does it render well? fast? Does it animate? How does it compare to other programs such as Lightwave and 3ds From mcoats@qnet.com Sat May 27 10:06:06 PDT 1995 Article: 6502 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6502 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.cac.psu.edu!news.pop.psu.edu!hudson.lm.com!newsfeed.pitt.edu!uunet!in1.uu.net!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Re: WinImages Date: Tue, 23 May 1995 11:32:53 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 22 Message-ID: References: <6220.760.uupcb@mercopus.com> NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: <6220.760.uupcb@mercopus.com> On 20 May 1995, Dan Bloomfield wrote: > Has anyone used WinImages from BlackBelt? It runs under Windows NT, but > does that include DEC Alpha processors? Will it do batch conversions > from one format to another? Is it similiar to Image F/X in > features-functions? If anyone is using it, how do you like it? Yeah, WinImages is similar to ImageFX in many ways. You can load up many diferent picture formats and save them out in just as many. It's got some great image processing features and special effect generators. It even lets you play them back in an animation to see what it looks like. Defenitely a good program (and growing one) that should get even better from month to month. No real manual (all online) but Blackbelt claims it does this because they are constantly modifying and improving the program, so printed manuals would become obsolete by the time they were printed. Makes sense, but like someone already pointed out, a lot of us read manuals or other material when we're not around the computer. Manny From bblevins@uidaho.edu Sat May 27 10:06:11 PDT 1995 Article: 6503 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6503 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!nwfocus1.wa.com!nwfocus.wa.com!krel.iea.com!news.moscow.com!bei.moscow.com!user From: bblevins@uidaho.edu (Bryan Blevins) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Modeller Arexx question... Date: Wed, 24 May 1995 17:59:34 -0800 Organization: Blevins Enterprises, Inc. Lines: 23 Message-ID: References: NNTP-Posting-Host: bei.moscow.com In article , ehaddix@lunatix.lex.ky.us (Eric Haddix) wrote: > Ok, here goes again...maybe someone ELSE can help me.. I'm > looking for a way to be able to tell what order points were > _selected in(not the order they were created)...I'm working on a > macro and need this ability desperately or else the interface is > gonna suck...:( Any help appreciated..thanx and L8a > -- > Nothing is illegal if one hundred businessmen decide to do it. > -- Andrew Young > LEGALIZE MARIJUANA!!!----Eric Haddix > ehaddix@lunatix.lex.ky.us With Arexx it is not possible. With the new plug-in architecture it is. Bryan -- Bryan J. Blevins Clothes make the man. Naked people have Blevins Enterprises, Inc. little or no influence on society. bblevins@uidaho.edu -- Mark Twain From 102001.2563@CompuServe.COM Sat May 27 10:06:10 PDT 1995 Article: 6504 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics:72664 comp.graphics.algorithms:17436 comp.graphics.packages.lightwave:6504 Path: netcom.com!csus.edu!uop!pacbell.com!nntp-hub2.barrnet.net!news3.near.net!paperboy.wellfleet.com!news-feed-1.peachnet.edu!gatech!newsfeed.pitt.edu!uunet!george.inhouse.compuserve.com!news.inhouse.compuserve.com!news.production.compuserve.com!news From: Mike <102001.2563@CompuServe.COM> Newsgroups: comp.graphics,comp.graphics.algorithms,comp.graphics.packages.lightwave Subject: Fractals Wanted Date: 25 May 1995 01:46:27 GMT Organization: xxx Lines: 6 Message-ID: <3q0nhj$ct0$1@mhadg.production.compuserve.com> I am looking for fractal generator programs. I am looking for programs that you may have created I want to purchase rights to the output images for use in a video I am creating. A reasonable fee will be paid for use of programs. I prefer programs with an output of 640x480. Please email all information to the following address: 102001.2563@compuserve.com. Thanks From thenar@cinenet.net Sat May 27 10:06:16 PDT 1995 Article: 6505 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6505 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!newsserver.sdsc.edu!news.tc.cornell.edu!news.cac.psu.edu!howland.reston.ans.net!news.sprintlink.net!news.charm.net!sun.cais.com!news.cinenet.net!news From: Peter Plantec Newsgroups: comp.graphics.packages.lightwave Subject: Re: DEC Alpha Ques. Date: 25 May 1995 02:50:13 GMT Organization: DreamScape Productions Lines: 8 Message-ID: <3q0r95$d1u@marina.cinenet.net> References: <3pqfvi$orp@macondo.dmu.ac.uk> <3pr37r$58r@news3.digex.net> <199505230524.WAA02840@ese.UCSC.EDU> NNTP-Posting-Host: ppp2.cinenet.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) THe older Alpha AXP chip running at 233 mghz is only about 15 % faster than a pentium 100 with 32mets ram on Lightwave. The newer chip is a lot faster and the newest chip I think it's the 164 is now being used in workstations by Desk Station is awesome. It's got a 256bit data path, they are only using half of that and it runs well over 300 mghz. Problem is the the chip alone is 4 grand, I don't know what the shipping price will be, but this is the hot ticket. It's about 3-4 times faster than the 275 AXP. -P- From dbullard@xmission.com Sat May 27 10:06:13 PDT 1995 Article: 6506 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6506 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!newsserver.sdsc.edu!news.tc.cornell.edu!news.cac.psu.edu!howland.reston.ans.net!news.sprintlink.net!gatech!news.mathworks.com!news.kei.com!nntp.et.byu.edu!news.provo.novell.com!news.cs.utah.edu!news.cc.utah.edu!news.xmission.com!slc54 From: dbullard@xmission.com (Douglas Bullard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave for Windows95?? Date: Thu, 25 May 95 02:44:43 GMT Organization: XMission Public Access Internet (801 539 0900) Lines: 18 Distribution: world Message-ID: <3q0qv5$3f9@news.xmission.com> References: <3pt86a$7e9@phantom.oit.gatech.edu> NNTP-Posting-Host: slc54.xmission.com X-Newsreader: News Xpress Version 1.0 Beta #2 taka@phantom.oit.gatech.edu (Dr.Love) wrote: >Is there a Lightwave for WIndows95? >Can it be bought now? >What is the difference between the Win95 and the WinNT versions? >How much RAM is recommended and required for Lightwave for Win95? WinNT? >Thanks... my GF wants to get into Lightwave... (she'll learn more than I >have in the past year!) No difference - NewTek won't officially support Win 95 'till its released, so I'm running the NT version under Win 95. RAM? I have 16 megs, and need more for big models. The Amiga version seemed to be a little more efficient, but then it doesn't have vitrual memory. Go figure.... Yes, you can buy LW 4 for the PC now... be forewarned that this is a 'pre-release' version, not all features are operational just yet. It's more like 3.5 for the PC. 4.0 should be out in July, I think. Douglas Bullard From ernie@gaspra.pd.com Sat May 27 10:06:22 PDT 1995 Article: 6507 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6507 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!nic-nac.CSU.net!csulb.edu!info.ucla.edu!news.bc.net!unixg.ubc.ca!vanbc.wimsey.com!ddsw1!news.rtd.com!gaspra.pd.com!ernie From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: Polygon Collisions Date: Wed, 24 May 1995 23:04:39 -0700 Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc. Lines: 30 Message-ID: References: NNTP-Posting-Host: pd.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: Des McPherson wrote: > I do modeling through Viewpoint Datalabs using LW Back up. You create objects in LW Modeler which are then given to Viewpoint? > ... one of the requirements for a "clean model" is that there are > no polygon collisions. This means that no more than two polygons > can share an edge. ... Is there any way of selecting polys that > collide that might be more automated. Nothing that's built into Modeler. A plug-in could be written that would enumerate the polygons in an object, build an edge table, and either select the "colliding" polygons for the user or duplicate the edge vertices itself. (If memory serves, this can't be done with an ARexx macro because you don't have access to enough information.) "Collision" is an odd term for this condition, though. Are you sure this means "more than two polygons with shared edges"? What about interpenetrating polygons, or collinear edges that *don't* share any vertices (or share only one), or a single vertex shared by two or more polygons? I'm also not sure why any of these things would be a real problem in practice. What are the consequences if an object doesn't pass the polygon "collision" test? - Ernie From tomcat@terminus.com Sat May 27 10:06:20 PDT 1995 Article: 6508 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6508 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!nntp.crl.com!pacbell.com!nntp-hub2.barrnet.net!news.Stanford.EDU!kithrup.com!cygnus.com!news.zeitgeist.net!mycogen.terminus.com!usenet From: tomcat@terminus.com (Tom Willamson) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Need an Image of Earth Surface Date: 25 May 1995 04:22:29 GMT Organization: Your Organization Lines: 15 Message-ID: <3q10m5$ool@mycogen.terminus.com> References: <31148318@rlyeh.muc.de> NNTP-Posting-Host: pm-lo-19.terminus.com X-Newsreader: WinVN 0.92.6+ In article <31148318@rlyeh.muc.de>, "Dirk Taggesell" says: > >Hi folks! > >I want to make an animation of a globe and need a detailed image of >the earth surface for using it as an circular map. Check out the SGI WWWpage "Silicon Studio" There's a great earth pic! http://192.82.208.20/index.html Try using it as a spherical map Good luck! From jgross@netcom.com Sat May 27 10:06:56 PDT 1995 Article: 6509 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6509 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Shadow-catchers? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3pr2a4$95b@earth.usa.net> Date: Thu, 25 May 1995 07:16:42 GMT Lines: 12 Sender: jgross@netcom9.netcom.com Ernie Wright (ernie@gaspra.pd.com) wrote: : Finally, a question worth answering. You are inviting us to wager that : you are correct, and you are offering odds of N to 1, where N is the : number of donuts you can buy for a dollar. : The alliterating D's and syllable symmetry invest this expression with : enduring appeal, although it has now perhaps outlived its usefulness, : since N is no longer significantly greater than 1. Spoken like a true programmer! JG From jgross@netcom.com Sat May 27 10:06:55 PDT 1995 Article: 6510 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6510 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Shadow-catchers? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3pd08b$ekm@diplomatic.passport.ca> <3q0i1a$ads@earth.usa.net> Date: Thu, 25 May 1995 07:24:38 GMT Lines: 14 Sender: jgross@netcom9.netcom.com : After some more experimentation, I stumbled upon THE SOLUTION: : Need to turn on the "FG Fader Alpha" button in the "Image : Compositing Panel." Otherwise, any non-black shadow-alpha : surface is NOT blocked out by the alpha image. Oops, I guess I forgot to mention that little detail..... FG Fader doesn't treat the fG image as additive as it usually is (added to the bg colors). Using FG Fader allows you to "clip out the FG "background" with the alpha image, the prob is that any antialiased edges in the FG image may stand out as they have "bits" of the original bg in the antialiased edges that may not match the new bg image that you are comping it against... JG From jgross@netcom.com Sat May 27 10:06:23 PDT 1995 Article: 6511 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6511 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Polygon Collisions Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: Date: Thu, 25 May 1995 07:40:14 GMT Lines: 10 Sender: jgross@netcom9.netcom.com Ernie said: : I'm also not sure why any of these things would be a real problem in : practice. What are the consequences if an object doesn't pass the : polygon "collision" test? "It would be bad" J (who ya gonna call?) Gross From jgross@netcom.com Sat May 27 10:07:06 PDT 1995 Article: 6512 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6512 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Lightswarm? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: Date: Thu, 25 May 1995 07:41:54 GMT Lines: 6 Sender: jgross@netcom9.netcom.com : Anyone know where I can find this macro? if I'm not mistaken, it can be found in the macros directory. (It's just not in the list, you have to add it yourself) KG From jgross@netcom.com Sat May 27 10:07:10 PDT 1995 Article: 6513 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6513 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: How to subscribe to LWpro? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3q0j7b$6ld@lucy.infi.net> Date: Thu, 25 May 1995 07:48:32 GMT Lines: 11 Sender: jgross@netcom9.netcom.com $48.00 US. You can contact Avid Media group at 273 North Mathilda Ave Sunnyvale, CA 94086 1-800-322-2843 1-408-774-6770 JGross editor, LWPRO From mcoats@qnet.com Sat May 27 10:06:32 PDT 1995 Article: 6514 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6514 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!pipex!demon!btnet!uunet!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Re: >>> Digital Fantasies Animation Video <<< Date: Wed, 24 May 1995 23:29:39 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 23 Message-ID: References: <199505250559.AAA12258@neuron.cs.tamu.edu> NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: <199505250559.AAA12258@neuron.cs.tamu.edu> On Thu, 25 May 1995, Sergio E Rosas wrote: > are you just looking for whole animations? Or real good looking > chuncks of stuff? I hav allot of the latter, and I am sure > allot of other people have some too. If you get desprate, You might > consider putting Bits an pieces of stuff as transition betwwen big > animations, or a large section at the end with chunks of stuff set to > an overall music, you can even roll credits over it! > Anyways if you get desprate let me know, I have good stuff, > ( ithink) > Sergio > Little anims, Big Anims, any anims that are of good quality are definetely welcome. I am interested in seeing what you have. I'll send you the guidelines via e-mail. Regards, Manny Digital Concept Productions From Jeric@cup.portal.com Sat May 27 10:06:37 PDT 1995 Article: 6515 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6515 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: ChromaKey Lighting Date: 25 May 1995 00:00:11 -0700 Organization: The Portal System (TM) Lines: 51 Sender: pccop@unix.portal.com Message-ID: <139292@cup.portal.com> References: <3pv6ol$l5h@news.globalone.net> NNTP-Posting-Host: news1.unix.portal.com > >I'm building a large (8ft x 12ft) wall David, correction: you are building a >>small<< wall. :^/ which will be painted with ChromaKey >Blue paint and I'm not sure what light will work best with this hue...what >kind of lighting do the professionals use to achieve the blue glow from the >blue-screen? Should I use direct or reflected light sources? Halogen or >incandescent or....?? As a part-time gaffer, I recommend standard quartz (3200K) lighting. You can buy old-timer scoops, they work fine, or simply put up a row of Lowell Tota-lights(TM) . Two or three should do for the size of wall you are talking. There are many many options, but this is probably both the simplest, the cheapest, and the easiest. Tota lights work on regular AC, come in a variety of wattages. Use the 1K's. Tota's are reasonably rugged, are used a lot in news. They are versatile: a Chevy truck commercial I worked on ( $250,000 budget) used Totas to light an entire airplane hanger. Of course, we used a >lot<. Actually, in the cramped quarters you describe, scoops are NOT an option. Totas are quite compact. > >The resulting video will be digitized and then composited into LightWave >scenes, so I need to be able to easily seperate the blue background from >foreground actors. Backlight your actors/subjects with quarter or half CTO and they will not bleed away at the edges. The further you can place them away from the wall itself, the better. > -David Warner > Event Horizon Graphics > **************************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// Have a latte'! |Technical Subjects Our Specialty! * * /////// Or else! | * * **************************************************************************** From Jeric@cup.portal.com Sat May 27 10:06:44 PDT 1995 Article: 6516 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6516 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Johnny Mnemonic? Date: 25 May 1995 00:00:15 -0700 Organization: The Portal System (TM) Lines: 27 Sender: pccop@unix.portal.com Message-ID: <139293@cup.portal.com> References: <3pv726$l5h@news.globalone.net> NNTP-Posting-Host: news1.unix.portal.com >>> The movie was done with 3D Studio. > >>I remember hearing that 3D Studio was mainly used because Lightwave and >>SGI graphics were too real looking, they needed something that looked like >>"computer generated plastic", which is really the only thing that 3DS can >>output. >>Makes sense to me... > >Uh yeah, whatever, If you check out the home page for Sony Picture Corp. they >will tell you otherwise. Jeesh some people can be so defensive of silly stuff >like software. I was just answering the guys question as to what software the >movie was done with. You MUST be an Amiga head :) >Jeff > Yeah, I guess that means one CAN'T generate a plastic looking scene in Lightwave. Sheesh... (shaking head....) **************************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// Have a latte'! |Technical Subjects Our Specialty! * * /////// Or else! | * * **************************************************************************** From hardin@ee.ualberta.ca Sat May 27 10:06:24 PDT 1995 Article: 6517 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6517 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!vanbc.wimsey.com!news.bc.net!rover.ucs.ualberta.ca!hardin From: hardin@ee.ualberta.ca (Hardin Brett Arvid) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Polygon Collisions Date: 25 May 1995 08:36:22 GMT Organization: University of Alberta Electrical Engineering Department Lines: 25 Message-ID: <3q1fi6$18rc@rover.ucs.ualberta.ca> References: NNTP-Posting-Host: eigen.ee.ualberta.ca X-Newsreader: TIN [version 1.2 PL2] John Gross (jgross@netcom.com) wrote: | Ernie said: | : I'm also not sure why any of these things would be a real problem in | : practice. What are the consequences if an object doesn't pass the | : polygon "collision" test? | "It would be bad" | J (who ya gonna call?) Gross well it is a good thing that we got that 'good' | 'bad' thing all cleared up now isn't it? Chris - I am not a number - Alexander -- --------------------------------------------------------------------------- | LightSmith -the magazine -- Lightwave 3D Tutorials, | Hints, and Solutions All opinions are| ASK FOR DETAILS from the Experts in the mine, and should| IF INTERESTED field. conflict | minimaly |---------------------------------------------------------- with reality! --------------------------------------------------------------------------- From enigma@dorsai.dorsai.org Sat May 27 10:07:21 PDT 1995 Article: 6518 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6518 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.dorsai.org!amanda.dorsai.org!enigma From: enigma@dorsai.dorsai.org Subject: Re: Spline Patching->AutoPatcher In-Reply-To: <3pu4bb$hgn@news.globalone.net> X-Sender: enigma@amanda.dorsai.org Content-Type: TEXT/PLAIN; charset=US-ASCII Message-ID: Sender: news@dorsai.org (Keeper of the News) Organization: The Dorsai Embassy - New York References: <3pr7q8$fbi@newsbf02.news.aol.com> <3pu4bb$hgn@news.globalone.net> Mime-Version: 1.0 Date: Thu, 25 May 1995 08:14:41 GMT Lines: 21 On 24 May 1995 davewarner@globalone.net wrote: > James Hastings-Trew (jhasting@eagle.wbm.ca) wrote: > > : Is there any work being done on a way to automate the conversion of a set > : of splines into a set of polygons? I like modelling with splines, but I > : find the process of converting them into patches a section at a time kind > : of a pain. Isn't there some way to take a "mesh" of splines and convert > : the whole thing to a polygon mesh in one go? Yes. I've just finished a plugin that does this, using two kinds of spline patches. One uses modelers internal patch routine and the other uses Fspline patches. They will be on the market soon. You pick your whole spline cage. Execute the plugin, and the whole thing is patched. The Fspline one even merges your points together for you. Fori (Developer of FreeForm3D Bspline Modeler) From wturber@primenet.com Sat May 27 10:05:59 PDT 1995 Article: 6519 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6519 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip053.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: Thu, 25 May 1995 02:00:12 LOCAL Organization: Primenet Lines: 38 Message-ID: References: <3oo4a2$dos@nntpd.lkg.dec.com> <3pr82n$fcq@newsbf02.news.aol.com> <3ptedp$q6o@rover.ucs.ualberta.ca> NNTP-Posting-Host: ip053.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3ptedp$q6o@rover.ucs.ualberta.ca> hardin@ee.ualberta.ca (Hardin Brett Arvid) writes: >From: hardin@ee.ualberta.ca (Hardin Brett Arvid) >Subject: Re: Lightwave is Better than 3DS >Date: 23 May 1995 19:52:25 GMT >bunch o'stuff deleted here for the sake of being brief. [more snipped] >IK - basic >render sample - makes it a lot easier to see textures >front projected mapping >shadow mapping >glows >new surfaces, crumple and raindrops >not that cross platform use is a feature, but I think that is a major >accomplishment. >faster and faster... I'd like to add. Adaptive sampling with anti-aliasing - Love it! Shadow Mapping. Like it a lot. Depth of field (like it in principle but haven't use it.) Motion Blur (I think it was added in 2.0.) Field rendering (" ") Import/Export from Modeler to Layout. (I sorely miss it on the PC version.) Lens flares (Sure it is overused, but it is still very cool) Metaform - geez I love this one. "cartoon" hands are very quick and easy now. Postscript support in Modeler (2.0 again, but hey - that was less than three years ago I think.) How 'bout dem Bones? I have never regretted upgrading LightWave software. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From mtong Sat May 27 10:07:13 PDT 1995 Article: 6520 of comp.graphics.packages.lightwave Xref: netcom.com alt.3d:14925 alt.graphics:2009 comp.graphics.packages.lightwave:6520 comp.graphics.rendering.renderman:710 Newsgroups: alt.3d,alt.graphics,comp.graphics.packages.lightwave,comp.graphics.rendering.renderman Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!simtel!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!munnari.oz.au!cs.mu.OZ.AU!news From: Ming_Tze ONG Subject: Re: Glenn's 3D-Object/Jurassic/Graphics WWW pages have MOVED! Content-Type: text/plain; charset=us-ascii Message-ID: <9514520.5113@mulga.cs.mu.OZ.AU> To: glewis@pcocd2.intel.com Sender: news@cs.mu.OZ.AU (CS-Usenet) Content-Transfer-Encoding: 7bit Organization: Computer Science, University of Melbourne, Australia References: Mime-Version: 1.0 Date: Thu, 25 May 1995 10:17:00 GMT X-Mailer: Mozilla 1.1N (X11; I; IRIX 5.2 IP19) X-Url: news: GLEWIS.95May24161817@fiw715.intel.com Lines: 5 hello i don't know what this is because i am new to computers and i am just playing around what is this ?? please reply if you can reply . i look forward so much to your reply i don't even know whether a human being is going to read this bye From mtong Sat May 27 10:07:15 PDT 1995 Article: 6521 of comp.graphics.packages.lightwave Xref: netcom.com alt.3d:14926 alt.graphics:2010 comp.graphics.packages.lightwave:6521 comp.graphics.rendering.renderman:711 Newsgroups: alt.3d,alt.graphics,comp.graphics.packages.lightwave,comp.graphics.rendering.renderman Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!noc.netcom.net!simtel!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!munnari.oz.au!cs.mu.OZ.AU!news From: Ming_Tze ONG Subject: Re: Glenn's 3D-Object/Jurassic/Graphics WWW pages have MOVED! Content-Type: text/plain; charset=us-ascii Message-ID: <9514520.5365@mulga.cs.mu.OZ.AU> To: glewis@pcocd2.intel.com Sender: news@cs.mu.OZ.AU (CS-Usenet) Content-Transfer-Encoding: 7bit Organization: Computer Science, University of Melbourne, Australia References: Mime-Version: 1.0 Date: Thu, 25 May 1995 10:17:16 GMT X-Mailer: Mozilla 1.1N (X11; I; IRIX 5.2 IP19) X-Url: news: GLEWIS.95May24161817@fiw715.intel.com Lines: 5 hello i don't know what this is because i am new to computers and i am just playing around what is this ?? please reply if you can reply . i look forward so much to your reply i don't even know whether a human being is going to read this bye From mtong Sat May 27 10:07:11 PDT 1995 Article: 6522 of comp.graphics.packages.lightwave Xref: netcom.com alt.3d:14927 alt.graphics:2011 comp.graphics.packages.lightwave:6522 comp.graphics.rendering.renderman:712 Newsgroups: alt.3d,alt.graphics,comp.graphics.packages.lightwave,comp.graphics.rendering.renderman Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!news.kei.com!simtel!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!munnari.oz.au!cs.mu.OZ.AU!news From: Ming_Tze ONG Subject: Re: Glenn's 3D-Object/Jurassic/Graphics WWW pages have MOVED! Content-Type: text/plain; charset=us-ascii Message-ID: <9514520.5093@mulga.cs.mu.OZ.AU> To: glewis@pcocd2.intel.com Sender: news@cs.mu.OZ.AU (CS-Usenet) Content-Transfer-Encoding: 7bit Organization: Computer Science, University of Melbourne, Australia References: Mime-Version: 1.0 Date: Thu, 25 May 1995 10:16:59 GMT X-Mailer: Mozilla 1.1N (X11; I; IRIX 5.2 IP19) X-Url: news: GLEWIS.95May24161817@fiw715.intel.com Lines: 5 hello i don't know what this is because i am new to computers and i am just playing around what is this ?? please reply if you can reply . i look forward so much to your reply i don't even know whether a human being is going to read this bye From mtong Sat May 27 10:07:14 PDT 1995 Article: 6523 of comp.graphics.packages.lightwave Xref: netcom.com alt.3d:14930 alt.graphics:2012 comp.graphics.packages.lightwave:6523 comp.graphics.rendering.renderman:713 Newsgroups: alt.3d,alt.graphics,comp.graphics.packages.lightwave,comp.graphics.rendering.renderman Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!demon!btnet!uunet!munnari.oz.au!cs.mu.OZ.AU!news From: Ming_Tze ONG Subject: Re: Glenn's 3D-Object/Jurassic/Graphics WWW pages have MOVED! Content-Type: text/plain; charset=us-ascii Message-ID: <9514520.5228@mulga.cs.mu.OZ.AU> To: glewis@pcocd2.intel.com Sender: news@cs.mu.OZ.AU (CS-Usenet) Content-Transfer-Encoding: 7bit Organization: Computer Science, University of Melbourne, Australia References: Mime-Version: 1.0 Date: Thu, 25 May 1995 10:17:08 GMT X-Mailer: Mozilla 1.1N (X11; I; IRIX 5.2 IP19) X-Url: news: GLEWIS.95May24161817@fiw715.intel.com Lines: 5 hello i don't know what this is because i am new to computers and i am just playing around what is this ?? please reply if you can reply . i look forward so much to your reply i don't even know whether a human being is going to read this bye From shade@getaclue.com Sat May 27 10:06:49 PDT 1995 Article: 6524 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6524 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!warp.cris.com!NewsWatcher!user From: shade@getaclue.com (The Shadow) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Johnny Mnemonic? Date: Thu, 25 May 1995 08:26:44 -0500 Organization: Shadowlands Lines: 12 Message-ID: References: <3pv726$l5h@news.globalone.net> NNTP-Posting-Host: crc5.cris.com In article , hollasch@netcom.com (Steve Hollasch) wrote: > I know for a fact that most SGI graphics (Alias, SOFTIMAGE, Wavefront, > OpenGL, Inventor, Performer, whatever) are well-parameterized with respect > to shading and lighting. If Lightwave has a fixed set of shading and > lighting parameters that precludes any sort of user control, then I can't > imagine why anybody would pay a dime for it. Well, they can and so can Lightwave. In all those packages, you can tune it down to "rendered plastic" look, but also up to photoreal look. But everything I've seen with 3DS looks the same. I can even pick out 3DS's look out of a crowd pretty easily. From shade@getaclue.com Sat May 27 10:06:46 PDT 1995 Article: 6525 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6525 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!warp.cris.com!NewsWatcher!user From: shade@getaclue.com (The Shadow) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Johnny Mnemonic? Date: Thu, 25 May 1995 08:33:53 -0500 Organization: Shadowlands Lines: 17 Message-ID: References: <3pv726$l5h@news.globalone.net> <139293@cup.portal.com> NNTP-Posting-Host: crc5.cris.com In article <139293@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) wrote: > > Yeah, I guess that means one CAN'T generate a plastic looking > scene in Lightwave. Sheesh... (shaking head....) Of course it can. But the real issue here as to why they used 3DS is this: It's marketing. Plain and simple. I would be willing to bet that Autodesk has a finacial intrest in the movie too. I mean, Sony Pictures is marketing this movie pretty big. There's the movie, theres the video game, theres the "scavanger hunt on the net" deal, and they play up the fact that the effects were done in 3DS! Why? So people out there new to 3D will say "Gee, I want 3DS because they used it on that Johnny Mnemonic flick". I don't think they used 3DS because it's so great, they used it so they could market it better. But that's just my opinion...I could be wrong. From davewarner@globalone.net Sat May 27 10:07:17 PDT 1995 Article: 6526 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6526 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Missile Contrails???? Date: 25 May 1995 12:37:07 GMT Organization: Global One, Inc. Lines: 25 Message-ID: <3q1tlj$vpo@news.globalone.net> References: <3pmn06$l6e@news.globalone.net> <3pveff$4ff@diplomatic.passport.ca> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] James Kewagshig (deckard@passport.ca) wrote: : >Has anyone successfully performed this tutorial and gotten the desired : >results??? : : Not me. Looked good on paper, but was worded so badly (or edited badly) : that it was hard to follow, at least for a cabbage head like myself :) Well, glad to see I'm not the only one...I was beginning to wonder if my pot-smoking days had finally caught up with me! =) : Just as a side note, whats the deal with LW Pro crappy editing and : proofreading? There have been numerous issues that have had pictures : missing, paragraphs missing or edited for space so badly that they are : confusing. Yeah, LWPro can sometimes be a real diamond-in-the-rough, but it's still a precious gem and an invaluable resource! -- -David Warner Event Horizon Graphics From davewarner@globalone.net Sat May 27 10:06:39 PDT 1995 Article: 6527 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6527 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: ChromaKey Lighting Date: 25 May 1995 13:17:26 GMT Organization: Global One, Inc. Lines: 49 Message-ID: <3q2016$vpo@news.globalone.net> References: <3pv6ol$l5h@news.globalone.net> <139292@cup.portal.com> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] J Eric Chard (Jeric@cup.portal.com) wrote: : >I'm building a large (8ft x 12ft) wall : David, correction: you are building a >>small<< wall. :^/ Heh! Good point...I should have mentioned that it's large relative to what I've worked with in the past. (Public Access shit) I may build a larger blue screen than what I mentioned above, since I have a lot of room to work with. (30+ foot ceiling clearance) : There are many many options, but this is probably both the simplest, : the cheapest, and the easiest. Tota lights work on regular AC, come : in a variety of wattages. Use the 1K's. Tota's are reasonably : rugged, are used a lot in news. Great! Can you recommend any place in particular to buy these from? : Actually, in the cramped quarters you describe, scoops are NOT an : option. Totas are quite compact. I have a good sized building to work with here...it's actually a tractor-trailer garage. I'm making definite progress in setting up the "control room" but I'm undecided on how to set up the blue-screen and staging area. The original plan was to just throw up some plywood, paint it with Chroma Blue paint, light it, and start taping....now I'm wondering if I should go all out and build a stage with a much larger blue-screen. Can anyone recommend a handbook or something that shows ideal stage, camera, lighting layouts? I'm flying blind here (in more ways than one) and don't want to make any expensive mistakes! I received mail from somone recommending a Cinematographer's handbook or something which I will check out...I want to research this as much as possible before committing myself. Should I perhaps hire a video consultant or gaffer or someone to come in and help me design this studio? I have a pretty clear idea of exactly what I want and I have worked in a real (sort of) studio for at least a year, so I think I've got all the basics covered, but again, I want to keep my mistakes to a minimum. I REALLY appreciate all the help everyone is giving me with this...I'll give you all a credit in my first movie! =) -- -David Warner Event Horizon Graphics From stevharr@freenet.edmonton.ab.ca Sat May 27 10:07:20 PDT 1995 Article: 6528 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6528 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!library.ucla.edu!news.bc.net!rover.ucs.ualberta.ca!news.sas.ab.ca!freenet.edmonton.ab.ca!stevharr From: stevharr@freenet.edmonton.ab.ca () Newsgroups: comp.graphics.packages.lightwave Subject: PC DPS PAR wanted Date: 25 May 1995 13:46:30 GMT Organization: Edmonton Freenet, Edmonton, Alberta, Canada Lines: 5 Message-ID: <3q21nm$fhu@news.sas.ab.ca> NNTP-Posting-Host: freenet.edmonton.ab.ca X-Newsreader: TIN [version 1.2 PL2.2E] I am looking for a PC PAR in the Edmonton, AB area. It could come with/without a hd. Thanks. -- Stephen email: stevharr@freenet.edmonton.ab.ca From davewarner@globalone.net Sat May 27 10:06:50 PDT 1995 Article: 6529 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6529 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Johnny Mnemonic? Date: 25 May 1995 13:30:03 GMT Organization: Global One, Inc. Lines: 15 Message-ID: <3q20or$vpo@news.globalone.net> References: <3pv726$l5h@news.globalone.net> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] ARGH! If I'd known this conversation was gonna degenerate into a "software war", I think I would have kept my mouth shut! All I wanted to know was whether "Johnny Mnemonic" was the movie David Hopkins worked on with LightWave 3D....the answer is NO. Thanks to everyone for clearing that up! -- -David Warner Event Horizon Graphics P.S. Software is no substitute for talent. From dma@mcs.com Sat May 27 10:07:25 PDT 1995 Article: 6530 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6530 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!agate!news.mindlink.net!vanbc.wimsey.com!ddsw1!usenet From: Dan Ablan Newsgroups: comp.graphics.packages.lightwave Subject: Re: Metapmorph & Metaform Woes Date: 25 May 1995 14:36:15 GMT Organization: MCSNet Services Lines: 17 Message-ID: <3q24kv$7i1@News1.mcs.com> References: <3pr7q8$fbi@newsbf02.news.aol.com> NNTP-Posting-Host: dma.pr.mcs.net > ------------------ > First of all Metaforming ttwo similar objects won't give you the same > point order for a morph. Second of all, I don't think (I could be > wrong-haven't checked it yet) that copying and pasting an object into > another layer maintains its point order (it didn't used to in pre-4.0 > versions and I don't know if that has changed) > =============== > >> I actually think the point order thing changed for 3.5 The point order DOES stay the same, when copying and pasting in 3.5. DA From pmshark@aol.com Sat May 27 10:07:26 PDT 1995 Article: 6531 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6531 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: pmshark@aol.com (PMshark) Newsgroups: comp.graphics.packages.lightwave Subject: Vendor for LW PC Date: 25 May 1995 10:40:56 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 8 Sender: root@newsbf02.news.aol.com Message-ID: <3q24to$2ln@newsbf02.news.aol.com> Reply-To: pmshark@aol.com (PMshark) NNTP-Posting-Host: newsbf02.mail.aol.com Does anyone know of a vendor who is willing to sell the $149 upgrade for the PC to someone who aready has 3.5 on the Amiga? Everyone I check with around Phoenix says NewTek isn't offering it. Yet on NewTeks home page under Products, they list this price for upgrades to any platform. Thanks, PJ From idynamic@mcs.com Sat May 27 10:06:33 PDT 1995 Article: 6532 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6532 Path: netcom.com!csus.edu!news.ucdavis.edu!agate!news.mindlink.net!vanbc.wimsey.com!ddsw1!usenet From: Erik Newsgroups: comp.graphics.packages.lightwave Subject: Re: >>> Digital Fantasies Animation Video <<< Date: 25 May 1995 15:01:53 GMT Organization: Image Dynamics, Inc. Lines: 11 Message-ID: <3q2651$899@News1.mcs.com> References: <199505250559.AAA12258@neuron.cs.tamu.edu> NNTP-Posting-Host: idynamic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Hey Manny, Could you e-mail me the specs for the compilation tape as well? Thanks- Erik Vignau Image Dynamics, Inc. - Chicago From djmccoy@primenet.com Sat May 27 10:07:30 PDT 1995 Article: 6533 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6533 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!djmccoy From: djmccoy@primenet.com (Daniel J. McCoy) Newsgroups: comp.graphics.packages.lightwave Subject: New newsgroup home created. Let's mosy on over... Date: 25 May 1995 15:16:37 GMT Organization: Primenet Services for the Internet (602)395-1010 Lines: 13 Message-ID: <3q270l$328@news4.primenet.com> NNTP-Posting-Host: usr2.primenet.com X-Newsreader: TIN [version 1.2 PL2] Just letting you everyone know that the NEW/Renamed Lightwave newsgroup, comp.graphics.apps.lightwave has been created and should be making its way to everyone out there. "comp.graphics.apps.lightwave" is the newsgroup everyone should now be posting to as this newsgroup will be removed at some time in the future. The charter SHOULD be making its way to comp.graphics.apps.lightwave shortly. There appears to be a major posting lag on Netcom. Dan -- Daniel J. McCoy BIX: dmccoy Internet: djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com From iedsp@agt.gmeds.com Sat May 27 10:07:32 PDT 1995 Article: 6534 of comp.graphics.packages.lightwave Xref: netcom.com alt.3d:14936 alt.3d.misc:103 alt.cad:6336 comp.graphics:72691 comp.graphics.animation:19954 comp.graphics.packages.alias:2813 comp.graphics.packages.lightwave:6534 comp.graphics.visualization:7869 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!not-for-mail From: iedsp@agt.gmeds.com (David S. Pesetsky (317)-230-6088 AGT/8880) Newsgroups: alt.3d,alt.3d.misc,alt.cad,comp.graphics,comp.graphics.animation,comp.graphics.packages.alias,comp.graphics.packages.lightwave,comp.graphics.visualization Subject: Are there any animation/morphing packages for the IBM RISC6000? Date: 25 May 1995 10:22:17 -0500 Organization: UTexas Mail-to-News Gateway Lines: 9 Sender: nobody@cs.utexas.edu Message-ID: <9505251520.AA15012@cae1-5.agt.gmeds.com> NNTP-Posting-Host: news.cs.utexas.edu I'm looking for graphics packages that will allow 3d animation and morphing on my IBM RISC6000 (UNIX) machine running AIX. Freeware is preferred but shareware will also be considered. I'd like to be able to ftp the packages off the Net. Please respond via e-mail since I don't receive USENET :( Thanks. Dave (iedsp@agt.gmeds.com) From bvejr@pinn.net Sat May 27 10:06:35 PDT 1995 Article: 6535 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6535 Path: netcom.com!ix.netcom.com!noc.netcom.net!simtel!news.kei.com!news.mathworks.com!gatech!news.sprintlink.net!everest.pinn.net!usenet From: Bob Evangelista Newsgroups: comp.graphics.packages.lightwave Subject: Re: >>> Digital Fantasies Animation Video <<< Date: 25 May 1995 16:57:03 GMT Organization: CANDELIGHT Lines: 5 Message-ID: <3q2csv$66l@everest.pinn.net> References: <199505250559.AAA12258@neuron.cs.tamu.edu> NNTP-Posting-Host: ppp-a-127.pinn.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) To: mcoats@qnet.com When is the animation deadline? I'm interested. Also, if I miss the first one, will there be a second? Bob Evangelista From mcoats@qnet.com Sat May 27 10:06:34 PDT 1995 Article: 6536 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6536 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Re: >>> Digital Fantasies Animation Video <<< Date: Thu, 25 May 1995 09:23:12 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 30 Message-ID: References: <199505250559.AAA12258@neuron.cs.tamu.edu> <199505251657.LAA07078@everest.pinn.net> NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: <199505251657.LAA07078@everest.pinn.net> On Thu, 25 May 1995, Bob Evangelista wrote: > When is the animation deadline? I'm interested. Also, if I miss the > first one, will there be a second? > > Bob Evangelista Technically there is no deadline right now because I haven't got enough material to complete the video. As soon as enough material comes through the door I'll start. As far as a 2nd one, yeah probably. Things will be done a little different on that one. For one, I will probably be requiring that all tape formats be the same (Betacam) to keep video quality equal across the board. It's super though to do this if you are mixing SVHS, Hi-8, 3/4", Beta, and others all together into one animation video. It has defenitely been a learning experience. Digital Fantasies needs just a few more good submissions to be made workable, so we're not too far off. I'll send you the guidelines via e-mail. Manny Digital Concept Productions 2763 West Ave L Suite 172 Lancaster CA 93536 From dave@ludd.luth.se Sat May 27 10:07:35 PDT 1995 Article: 6537 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6537 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.moneng.mei.com!uwm.edu!spool.mu.edu!bloom-beacon.mit.edu!eru.mt.luth.se!omega.ludd.luth.se!domino.ludd.luth.se!dave From: dave@ludd.luth.se (David Nilsson) Newsgroups: comp.graphics.packages.lightwave Subject: Penguin WANTED! Date: 25 May 1995 15:22:26 GMT Organization: Lulea University Computer Society - Ludd Lines: 6 Message-ID: <3q27bi$8jh@omega.ludd.luth.se> NNTP-Posting-Host: domino.ludd.luth.se Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: TIN [version 1.2 PL2] I am in desperate need of a 3d penguin. Any objects will be appreciated. Many thanks in advance! send to dave@ludd.luth.se From des_mcpherson@cl_63smtp_gw.chinalake.navy.mil Sat May 27 10:06:27 PDT 1995 Article: 6538 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6538 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!dog.ee.lbl.gov!newshub.nosc.mil!news!avalon.chinalake.navy.mil!usenet From: Des McPherson Subject: Re: Polygon Collisions Content-Type: text/plain; charset=iso-8859-1 Message-ID: Sender: usenet@avalon.chinalake.navy.mil (NAWS news admin) Content-Transfer-Encoding: 7bit Organization: NAWS, China Lake, CA References: Mime-Version: 1.0 Date: Thu, 25 May 1995 14:43:14 GMT X-Mailer: Mozilla 1.1b3 (Macintosh; I; 68K) X-Url: news:Pine.SUN.3.91.950524230304.6320A-100000@gaspra.pd.com Lines: 64 Ernie Wright wrote: >Des McPherson wrote: > >> I do modeling through Viewpoint Datalabs using LW > >Back up. You create objects in LW Modeler which are then given to >Viewpoint? kind of ironic huh... my favorite quote from one of the Viewpoint VPs is "My God, you don't look like a LW user...". whatever that means. If you pick up their catalog at Siggraph this year and look under the Aircraft section, anything with my name attached was done in LW. Should be over 100 models. Also Overscan Images has some WWII stuff in there and they used to advertise in VTU. I think it might be LW generated, or Imagine... > >> ... one of the requirements for a "clean model" is that there are >> no polygon collisions. This means that no more than two polygons >> can share an edge. ... Is there any way of selecting polys that >> collide that might be more automated. > >Nothing that's built into Modeler. A plug-in could be written that >would enumerate the polygons in an object, build an edge table, and >either select the "colliding" polygons for the user or duplicate the >edge vertices itself. (If memory serves, this can't be done with an >ARexx macro because you don't have access to enough information.) > >"Collision" is an odd term for this condition, though. Are you sure >this means "more than two polygons with shared edges"? What about >interpenetrating polygons, or collinear edges that *don't* share any >vertices (or share only one), or a single vertex shared by two or >more polygons? collision is the term that they use and yes it does mean more than 2 polys sharing an edge. penetrating is ok, collinears are ok also, watch out for merging points though. They have a page of examples that a model must pass before approval. > >I'm also not sure why any of these things would be a real problem in >practice. What are the consequences if an object doesn't pass the >polygon "collision" test? it wouldn't be a problem in LW, but when they translate the models into some 50 other different formats, it sounds like other 3D programs go crazy when the model is translated. A good example is boolean functions in LW. Say you punch a hole through a polygon which then makes it "concave" and then try to convert it into a format that only takes 3 point polys (Imagine for instance). What would happen is that the hole would get covered up upon conversion. "No Concave Polygons" is also "bad". In the future they might have an internet sight that you can plug in your model and have it run through for "diagnostic" reasons and then get a summary of the problem areas. > >- Ernie > From jgross@netcom.com Sat May 27 10:06:51 PDT 1995 Article: 6539 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6539 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Johnny Mnemonic? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3pv726$l5h@news.globalone.net> <3q20or$vpo@news.globalone.net> Date: Thu, 25 May 1995 18:05:43 GMT Lines: 7 Sender: jgross@netcom12.netcom.com : All I wanted to know was whether "Johnny Mnemonic" was the movie David : Hopkins worked on with LightWave 3D....the answer is NO. I think Hopkin's thing is called "Digital Man" - a direct to video release... JG From camcollect@aol.com Sat May 27 10:07:28 PDT 1995 Article: 6540 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6540 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: camcollect@aol.com (CamCollect) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Vendor for LW PC Date: 25 May 1995 14:02:18 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 17 Sender: root@newsbf02.news.aol.com Message-ID: <3q2gna$5b5@newsbf02.news.aol.com> References: <3q24to$2ln@newsbf02.news.aol.com> Reply-To: camcollect@aol.com (CamCollect) NNTP-Posting-Host: newsbf02.mail.aol.com >>Does anyone know of a vendor who is willing to sell the $149 upgrade for >>the PC to someone who aready has 3.5 on the Amiga? You can ONLY upgrade from the STAND ALONE version of LW on the Amiga. You cant upgrade from the LW that comes with the Toaster. If you have STAND ALONE you can upgrade direct from NewTek ONLY for $149. Good Luck Greg Milneck, Jr. The Video Company Baton Rouge, LA, USA camcollect@aol.com From 76501.2157@CompuServe.COM Sat May 27 10:07:37 PDT 1995 Article: 6541 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6541 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!uunet!george.inhouse.compuserve.com!news.inhouse.compuserve.com!news.production.compuserve.com!news From: Joe Gutekunst <76501.2157@CompuServe.COM> Newsgroups: comp.graphics.packages.lightwave Subject: Alpha ( ADD ) Date: 25 May 1995 20:02:51 GMT Organization: DeskStation Technology Lines: 27 Message-ID: <3q2npb$dg2$1@mhafc.production.compuserve.com> >From recent postings or questions it seems some people think that the Raptor 3 is beyond their budgets. FYI. In terms of the affordability of Alpha based Raptor 3's. We are offering the Raptor 3 with your choice of the Alpha 21064A/275 module ( just released comlete systems under $9,500 ), the Alpha 21164/266 module ( complete systems under $13,000 and 1.8 times faster than Alpha 21064A/275's ), and the Alpha 21164/300 ( complete systems under $16,000 and 2 times faster than Alpha 21064A/275's ). In the very near future we may also be releasing an Alpha 21064A module for the Raptor 3 at lower clock speeds for considerably less $'s than the Alpha 21064A/275( we are hoping to get to Pentium type price points for the Raptor 3 with Alpha CPU's ). In addition since it will be just another module in the Raptor 3 product line it means that you can continue to upgrade by just buying faster CPU modules and not new machines. If you have any questions about the above info ( say the exact speed and price of our future 21064A modules at the lesser clock speeds ) send me a note or give me a call at 800-793-3375. Joe G. -- Joe Gutekunst (Joe G.) DeskSation technology (913)-599-1900 (P), (913)-599-4024 (F) From glynw@cix.compulink.co.uk Sat May 27 10:07:38 PDT 1995 Article: 6542 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6542 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Listen to this.... Message-ID: Organization: Compulink Information eXchange Distribution: world Date: Thu, 25 May 1995 20:34:27 GMT X-News-Software: Ameol32 Lines: 22 (pinched from c.g.p..l) ..... Have you considered getting a workstation instead of a PC clone? I was all gung-ho about getting a PC for a couple of months, but when I saw how much the prices were dropping on DEC Alpha workstations, I changed my mind. I'd love to get a Raptor 3 workstation, but the pricetag is just a bit too steep for me...so now I'm leaning towards a TeraClipse workstation by Bushey Virtual Construction....they have a 166mhz 21066 Alpha system with 16megs ram, 540meg hard drive, 17" monitor, Quad-Speed CD-Rom, WindowsNT, and many other extras for $3,995. Add $650 for 32megs...or (the system I'm leaning toward) add $2,100 for 64megs of RAM. They'll also have a 233mhz Alpha 21066 chip available soon for an extra $300. So, for about $6,500 you can get a machine that's probably 4-5 times faster than a P90 clone, which will cost you about $5,000 for the same specs...not a huge price difference there! .... Glyn From glynw@cix.compulink.co.uk Sat May 27 10:05:49 PDT 1995 Article: 6543 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6543 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Lightwave is Better than 3DS Message-ID: Organization: Compulink Information eXchange References: <3paoki$3k4@rhythm.com> Distribution: world Date: Thu, 25 May 1995 20:34:29 GMT X-News-Software: Ameol32 Lines: 26 Colin Campbell writes >Actually, I haven't met anyone that's leaving one package for the other. >That'd be a bad waste of $$$ either way you'd go. I think many people, >including myself, are planning on working with BOTH packages to reap the >benefits of each. Too right. I could not agree more. Why oh why oh why is every newsgroup ruined by whiney teeny advocacy. Having their purile little nerd flame wars LW-V-3DS. The PC-V-MAC. Windows-V-DOS NT-V-Unix. Science-V-God. Kirk-V-Picard... You know I always was of tthe impression that computer programs were tools. You use them. If you are smart you pick the best one for the job in hand. What you don't do is use the selection of a computer program to assert your identity. Its just a program, it is not a religion. From my own background I have used 3DS a lot. I am aware of its strengths (like Flame and Vapor) and I think I know its weaknesses (like managing a complex project). We're getting Lightwave as well because we think it has some benefits for us. That is all. We are not changing religions, we will require no conversion process, we will not need a priest. In all of this 3DS v LW noise no-one has offered a professional and unbiased comparison of the two packages. And yet that would be the one thing worth reading. Glyn Williams From mcoats@qnet.com Sat May 27 10:06:52 PDT 1995 Article: 6544 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6544 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Re: Johnny Mnemonic? Date: Thu, 25 May 1995 14:16:48 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 24 Message-ID: References: <3pv726$l5h@news.globalone.net> NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: <3pv726$l5h@news.globalone.net> On 24 May 1995 davewarner@globalone.net wrote: > I've seen previews for the new movie Johnny Mnemonic and I'm wondering if > anyone knows whether or not this is the film that David Hopkins did work > for? > > In recent months, he's referred to a movie called Digital Man in his VTU > column "Taming the Wave", and some of the screen shots look an awful lot > like some of the footage from Johnny Mnemonic. > > Just wondering if this movie is another feather in LightWave's cap? Nope, they are two different movies. I saw most of the lightwave animation footage for Digital Man about 9 months ago and it was some pretty cool stuff ( A lot of Humanoid usage ). If I'm not mistaken, David had mentioned to us that the release date for the film would be December. Manny Digital Concept Productions From vivid@gpu.utcc.utoronto.ca Sat May 27 10:06:18 PDT 1995 Article: 6545 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6545 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!cs.utexas.edu!utnut!utgpu!vivid From: vivid@gpu.utcc.utoronto.ca (S. Wyshynski) Subject: Re: Need an Image of Earth Surface Message-ID: Organization: UTCC Public Access References: <31148318@rlyeh.muc.de> <9505221008.AA00812@ultim.demon.co.uk> Date: Thu, 25 May 1995 22:34:50 GMT Lines: 35 In article <9505221008.AA00812@ultim.demon.co.uk>, Gareth Edwards wrote: >Dirk Taggesell (craven@rlyeh.muc.de) wrote: > >> I want to make an animation of a globe and need a detailed image of >> the earth surface for using it as an circular map. > >Circular map? I take you want to map it onto a sphere, in which case >you'll need a mercator map. > >There's a scan of THAT picture of Earth without clouds on tomahawk. > >There's about 50/60 pixels cropped from the top, so you'll have to >crank up your image processor/paint package to replace them. It's also >a bit dark, so try twiddling the gamma factor in your image processor. > >Umm, the ftp site, is; > >tomahawk.welch.jhu.edu > I do not know if it is the same one, but there is also a 1300x700 or so .jpeg image on avalon someplace (I can't remember where, though); it is highly detailed and is composed from satellite images (no clouds). It is also set up for wrapping onto a sphere. It doesn't need ay tweaking. ftp to avalon.vislab.navy.mil. I also have one with clouds, but I got that one from a friend and don't know where he got it. if anyone likes, I'll ask him, just send me mail. Jim May The Vivid Group Mandala VR Systems From downinit@teleport.com Sat May 27 10:07:44 PDT 1995 Article: 6546 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6546 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!psgrain!nntp.teleport.com!usenet From: Darren Metcalfe Newsgroups: comp.graphics.packages.lightwave Subject: Re: Networking PC and Amiga Date: 25 May 1995 23:11:33 GMT Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 18 Message-ID: <3q32r5$no7@maureen.teleport.com> References: <3okrr6$1e2u@rover.ucs.ualberta.ca> <3po7o7$pfb@newsbf02.news.aol.com> NNTP-Posting-Host: ip-pdx4-17.teleport.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 32bit) To: jhaynie563@aol.com TCP/IP comes with WinNT. WFWT32.EXE (available at ftp.microsoft.com) is TCP/IP for Win32s WFWG. AmiTCP4.0D is available on Aminet sites. This will work for you, but it ain't fun to configure. Read anything you can on TCP/IP, no matter the platform. You need to understand the basics before you have a hope of getting them talking. For the Amiga, there's also Inet225 from Interworks. Probably easier to configure and (eventually) more capable (NFS Server?), but costs $350. I just got the Amiga and PC talking, after 3 weeks of having the hardware hooked up. Although it turns out my biggest hurdle was PC ethernet card configuration, not AmiTCP. The Mac is still playing dumb, I'll figure it out eventually. -- Darren Metcalfe downinit@teleport.com From poirierg@netnews.BComeau.Hydro.Qc.CA Sat May 27 10:07:40 PDT 1995 Article: 6547 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6547 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!gatech!bloom-beacon.mit.edu!mcrcim.mcgill.edu!M3iSystems.QC.CA!sunqbc.risq.net!hobbit.ireq.hydro.qc.ca!poirierg From: poirierg@netnews.BComeau.Hydro.Qc.CA (Gerald Poirier) Subject: Re: 3.1 (Yes, 3.1) Framestore Saving Problem Message-ID: Sender: news@ireq.hydro.qc.ca (Netnews Admin) Organization: Hydro-Quebec, Montreal, Canada X-Newsreader: TIN [version 1.2 PL2] References: <3panoo$424@newsbf02.news.aol.com> Date: Thu, 25 May 1995 22:47:50 GMT Lines: 25 VirtualBri (virtualbri@aol.com) wrote: : Help! I'm working on a friend's Toaster 3.1 system, and suddenly, without : reason, it stopped saving Framestores properly from LightWave. My solution won't probably be your's, but I have to tell you what we had to suffer here. What a pain it was ! About half the time, the framestores would save with one or two or three white horizontal lines, sometimes even worse, and sometimes even the whole toaster would'nt boot properly... A whole YEAR we suffered these ominious indignations... I, not them, I finally found the f.... culprit. I had added a short (24 in.) extension to my RGB connection to the Amiga monitor, bought from the authorised Amiga dealer. Once removed, the problems completely disappearred. Go find out... Gege Gerald Poirier in Baie-Comeau, Quebec From mjiang@utxvms.cc.utexas.edu Sat May 27 10:07:58 PDT 1995 Article: 6548 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6548 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!geraldo.cc.utexas.edu!utxvms.cc.utexas.edu!mjiang From: mjiang@utxvms.cc.utexas.edu Newsgroups: comp.graphics.packages.lightwave Subject: Need Sparks Gravity help!!!!!! Date: 25 May 95 18:47:09 CST Organization: University of Texas @ Austin Lines: 21 Message-ID: <1995May25.184709@utxvms.cc.utexas.edu> NNTP-Posting-Host: yellow.cc.utexas.edu hi, I was wondering if I could get some help on using Sparks. I just got it and I've been messing with it. I was trying to do the flock tutorial in the manual, but some how, no matter what I do, I can't get the local gravity well to work. This scene that Sparks generats is just an array of arrows(my object) moving accross. But they don't move aside when they pass over the place where the gravity well should be. I set the flock, the path, # of objects/particles, then in the gravity button, I set it at 0,0,0 and antimatter. I even tried to turn the gravity mass way up, but nothing seems to have any effect. Also, when I tried to run a antigravity well through some particles, it won't work either. I guess I'm somehow not setting up the gravities correctlly. Someone please help!!!! Thanks Mike Jiang From jhasting@eagle.wbm.ca Sat May 27 10:07:48 PDT 1995 Article: 6549 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6549 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!hookup!nstn.ns.ca!dial197152.wbm.ca!user From: jhasting@eagle.wbm.ca (James Hastings-Trew) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW 4.0 PC need a little help here. Date: 25 May 1995 20:55:58 -0300 Organization: Mister Print Productions Ltd. Lines: 18 Sender: news@nstn.ns.ca Message-ID: References: <3ov61g$rgp@newsbf02.news.aol.com> <3ovcjr$10be@rover.ucs.ualberta.ca> NNTP-Posting-Host: owl.nstn.ns.ca In article , jgross@netcom.com (John Gross) wrote: > Solid Drill won't cut into the box like a tombstone. You want to make > sure to extrude the text, placing it so it cuts thru the box, and then > make sure to put the box in the Foreground layer and the test in the > background layer, then do a Boolean Subtract to "subtract: the text out > of the box. Why not do this? Create the text polys, put them in a background layer, and TOOLS/DRILL/STENCIL them into the front polygon of the box -- make sure to create a new, unique surface name for the stenciled polys. Choose Polygon mode, go into DISPLAY/STATS, and select the polys with the new name. Use MULTIPLY/BEVEL with a negative shift value, and voila, text chisled into the surface, just like a tombstone. Lots easier than trying to position a boolean subtract object, and faster too. From fenbbg@aol.com Sat May 27 10:07:45 PDT 1995 Article: 6550 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6550 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: fenbbg@aol.com (FenBBG) Newsgroups: comp.graphics.packages.lightwave Subject: Re: pricing animations Date: 25 May 1995 19:54:10 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 9 Sender: root@newsbf02.news.aol.com Message-ID: <3q35b2$b81@newsbf02.news.aol.com> References: <2fbaac3a@nbre.nfe.be> Reply-To: fenbbg@aol.com (FenBBG) NNTP-Posting-Host: newsbf02.mail.aol.com I just got into the animation side of this business but in the still graphics world I always slide my Production Value to scale with the clients buget constraints. There are times when producers I work for will say, "go for it ... make it killer"... on those jobs I pull all the stops and turn on the juice. Some times you have to go simple cuz they are working on a "90's Recessionary Budget" and not an "80's Money to Burn Budget". hope this helps From fenbbg@aol.com Sat May 27 10:07:46 PDT 1995 Article: 6551 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6551 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: fenbbg@aol.com (FenBBG) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3D Paint??? Date: 25 May 1995 19:54:46 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 5 Sender: root@newsbf02.news.aol.com Message-ID: <3q35c6$b85@newsbf02.news.aol.com> References: Reply-To: fenbbg@aol.com (FenBBG) NNTP-Posting-Host: newsbf02.mail.aol.com Alpha Paint is only 399 direct from InnoVision and it is killer....I spent time with the developers of Alpha Paint at Toaster Expo and did what I could to encourage them to think about developing a 3D paint system Give them a call and rattle their brains..... From fenbbg@aol.com Sat May 27 10:07:52 PDT 1995 Article: 6552 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6552 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: fenbbg@aol.com (FenBBG) Newsgroups: comp.graphics.packages.lightwave Subject: Re: NEWTEK FLYER PROBLEMS Date: 25 May 1995 20:01:26 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 3 Sender: root@newsbf02.news.aol.com Message-ID: <3q35om$bbg@newsbf02.news.aol.com> References: <3pip92$5u4@maureen.teleport.com> Reply-To: fenbbg@aol.com (FenBBG) NNTP-Posting-Host: newsbf02.mail.aol.com when ever the stutter crops up on our seagate 9GIGS we just do the SET DRIVE CACHE thing in the Format software and the stutter goes away.... have not done "Go SEAGATE" yet... what would that do for us? From Chris_Hartt@mindlink.bc.ca Sat May 27 10:08:00 PDT 1995 Article: 6553 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6553 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a15111 From: Chris_Hartt@mindlink.bc.ca (Chris Hartt) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Missile Contrails- Worked Date: Thu, 25 May 95 17:19:35 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 42 Distribution: world Message-ID: <71227-801447575@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net James Kewagshig (deckard@passport.ca) wrote: J: >Has anyone successfully performed this tutorial and gotten the desired J: >results??? J: >Not me. Looked good on paper, but was worded so badly (or edited badly) J: >Well that it was hard to follow, at least for a cabbage head like myself :) David Warner wrote : D: >Well, glad to see I'm not the only one...I was beginning to wonder if my D: >pot-smoking days had finally caught up with me! =) I got the tutorial to work, but it took me an afternoon of playing with numbers. One thing that that LWPro forgot to mention was that the texture sizes for some of textures needed to be increased, especially the displacement mapping. Sizing just the bones just doesn't cut it. Also, since the object was built along the Z-axis, that was the fall off % that mattered the most as to the trial fading out. If the velocities that you set had to be about the same velocity of you're rocket, in the opposite direction, so that the smoke looked like it was standing still, not "make sure you give it a nice velocity along negative Z axis" HAIL TO: D: >Yeah, LWPro can sometimes be a real diamond-in-the-rough, but it's still a D: >precious gem and an invaluable resource! -- From fenbbg@aol.com Sat May 27 10:07:53 PDT 1995 Article: 6554 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6554 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: fenbbg@aol.com (FenBBG) Newsgroups: comp.graphics.packages.lightwave Subject: reflective GOLD.... Date: 25 May 1995 20:27:58 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <3q37ae$br2@newsbf02.news.aol.com> Reply-To: fenbbg@aol.com (FenBBG) NNTP-Posting-Host: newsbf02.mail.aol.com I'll admit I know very little about Lightwave but I got a question that I'm sure some of you 3D heads (and I mean that in the best way possible) could answer I want to use the Gold Tecture to give something a gold appearance....but I want that object to reflect surrounding things... however to make the gold surface it must reflect Fractal Noise.... and I have found that the only way to reflect nearby things is to have "NONE" sellected in Reflection Image pop up.... AS Gary Larson put it so well.... HELF From davep@access2.digex.net Sat May 27 10:06:17 PDT 1995 Article: 6555 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6555 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access2!davep From: davep@access2.digex.net (Dave Paige) Newsgroups: comp.graphics.packages.lightwave Subject: Re: DEC Alpha Ques. Date: 26 May 1995 04:30:34 GMT Organization: Express Access Online Communications, Greenbelt, MD USA Lines: 13 Message-ID: <3q3lha$8j6@news3.digex.net> References: <3pqfvi$orp@macondo.dmu.ac.uk> <3pr37r$58r@news3.digex.net> <199505230524.WAA02840@ese.UCSC.EDU> <3q0r95$d1u@marina.cinenet.net> NNTP-Posting-Host: access2.digex.net X-Newsreader: TIN [version 1.2 PL2] Peter Plantec (thenar@cinenet.net) wrote: : THe older Alpha AXP chip running at 233 mghz is only about 15 % faster than a pentium 100 with : 32mets ram on Lightwave. The newer chip is a lot faster and the newest chip I think it's the : 164 is now being used in workstations by Desk Station is awesome. It's got a 256bit data path, : they are only using half of that and it runs well over 300 mghz. Problem is the the chip alone : is 4 grand, I don't know what the shipping price will be, but this is the hot ticket. It's : about 3-4 times faster than the 275 AXP. : -P- I believe it's really only about twice as fast. Still impressive though. Dave From wsavage@netcom.com Sat May 27 10:08:06 PDT 1995 Article: 6556 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6556 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!wsavage From: wsavage@netcom.com (Warren Savage) Subject: Flyer Posters -- where should they go? Message-ID: Keywords: video nonlinear editing flyer lightwave Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] Date: Fri, 26 May 1995 05:01:10 GMT Lines: 46 Sender: wsavage@netcom16.netcom.com "NEWTEK FLYER PROBLEMS" was an interesting thread. Someone posted a followup asking why Flyer users were posting to a 3D graphics package newsgroup. Someone else provided information to a toaster mailing list, then wished the "lily-livered scum-sucking" thread a swift death. I own a Flyer. Because I travel frequently, I don't login every day, in fact, I'm lucky to login once a week. I don't need a subscription to a mailing list clogging my INBOX while I'm away. I don't have time to wade through irrelevant messages to get to the news I can use. I haven't been able, recently, to get through to the NewTek BBS (I think the sysop has been dragged away to collate Flyer manuals...) I don't have a password to the NewTek FTP site, and there's not much (last time I checked) at the NewTek anonymous FTP site. And neither I nor anybody else can post messages there to pass queries or advice. Tonight, I found, oh, six or seven threads devoted to the Flyer. I didn't see the exact number of threads in the group, but it was close to or over 100 (or more.) YES, the Flyer threads are increasing the noise level of this group, hogging the bandwidth, making it harder for YOU, the Serious Lightwave Animator to get to the information you need to Pull Down Those Big Bucks. <><><><><> My Question is: IF you feel we Flyer owners are not relevant to comp.graphics.packages.lightwave, or don't belong here because modeling and rendering is different from shooting and editing: THEN which newsgroup or newsgroups should we take our queries, problems, hints, tricks and tips to? Any suggestions? WJS From johnc@MCS.COM Sat May 27 10:07:29 PDT 1995 Article: 6557 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6557 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!news.kei.com!ddsw1!not-for-mail From: johnc@MCS.COM (John Crookshank) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Vendor for LW PC Date: 25 May 1995 22:40:51 -0500 Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet! Lines: 17 Message-ID: <3q3ik3$ece@Mercury.mcs.com> References: <3q24to$2ln@newsbf02.news.aol.com> NNTP-Posting-Host: mercury.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] PMshark (pmshark@aol.com) wrote: > Does anyone know of a vendor who is willing to sell the $149 upgrade for > the PC to someone who aready has 3.5 on the Amiga? Everyone I check with > around Phoenix says NewTek isn't offering it. Yet on NewTeks home page > under Products, they list this price for upgrades to any platform. The $149 upgrade is only available directly from NewTek. Us dealers do not participate in that one. You can only order it direct frm NewTek. JC -- ,-------------------------------------------------------, / John Crookshank johnc@mcs.com / ( MicroTech Solutions, Inc. ( \ http://www.mcs.net/~johnc/www/MicroTech.html \ `-------------------------------------------------------` From jgross@netcom.com Sat May 27 10:07:49 PDT 1995 Article: 6558 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6558 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: LW 4.0 PC need a little help here. Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3ov61g$rgp@newsbf02.news.aol.com> <3ovcjr$10be@rover.ucs.ualberta.ca> Date: Fri, 26 May 1995 05:43:04 GMT Lines: 19 Sender: jgross@netcom4.netcom.com James Hastings-Trew (jhasting@eagle.wbm.ca) wrote: : Why not do this? : Create the text polys, put them in a background layer, and : TOOLS/DRILL/STENCIL them into the front polygon of the box -- make sure to : create a new, unique surface name for the stenciled polys. Choose Polygon : mode, go into DISPLAY/STATS, and select the polys with the new name. Use : MULTIPLY/BEVEL with a negative shift value, and voila, text chisled into : the surface, just like a tombstone. : Lots easier than trying to position a boolean subtract object, and faster too. That's a good idea and will work assuning two things: 1)THe tombstone is aligned with the X, Y or Z (so the font's don't "stretch") and 2)Each letter of the stencil font is composed of one polygon, as bevel will bevel each poly... JG From jgross@netcom.com Sat May 27 10:07:54 PDT 1995 Article: 6559 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6559 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: reflective GOLD.... Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3q37ae$br2@newsbf02.news.aol.com> Date: Fri, 26 May 1995 05:46:45 GMT Lines: 12 Sender: jgross@netcom4.netcom.com FenBBG (fenbbg@aol.com) wrote: : I want to use the Gold Tecture to give something a gold appearance....but : I want that object to reflect surrounding things... however to make the : gold surface it must reflect Fractal Noise.... and I have found that the : only way to reflect nearby things is to have "NONE" sellected in : Reflection Image pop up.... What version of LW are you using? If it is 4.0 (prerelease), You can elect to reflect both an image and ray tracing. So you get exactly what you are looking for. JG From jmonahan@blue.weeg.uiowa.edu Sat May 27 10:07:33 PDT 1995 Article: 6560 of comp.graphics.packages.lightwave Xref: netcom.com alt.3d:14954 alt.3d.misc:105 alt.cad:6349 comp.graphics:72737 comp.graphics.animation:19977 comp.graphics.packages.alias:2823 comp.graphics.packages.lightwave:6560 comp.graphics.visualization:7874 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!cs.utexas.edu!uwm.edu!math.ohio-state.edu!hobbes.physics.uiowa.edu!news.uiowa.edu!panda From: J. Monahan Newsgroups: alt.3d,alt.3d.misc,alt.cad,comp.graphics,comp.graphics.animation,comp.graphics.packages.alias,comp.graphics.packages.lightwave,comp.graphics.visualization Subject: Re: Are there any animation/morphing packages for the IBM RISC6000? Date: 26 May 1995 06:52:14 GMT Organization: U of Iowa Panda System Lines: 25 Distribution: world Message-ID: <801471166-1-90841@blue.weeg.uiowa.edu> References: <9505251520.AA15012@cae1-5.agt.gmeds.com> Reply-To: jmonahan@blue.weeg.uiowa.edu NNTP-Posting-Host: black.weeg.uiowa.edu I know what you mean...shareware can be such a drag! That $10-$20 bucks really pisses me off! I think you can get Alias Studio freeware somewhere, do an archie for it......let me know if you find it......... In note <9505251520.AA15012@cae1-5.agt.gmeds.com>, iedsp@agt.gmeds.com (David S. Pesetsky (317)-230-6088 AGT/8880) writes: >I'm looking for graphics packages that will allow 3d animation and >morphing on my IBM RISC6000 (UNIX) machine running AIX. Freeware is >preferred but shareware will also be considered. I'd like to be able >to ftp the packages off the Net. > >Please respond via e-mail since I don't receive USENET :( >Thanks. > >Dave (iedsp@agt.gmeds.com) --- Joe Monahan ** ** Web Page Design CORVUS MULTIMEDIA INC ** ** Computer Graphics Joe-Monahan@uiowa.edu ** ** Multimedia Production 605 East Burlington St. ** ** Iowa City, IA 52240 From jubei@slip.net Sat May 27 10:08:13 PDT 1995 Article: 6561 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6561 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!cs.utexas.edu!uwm.edu!lll-winken.llnl.gov!venus.sun.com!nntp-hub2.barrnet.net!news.slip.net!sfsp122.slip.net!user From: jubei@slip.net Newsgroups: comp.graphics.packages.lightwave Subject: Syndesis-Interchange Date: 26 May 1995 06:55:42 GMT Organization: Slip.Net Lines: 8 Message-ID: NNTP-Posting-Host: sfsp122.slip.net Does anyone have the beef on the PC release of this ap? I had their brochure, but I lost it (D'oah!) Now we may need it at work, so if anyone has a list of the file formats supported and maybe the company's #. I would appreciate it... Russ Isler NorthStar Studios. From fenbbg@aol.com Sat May 27 10:07:42 PDT 1995 Article: 6562 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6562 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: fenbbg@aol.com (FenBBG) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 3.1 (Yes, 3.1) Framestore Saving Problem Date: 26 May 1995 02:51:41 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 13 Sender: root@newsbf02.news.aol.com Message-ID: <3q3tpt$hub@newsbf02.news.aol.com> References: Reply-To: fenbbg@aol.com (FenBBG) NNTP-Posting-Host: newsbf02.mail.aol.com OK....I've had many wierd things happen as well and my Amiga Service dude says that you can't put an extension on you RGB monitor but I found that if I removed my machine from its rolling home....yes it is in an Anvil road case... and then put it on the "workbench" it would work fine.... Eventually I found that with the nearly 10,000 or so miles I've put on the machine inthe past couple of years I had wiggled the Toaster RAM board (not Amiga RAM...but the little RAM daughter card on Toaster)...I had wiggled that daughter card loose... just loose enough to matter...sometimes.... I squeesed it back to gether....(I'm pondering a few wireties) and ever since it is working (and traveling) fine..... wierd.... From Jeric@cup.portal.com Sat May 27 10:06:41 PDT 1995 Article: 6563 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6563 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: ChromaKey Lighting Date: 25 May 1995 23:00:14 -0700 Organization: The Portal System (TM) Lines: 50 Sender: pccop@unix.portal.com Message-ID: <139361@cup.portal.com> References: <3pv6ol$l5h@news.globalone.net> <139292@cup.portal.com> <3q2016$vpo@news.globalone.net> NNTP-Posting-Host: news1.unix.portal.com David Warner writes: >Heh! Good point...I should have mentioned that it's large relative to what >I've worked with in the past. (Public Access shit) I may build a larger >blue screen than what I mentioned above, since I have a lot of room to work >with. (30+ foot ceiling clearance) Go for a LEAST a 12 foot height on your wall, you'll thank me later whenever you want to do a low angle shot. > > >: There are many many options, but this is probably both the simplest, >: the cheapest, and the easiest. Tota lights work on regular AC, come >: in a variety of wattages. Use the 1K's. Tota's are reasonably >: rugged, are used a lot in news. > >Great! Can you recommend any place in particular to buy these from? Lowell lights are readily available in camera stores. Check out pro rags (Video Systems, Videography, AV/Video). You can also buy them direct. >Should I perhaps hire a video consultant or gaffer or someone to come in and >help me design this studio? I have a pretty clear idea of exactly what I >want and I have worked in a real (sort of) studio for at least a year, so I >think I've got all the basics covered, but again, I want to keep my mistakes >to a minimum. A real gaffer would be quite a bit of help in defining your power needs. OTOH, a generous supply of AC circuits is what you need, so we're talkin' y'know, 15 minutes of consultation. A lighting grid of course is what you want. A structural engineer is probably more important than a gaffer. Make sure your ceiling is strong enough. > -David Warner > Event Horizon Graphics > **************************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// Have a latte'! |Technical Subjects Our Specialty! * * /////// Or else! | * * **************************************************************************** From Jeric@cup.portal.com Sat May 27 10:07:51 PDT 1995 Article: 6564 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6564 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!sdd.hp.com!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW 4.0 PC need a little help here. Date: 25 May 1995 23:00:18 -0700 Organization: The Portal System (TM) Lines: 37 Sender: pccop@unix.portal.com Message-ID: <139362@cup.portal.com> References: <3ov61g$rgp@newsbf02.news.aol.com> <3ovcjr$10be@rover.ucs.ualberta.ca> NNTP-Posting-Host: news1.unix.portal.com James H-T writes: >In article , jgross@netcom.com (John Gross) wrote : > >> Solid Drill won't cut into the box like a tombstone. You want to make >> sure to extrude the text, placing it so it cuts thru the box, and then >> make sure to put the box in the Foreground layer and the test in the >> background layer, then do a Boolean Subtract to "subtract: the text out >> of the box. > >Why not do this? > >Create the text polys, put them in a background layer, and >TOOLS/DRILL/STENCIL them into the front polygon of the box -- make sure to >create a new, unique surface name for the stenciled polys. Choose Polygon >mode, go into DISPLAY/STATS, and select the polys with the new name. Use >MULTIPLY/BEVEL with a negative shift value, and voila, text chisled into >the surface, just like a tombstone. Ahhh, an interesting variation! Thanks, James. > >Lots easier than trying to position a boolean subtract object, and faster too. Now THIS ^^^^ I find debatable...... **************************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// Have a latte'! |Technical Subjects Our Specialty! * * /////// Or else! | * * **************************************************************************** From e4321280@student.uq.edu.au Sat May 27 10:08:15 PDT 1995 Article: 6565 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6565 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!simtel!harbinger.cc.monash.edu.au!bunyip.cc.uq.oz.au!student.uq.edu.au!e4321280 From: e4321280@student.uq.edu.au (Anthony Keating) Newsgroups: comp.graphics.packages.lightwave Subject: Lightwave 4.0 under Win95 Date: 26 May 1995 09:04:54 GMT Organization: University of Queensland Lines: 18 Message-ID: <3q45jm$n6e@dingo.cc.uq.oz.au> NNTP-Posting-Host: student.uq.edu.au X-Newsreader: TIN [version 1.2 PL1] Hi all, A friend of mine has Lightwave (but no internet access so I'm posting this for him) and is having a few problems getting it running under Windows 95 (he's a beta testing for microsoft running build 474). The actual Lightwave works fine, it's the modeler that doesn't seem to work. It comes up with an windows error, saying that the program performed an illegal operation. Anyone else had this problem? Also, are there any other sources for objects or textures on the net, I have tomahawk, and my friend it currently searching through the index with a very large smile across his face! Regards, Tony. -- Tony Keating (BE mechanical and space III) pearljampowderfingerbodyboardingskiinghttp://student.uq.edu.au/~e4321280/ From kevin_hansen@smtp.svl.trw.com Sat May 27 10:07:55 PDT 1995 Article: 6566 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6566 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!news.trw.com!gatekeeper.svl.trw.com!m32104.svl.trw.com!user From: kevin_hansen@smtp.svl.trw.com (Kevin Hansen) Newsgroups: comp.graphics.packages.lightwave Subject: Re: reflective GOLD.... Date: Fri, 26 May 1995 07:43:48 -0800 Organization: ESL Lines: 6 Message-ID: References: <3q37ae$br2@newsbf02.news.aol.com> NNTP-Posting-Host: m32104.svl.trw.com [snip] I enjoyed your tutorial at HT Thursday evening. Thanks Kevin From ernie@gaspra.pd.com Sat May 27 10:06:58 PDT 1995 Article: 6567 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6567 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!news.kei.com!ddsw1!news.rtd.com!gaspra.pd.com!ernie From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: Shadow-catchers? Date: Fri, 26 May 1995 09:00:52 -0700 Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc. Lines: 10 Message-ID: References: <3pr2a4$95b@earth.usa.net> NNTP-Posting-Host: pd.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: Responding to something I wrote, Sailor #5 said: > Spoken like a true programmer! > > JG "I yam what I yam." (Hey Dave, pass me the donut holes.) - Ernie From jperry@orac.firstnet.net Sat May 27 10:08:17 PDT 1995 Article: 6568 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6568 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!malgudi.oar.net!orac.firstnet.net!not-for-mail From: jperry@orac.firstnet.net (Jim Perry) Newsgroups: comp.graphics.packages.lightwave Subject: NT Workstations for SALE(CHEAP!) Date: 26 May 1995 16:10:11 GMT Organization: OARnet Lines: 48 Message-ID: <3q4uh3$our@ns.oar.net> NNTP-Posting-Host: orac.firstnet.net X-Newsreader: TIN [UNIX 1.3 941109BETA PL0] I'm posting for a friend so DON'T email me! Call my friend Andy Hofman instead! (# at end of message) *---> WINDOWS NT WORKSTATIONS FOR SALE <---* If you've been considering one or two Pentium machines, check out the following math: I am selling each of these MIPS workstations for less than $4,500 apiece. You would need four Pentium systems to equal them, at a cost of $20,000! Why? Consider how much you'd be paying for all that RAM, not to mention other little extras like hard drives, video cards, etc. These are TRUE STANDALONE WORKSTATIONS with keyboards, mice, and Windows NT. With them, you can run virtually any software of your choice, including standalone Lightwave for MIPS. One is 4 months old, and the other 10 months. Both have 2-year warranties, and are performing flawlessly. These are fully equipped workstations (minus monitors) and not stripped-out shells. EACH HAS THE FOLLOWING: MIPS 4600 CPU, 133 MHz 64 Mbyte RAM 2x speed CD ROM internal VESA SVGA card SCSI-II VESA controller Ethernet card Floppy, Keyboard, Mouse Windows NT 3.5 (Daytona) One has a 520 Mbyte HD, and the other a 330 Mbyte HD. No additional network setup is required. They are already configured to talk to each other. Just add monitors and the application of your choice (Standalone LW, Elastic Reality, etc). The economics are simple: TWO much faster machines cost a heck of a lot less than FOUR slower ones. And for tasks like modeling, even a room full of networked Pentiums won't speed things up: you need more power IN ONE BOX. Call Andy Hofman at 513-222-2212. From davewarner@globalone.net Sat May 27 10:07:57 PDT 1995 Article: 6569 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6569 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: reflective GOLD.... Date: 26 May 1995 16:11:32 GMT Organization: Global One, Inc. Lines: 23 Message-ID: <3q4ujk$aab@news.globalone.net> References: <3q37ae$br2@newsbf02.news.aol.com> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] FenBBG (fenbbg@aol.com) wrote: : I want to use the Gold Tecture to give something a gold appearance....but : I want that object to reflect surrounding things... however to make the : gold surface it must reflect Fractal Noise.... and I have found that the : only way to reflect nearby things is to have "NONE" sellected in : Reflection Image pop up.... If you have LW 4.0, then do what John Gross suggested...if you don't have 4.0 then try this: Apply the FractalReflections image as a Diffusity texture with World Coordinates turned on to get an effect similar to reflecting this image, and then turn on normal Reflectivity without an image selected....when you ray-trace reflections, this object will reflect surrounding objects and still have the FractalReflections image affecting it's appearance. Hope this helps! -- -David Warner Event Horizon Graphics From pcsigler@whale.st.usm.edu Sat May 27 10:06:54 PDT 1995 Article: 6570 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6570 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!news.sprintlink.net!gatech!darwin.sura.net!nntp.usm.edu!usenet From: "Peter C. Sigler" Newsgroups: comp.graphics.packages.lightwave Subject: Re: Johnny Mnemonic? Date: 26 May 1995 16:31:22 GMT Organization: University of Southern Mississippi Lines: 19 Message-ID: <3q4voq$msl@server.st.usm.edu> References: <3pv726$l5h@news.globalone.net> NNTP-Posting-Host: pine06.usm.edu Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1b2 (Windows; I; 16bit) davewarner@globalone.net () wrote: >I've seen previews for the new movie Johnny Mnemonic and I'm wonderingif >anyone knows whether or not this is the film that David Hopkins did work >for? > >In recent months, he's referred to a movie called Digital Man in his VTU >column "Taming the Wave", and some of the screen shots look an awful lot >like some of the footage from Johnny Mnemonic. > >Just wondering if this movie is another feather in LightWave's cap? Hmm... I dunno. I was testing a new video capture card the other day and stuck a tape in that had the Johnny Mneumonic preview at the start so I started grabbing stills of it. One of the stills I looked at later (it was at the part in the preview where it's going down a tunnel and you see the big Ono Sendai logo), I saw the upside-down triple V looking Autodesk logo. From davewarner@globalone.net Sat May 27 10:08:02 PDT 1995 Article: 6571 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6571 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Missile Contrails- Worked Date: 26 May 1995 16:29:10 GMT Organization: Global One, Inc. Lines: 48 Distribution: world Message-ID: <3q4vkm$aab@news.globalone.net> References: <71227-801447575@mindlink.bc.ca> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Chris Hartt (Chris_Hartt@mindlink.bc.ca) wrote: : I got the tutorial to work, but it took me an afternoon of playing with : numbers. One thing that that LWPro forgot to mention was that the texture : sizes for some of textures needed to be increased, especially the : displacement mapping. Sizing just the bones just doesn't cut it. Also, : since the object was built along the Z-axis, that was the fall off % that : mattered the most as to the trial fading out. I had no problem getting the Displacement Map textures to look good...the problems I had were with the Bones themselves...each part of the contrail that was being affected by a bone was "stretched" away from other parts, so if I used 3 bones, the contrail was broken into 3 distinct parts with very thin "stretched" pieces of the contrail connecting each part. (I hope this makes sense!) I'm wondering now if the Bones should have had Limited Region turned on? I don't recall reading anything about that, but this problem seems to be occurring because each bone is influencing too large a section of the contrail. Here's an attempt to show what's happening to my missile contrail, note the "stretched" parts of the contrail between each bone's region of influence: /\ / \ Bone1 Bone2 / \---------- ===) / Missile / / --- | | Bone3| | | | It's been at least a week since I've played around with this tutorial... maybe it's time to tackle it again with a fresh perspective. -- -David Warner Event Horizon Graphics From borjon@boi.hp.com Sat May 27 10:08:18 PDT 1995 Article: 6572 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6572 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!apollo.hp.com!netnews From: borjon@boi.hp.com (Pat Borjon) Subject: Re: Anyone have a Raptor 3 yet how is it? Sender: usenet@apollo.hp.com (Usenet News) Message-ID: Date: Fri, 26 May 1995 16:54:12 GMT References: <3pp9u9$1ams@news.gate.net> Nntp-Posting-Host: hpbs114.boi.hp.com Organization: Hewlett-Packard Company, Chelmsford, MA X-Newsreader: TIN [version 1.2 PL2] Lines: 24 The Shadow (shade@getaclue.com) wrote: : In article , borjon@boi.hp.com (Pat Borjon) wrote: : > i own a Raptor3 MIPS133MHz w/NT, LINUX, OS/2 : > 32Megs, 2Gigs, Diamond Stealth4Meg. 17" : I was wondering, if the Raptor is running on a MIPS processor, how are you : getting LINUX and OS/2 to run on it? I didn't know OS/2 was native on any : other processor yet other than Intel's. And I thought Linux only ran so : far on Intel platforms too? Are you running these programs in emulation or : something, and if so, why would you want to do that? : Just wondering..... a friend of mine found me a MIPS linux kernel out on usenet somewhere. seems like he said he also found one for the Alpha21164 but i'm not sure. as for os/2, things haven't worked out like i thought they were gonna...-as for why? basically, its just become a quest more than anything. anyone hear the latest on a release date for MIPS Lightwave??? does anyone else out there own a Raptor3 MIPS???i have some questions for ya. please wr to borjon@vrb.com From davewarner@globalone.net Sat May 27 10:06:59 PDT 1995 Article: 6573 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6573 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Shadow-catchers? Date: 26 May 1995 16:53:35 GMT Organization: Global One, Inc. Lines: 17 Message-ID: <3q512f$aab@news.globalone.net> References: <3pr2a4$95b@earth.usa.net> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Ernie Wright (ernie@gaspra.pd.com) wrote: : Responding to something I wrote, Sailor #5 said: : > Spoken like a true programmer! : > : > JG : "I yam what I yam." (Hey Dave, pass me the donut holes.) I believe they is called..."Munchkins"...and the test of a true man's ability is to see how many of those little buggers your can stuff into your mouth at once! =) -- -David Warner Event Horizon Graphics From davewarner@globalone.net Sat May 27 10:06:43 PDT 1995 Article: 6574 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6574 Path: netcom.com!csus.edu!uop!pacbell.com!nntp-hub2.barrnet.net!venus.sun.com!cs.utexas.edu!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: ChromaKey Lighting Date: 26 May 1995 15:52:03 GMT Organization: Global One, Inc. Lines: 37 Message-ID: <3q4tf3$aab@news.globalone.net> References: <3pv6ol$l5h@news.globalone.net> <139292@cup.portal.com> <139361@cup.portal.com> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] J Eric Chard (Jeric@cup.portal.com) wrote: : Go for a LEAST a 12 foot height on your wall, you'll thank me later : whenever you want to do a low angle shot. Exactly what I'm now thinking...12 foot blue screen at the LEAST on a 2-3 foot high stage...not sure about the stage though, I don't want to go too crazy building this, but at the same time, if I do a crappy job of it, I'll have "creaking" noises whenever a person moves. : A real gaffer would be quite a bit of help in defining your power : needs. OTOH, a generous supply of AC circuits is what you need, so we're : talkin' y'know, 15 minutes of consultation. : A lighting grid of course is what you want. A structural engineer is : probably more important than a gaffer. Make sure your ceiling is strong : enough. Should be in good shape on both counts...this place was built for truck repairs, so there is a LOT of electrical already installed, mostly for flourescent lighting =( ...there's also a heavily re-inforced ceiling which was needed for lifting out truck motors with a winch. I'm still trying to come up with ideas to make use of the pneumatic power tool network and massive compressor....if nothing else, it might be a good way to simulate wind while a person is on stage. This place has some serious potential! Thanks again for all your help...you've definitely got me headed in the right direction! -- -David Warner Event Horizon Graphics From glynw@cix.compulink.co.uk Sat May 27 10:07:39 PDT 1995 Article: 6575 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6575 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Listen to this.... Message-ID: Organization: Compulink Information eXchange References: Distribution: world Date: Fri, 26 May 1995 18:51:54 GMT X-News-Software: Ameol32 Lines: 4 Please ingnore the above. (posted instead of Emailed) Glyn From jgjones@earth.usa.net Sat May 27 10:07:05 PDT 1995 Article: 6576 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6576 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!Germany.EU.net!EU.net!uunet!earth.usa.net!earth.usa.net!not-for-mail From: jgjones@earth.usa.net (James Jones/Nibbles and Bits) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Shadow-catchers? Date: 26 May 1995 12:59:08 -0600 Organization: Internet Express (800-592-1240 customer service) Lines: 51 Message-ID: <3q58ds$7e1@earth.usa.net> NNTP-Posting-Host: earth.usa.net Jgross@netcom.com said: >> After some more experimentation, I stumbled upon THE SOLUTION: >> >> Need to turn on the "FG Fader Alpha" button in the "Image >> Compositing Panel." Otherwise, any non-black shadow-alpha >> surface is NOT blocked out by the alpha image. > >Oops, I guess I forgot to mention that little detail..... FG Fader >doesn't treat the fG image as additive as it usually is (added to the bg >colors). Using FG Fader allows you to "clip out the FG "background" with >the alpha image, the prob is that any antialiased edges in the FG image >may stand out as they have "bits" of the original bg in the antialiased >edges that may not match the new bg image that you are comping it >against... Yup. Doesn't work as well as I first thought, although the nasty edges can be subdued somewhat by antialiasing the composite and using soft filter. An even better solution, just discovered by a fellow LW animator who does a LOT of compositing, eliminates the problem with the matte edges and preserves the ability to use transparency... To wit: (or anyone else who actually finds this subject interesting :) 1. Render normally, with A-A, saving the RGB and the shadow-alpha images. Shadow-alpha surfaces should be black and 100% diffuse. 2. Render a second pass, with A-A, with the shadow-alpha objects dissolved out or cleared from the scene and shadows turned off. i.e.: just the foreground objects -- saving JUST the alpha image. 3. Render a composite (no A-A) of the shadow-alpha image (from step 1) as the BG image, and the alpha without shadows (from step 2) as the foreground image. Set "Foreground Dissolve" to a suitable percentage: towards 0% = lighter shadows, towards 100% = darker shadows. Record as an RGB image, NOT alpha. 4. Use the resulting RGB image from step 3 as the alpha for the final composite (no A-A) with the original BG and the foreground RGB image from step 1. (Don't use either of the Fader Alpha buttons in any of these steps.) I gave it try, and it works great as a way to control the shadow density. -Jim James G. Jones Nibbles & Bits jgjones@usa.net ___ * UniQWK #5134* From tankt@cris.com Sat May 27 10:08:26 PDT 1995 Article: 6577 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6577 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!warp.cris.com!usenet From: tankt@cris.com Newsgroups: comp.graphics.packages.lightwave Subject: FS: Lightwave Date: 26 May 1995 20:08:03 GMT Organization: Vision Imaging Lines: 10 Message-ID: <3q5cf3$fdn@warp.cris.com> Reply-To: tankt@cris.com NNTP-Posting-Host: crc4.cris.com X-Newsreader: IBM NewsReader/2 v1.09 For those interested I have 3 copies of Lightwave coming in next week. These will be selling for $760+s&h. Get them while they last! I also have a copy of LW4.0 for the DEC Alpha CPU coming in RSN. My distributor says they will have it today or monday. Tank Taylor Vision Imaging tankt@cris.com From robrien@neuron.uchc.edu Sat May 27 10:08:27 PDT 1995 Article: 6578 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6578 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!lll-winken.llnl.gov!noc.near.net!usenet.uchc.edu!NewsWatcher!user From: robrien@neuron.uchc.edu (Richard O'Brien) Newsgroups: comp.graphics.packages.lightwave Subject: AmigaDOS 3.0/1 Date: Fri, 26 May 1995 16:09:54 -0400 Organization: UConn Medical School Lines: 2 Message-ID: NNTP-Posting-Host: 155.37.1.235 Any truth to the rumours of a Toaster/Lightwave incompatibility with AmigaDOS 3.0 or 3.1? In other words should I upgrade? From shf@netcom.com Sat May 27 10:07:24 PDT 1995 Article: 6579 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6579 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Spline Patching Message-ID: Organization: The Blue Planet References: <3pr7q8$fbi@newsbf02.news.aol.com> Date: Fri, 26 May 1995 20:59:14 GMT Lines: 36 Sender: shf@netcom8.netcom.com jhasting@eagle.wbm.ca (James Hastings-Trew) writes: | This message is intended for Stuart Ferguson. | Is there any work being done on a way to automate the conversion of a set | of splines into a set of polygons? Yes. | On a related note, I find the process of patching splines to be, um, kinda | random. I cannot seem to predict how the polygons will be created given | the orientation and order of selection of the splines. Can you give me | some pointers here? I often have to take three or four cracks at creating Given splines that cross like this: 2 3 2 3 1111111*1111111*111111 2 3 2 3 2 3 2 3 4444444*4444444*444444 2 3 2 3 select them in the order indicated. For three-curve patches, spline 4 would be gone and 2 and 3 would cross each other. The real problem is splines that cross each other more than once. In this case, the actual patch is more ambigious, so the best thing to do is split the curves into parts which cross only once. This can be done with polygon/split and polygon/smooth. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From shf@netcom.com Sat May 27 10:07:23 PDT 1995 Article: 6580 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6580 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Spline Patching Message-ID: Organization: The Blue Planet References: <3pr7q8$fbi@newsbf02.news.aol.com> <3pu4bb$hgn@news.globalone.net> Date: Fri, 26 May 1995 21:00:17 GMT Lines: 17 Sender: shf@netcom8.netcom.com davewarner@globalone.net () writes: | "Skin" works pretty well, but it gives undesired results sometimes...I | recently modeled a human head and everything came out very nicely, except | for on the nose, where many of the polygons were sort of "twisted"...the | bottom of a polygon would begin at the bridge of the nose and the top of it | ended on the side of the nose, producing a nasty "crease" in the character's | nose when rendered. It was a real bitch trying to straighten this out too! | I'm wondering also, how to better control the results we get when using | Spline Patch and Skin?? Skin is another area of active research. 5.0 should have some nice enhancements to skin creation. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From syndesis@beta.inc.net Sat May 27 10:06:29 PDT 1995 Article: 6581 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6581 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!carrera.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Polygon Collisions Date: 26 May 1995 20:22:27 GMT Organization: Syndesis Corporation Lines: 35 Message-ID: <3q5da3$fq2@carrera.inc.net> References: NNTP-Posting-Host: 204.95.160.221 X-Newsreader: WinVN 0.92.6+ In article , Des McPherson says: > >collision is the term that they use and yes it does mean more than 2 >polys sharing an edge. penetrating is ok, collinears are ok also, watch >out for merging points though. They have a page of examples that a >model must pass before approval. Yes, but Viewpoint also confuses the Wavefront notions of group and material, too. (That is, they use materials for sub-objects, and 'g' groups to describe materials.) It's backwards. >>I'm also not sure why any of these things would be a real problem in >>practice. What are the consequences if an object doesn't pass the >>polygon "collision" test? > >it wouldn't be a problem in LW, but when they translate the models into >some 50 other different formats, it sounds like other 3D programs go >crazy when the model is translated. A good example is boolean functions >in LW. Say you punch a hole through a polygon which then makes it >"concave" and then try to convert it into a format that only takes 3 >point polys (Imagine for instance). What would happen is that the hole >would get covered up upon conversion. "No Concave Polygons" is also >"bad". You mention two problems here: one, if any program that purports to convert N-sided convex polygons to triangles is "covering up" areas, then that program is severely broken and you should stop using it. Two, there's the issue of how different 3D programs determine the outward normal, and what's allowable as polygons. When my company's program, InterChange, translates from LightWave to Wavefront, it properly re-arranges the faces so that Wavefront's notion of convexity and outward normal are preserved. From syndesis@beta.inc.net Sat May 27 10:05:42 PDT 1995 Article: 6582 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6582 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!beta.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Anybody understand IEEE number format used in lwobs? Date: 21 May 1995 19:58:00 GMT Organization: Syndesis Corporation Lines: 13 Message-ID: <3po608$h9i@beta.inc.net> References: <3pfrdu$cq9@virtual.cuc.ab.ca> NNTP-Posting-Host: 204.95.160.216 X-Newsreader: WinVN 0.92.6+ In article <3pfrdu$cq9@virtual.cuc.ab.ca>, anselm@virtual.cuc.ab.ca (Anselm Hook) says: > >Oddly enough I ran into exactly the same problem when I wrote my converter, >at first I thought that Newtek was using some truly bizarre log spatial >compression.... You've obviously been watching too many episodes of ST:TNG. Do you see "beings of pure energy" on every street corner, too? >If you want a copy of my converter just ask; it converts to an intermediate >format and from there to Renderware. InterChange already does that... From syndesis@beta.inc.net Sat May 27 10:05:57 PDT 1995 Article: 6583 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6583 comp.graphics.packages.3dstudio:2524 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!beta.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.packages.3dstudio Subject: Re: Lightwave is Better than 3DS Date: 21 May 1995 20:00:57 GMT Organization: Syndesis Corporation Lines: 20 Message-ID: <3po65r$h9i@beta.inc.net> References: <3o60ve$da9@sumter.awod.com> <3paj53$agl@server.st.usm.edu> NNTP-Posting-Host: 204.95.160.216 X-Newsreader: WinVN 0.92.6+ In article , jgross@netcom.com (John Gross) says: > >gnpq$lcj@News1.mcs.com> >Organization: NETCOM On-line Communication Services (408 261-4700 guest): > >Stephen Bailey (idynamic@mcs.com) wrote: >: >: Why can't they take Amblin's LW object and translate it into Wavefront's >: format? Was something like Interchange Plus not up to the task? > >We supplied it to them (using Interchange) but they said they were having >problems with material names. I think that there were SO MANY surfaces, >that they didn't want to deal with having to figure everything out. If you want to remove all the surfaces, just convert to a format that doesn't have them, then convert that to the final format. Or, load the Wavefront file into a text editor, and change all the occurences of 'usemtl' to '# usemtl' and all the surfaces go away... From syndesis@beta.inc.net Sat May 27 10:05:53 PDT 1995 Article: 6584 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6584 comp.graphics.packages.3dstudio:2525 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!beta.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.packages.3dstudio Subject: Re: Lightwave is Better than 3DS Date: 21 May 1995 20:10:55 GMT Organization: Syndesis Corporation Lines: 47 Message-ID: <3po6og$h9i@beta.inc.net> References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> NNTP-Posting-Host: 204.95.160.216 X-Newsreader: WinVN 0.92.6+ In article , jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) says: > >3D Studio has 40% off the market share for all the animation packages on any >platform, and they have 60% of the PC animation market share. These claims are entirely unsubstantiated, and indistinguishable from PR hype. First of all, I've yet to see a 3D company on any platform that is ready and willing to *document* their sales figures. Sixty percent of what? "Animation market" is defined as what, "3D programs costing more than $2500"? Do 2D animation packages count? And once you've confirmed those figures, be sure not to count upgrades as separate sales. Based on my own digging around, off the top of my head, I know that Ray Dream has sold more than 80,000 copies on the Mac alone, not counting their growing PC sales, which is twice the highest claims made even by an Autodesk PR person. And NewTek sold a LightWave with every Toaster, which alone would account for the 40K or so copies claimed for 3DS. >It is the top >selling most widely used animation package available, and has won numerous >awards from every graphics magazine out there. Oh, I remember the headline from one of those magazines: "Great New Products From Major Advertisers!" >Yes it cost a lot, but compaired to SGI stuff it is VERY cheap, and it is very >open if you know C programmimg language. It comes with a bunch of ready to use >script files, such as collision detection and stuff, and you can write your >own. You can also pick and choose which plug-in programs you want to do what >you want, or you can write your own fully customizable plug-ins. blah blah >blah, just like any professional animation program it kicks ass. >Jeff I wrote an article on IPAS programming for Planet Studio, the 3D Studio newsletter. I can assure you that although it is possible to write your own plug-ins, it is not for the faint of heart. Even an accomplished C programmer will be left shaking their head for several hours before they've crafted their first IPAS. "Possible" doesn't mean "easy" or even "probable." Autodesk has a very nice kit for developing plug-ins, not to mention top-line tech support for developers, which I have not seen with any other company's plug-in spec, so in these areas IPAS is extraordinary. It costs several hundred dollars, and requires an investment of $300-$1000 for the proper C compilers and linkers necessary for making the IPAS. From syndesis@beta.inc.net Sat May 27 10:05:51 PDT 1995 Article: 6585 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6585 comp.graphics.packages.3dstudio:2526 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!beta.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.packages.3dstudio Subject: Re: Lightwave is Better than 3DS Date: 21 May 1995 20:16:41 GMT Organization: Syndesis Corporation Lines: 26 Message-ID: <3po739$h9i@beta.inc.net> References: NNTP-Posting-Host: 204.95.160.216 X-Newsreader: WinVN 0.92.6+ In article , jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) says: > >>Please quote your source for the market share statistic! I'm see statements >>such as these many times but have yet to ever see them published in any >>of the major research studies. > >OK, you asked for it. > >Robi Roncarelli, author of The Roncarelli Report on Computer Animation, ... > Roncarelli said. > "3D Studio managed to increase its market share among PC competitors from 63 percent >to 75 percent, and its share across all professional platforms -- PC, Macintosh, and >Silicon Graphics -- from 31 percent to 48 percent. I expect 3D Studio to drive sales >of Windows NT in the professional graphics and animation markets." And you believe this, just because it was printed in someone's newsletter? Does this newsletter explain the methodology used to create these wonderfully precise numbers? The *one* source of accurate numbers - Autodesk - isn't talking. Yes, like any company, they'll tout a big number at a press conference, but scratch them harder, and no one knows where the number comes from. > >this is where I got my info from. >Jeff From syndesis@beta.inc.net Sat May 27 10:06:01 PDT 1995 Article: 6586 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6586 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!beta.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Performance buffer: nifty new idea? Date: 21 May 1995 20:25:36 GMT Organization: Syndesis Corporation Lines: 25 Message-ID: <3po7k0$h9i@beta.inc.net> NNTP-Posting-Host: 204.95.160.216 X-Newsreader: WinVN 0.92.6+ I was thinking the other night... some programs save the intermediate results of the Z-buffer to disk as a "depth map" that you might use for smart 3D painting or SIRDs. Each pixel brightness represents the depth of the object at that point: dark for far away, say, and white for near. But what about a "performance map" or a "profiler map." In this bitmap, each pixel would represent how much processor time was devoted to that pixel. Like the depth map, it could be saved to disk along with the RGB image. In this way, you'd see "hot spots" in your scene that would represent the most processor-intensive parts of the rendering... and in this way, you might be able to detect areas of the model that are perhaps overly detailed or overly processor-consumptive. For example, an overabundance of detailed polygons in one area of the image would show up as a white spot. This technique would provide a true measure of all the many factors and optimization strategies "under the hood" of the 3D program. - John Foust From syndesis@beta.inc.net Sat May 27 10:06:02 PDT 1995 Article: 6587 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6587 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!beta.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Pentium/OS recommendations wanted Date: 22 May 1995 02:23:35 GMT Organization: Syndesis Corporation Lines: 27 Message-ID: <3posj7$jc8@beta.inc.net> References: <3pmm3k$l6e@news.globalone.net> <3pnjv3$7tv@news3.digex.net> NNTP-Posting-Host: 204.95.160.202 X-Newsreader: WinVN 0.92.6+ In article , shf@netcom.com (Stuart Ferguson) says: > >+-- davep@access5.digex.net (Dave Paige) writes: >| Second, >| while Alpha AXP based machines are very fast at what they do, they don't >| do as much. >| There simply is not as much software available for them as Intel based >| machines. >| If your primary use for the machine is Lightwave 3D fine, but if you want >| to use >| the thousands of other apps out there for Intel base processors you may >| be out of >| luck, or you may have to wait for a port. > >This is not strictly true. My Alpha workstation runs anything written >for Windows 3.1 just fine. The method is software emulation of a Windows >machine, and with the faster drive, faster display and faster processor, >I notice very little difference in performance between the emulating Alpha >and the native 486/66. In case no one else in this thread has stated this clearly, the non-Intel WinNT machines can emulate the Intel instruction set when it comes to Win16 (old-style, Windows 3.11) programs. They won't emulate for Win32s programs or Win32 Intel programs. As more and more applications migrate to true 32-bit apps, this problem grows. On the other hand, Microsoft has stated they want to improve the emulator so they can handle full 32-bit apps. From syndesis@beta.inc.net Sat May 27 10:06:04 PDT 1995 Article: 6588 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6588 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!beta.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: .3ds/.dxf to Lightwave Conversion Date: 23 May 1995 14:49:45 GMT Organization: Syndesis Corporation Lines: 14 Message-ID: <3pssm9$902@beta.inc.net> References: <3pqed1$17u0@news.gate.net> NNTP-Posting-Host: 204.95.160.200 X-Newsreader: WinVN 0.92.6+ In article <3pqed1$17u0@news.gate.net>, pflanzer@gate.net (David N. Pflanzer) says: > >I have Lightwave PC and I am looking for a way to convert some of my 3DS models to Lightwave format. The pre-release version of Lightwave >has no import filters yet. There is a utility from Syndesis that does conversion but it is not yet available. > >If you know of any PC based utility that will do this conversion and is available **now** please respond. Yes, a 3DS import/export plug-in will be included with the final shipping version of LightWave. (We actually delivered it to NewTek in time for the beta, but they didn't include it for some reason.) InterChange for Windows, the standalone translator, is in beta testing now. If you'd like to see an early version, just call (414) 674-5200 and we'll send a beta survey. From vivid@gpu.utcc.utoronto.ca Sat May 27 10:07:08 PDT 1995 Article: 6589 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6589 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!utnut!utgpu!vivid From: vivid@gpu.utcc.utoronto.ca (S. Wyshynski) Subject: Re: Lightswarm? Message-ID: Organization: UTCC Public Access References: Date: Fri, 26 May 1995 21:17:36 GMT Lines: 40 In article , Bob Maple wrote: >I remember seeing, although now I'm not sure where, a couple of macros for >Lightwave Modeler; One was called Lightswarm. I don't remember what the >other one was. > >In any event, Lightswarm is the one I'd like to get my hands on; It takes an >object consisting of single points and generates a Lightwave scene file, >turning all of the points into light sources. > >Anyone know where I can find this macro? > > ............................................................................ > : Bob Maple : Nothing in the known universe travels faster than : > : bmaple@burner.com : a bad check. : > :::::::::::::::::::::......................................................: > > ............................................................................ > : Bob Maple : Nothing in the known universe travels faster than : > : bmaple@burner.com : a bad check. : > :::::::::::::::::::::......................................................: Lightswarm does not require a points-only object; you can simply select certain points and run Lightswarm; it saves a scene with the lights in it. Load your object into that scene (or: Load From Scene in Objects: and "yes" to "load lights from scene also?") and they are perfectly placed on their originating points on that object. Instant running lights, tower lights, streetlight groups, precise light placement etc. Not only do I have LightSwarm, I also have a modified version that permits activation of Fade-behind-Objects and especially Fade-with-Distance. I used this last to create a quick Ontario Place Cinesphere type object by turning all of its points into lights. Send me email if you want it, or I can simply post it. Jim May The Vivid Group Mandala VR Systems From ronnorwood@delphi.com Sat May 27 10:06:08 PDT 1995 Article: 6590 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6590 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: N A Newsgroups: comp.graphics.packages.lightwave Subject: Re: Useful CD-ROM image+sequence collections Date: Fri, 26 May 95 18:23:01 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 14 Message-ID: References: <139105@cup.portal.com> <3pqkde$an2@newsbf02.news.aol.com> NNTP-Posting-Host: bos1f.delphi.com X-To: Stranahan Stranahan writes: >Pyromania and Pyromania are both very worthwhile, but will require some >translation of file formats.. > >_____________________________________________ >Lee Stranahan I've heard several people mention these. Do you have an address or phone number? What format do these sequences come in/on? And what kind of price range are we talking about? Thanks Lee! From davep@access2.digex.net Sat May 27 10:05:43 PDT 1995 Article: 6591 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6591 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access2!davep From: davep@access2.digex.net (Dave Paige) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 26 May 1995 22:27:23 GMT Organization: Express Access Online Communications, Greenbelt, MD USA Lines: 17 Distribution: world Message-ID: <3q5kkb$ham@news3.digex.net> References: <3oo5sk$dos@nntpd.lkg.dec.com> <6005.760.uupcb@mercopus.com> <3pnq7a$bqq@columbia.acc.brad.ac.uk> NNTP-Posting-Host: access2.digex.net X-Newsreader: TIN [version 1.2 PL2] Jeff Jasper (jasper.7@postbox.acs.ohio-state.edu) wrote: : >To cut a long story short : : >3D Studio = computer games industry : >Lightwave = TV and Film (but only just) industry. : 3D Studio is has been used for TV animation for a long time now, and now it's : being used for films too. I'm not saying it's a better program, just saying : it's used for a whole lot more than just games. : Jeff Could you name a few, just for the record. Dave dave@access.digex.net From ronnorwood@delphi.com Sat May 27 10:08:29 PDT 1995 Article: 6592 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6592 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: N A Newsgroups: comp.graphics.packages.lightwave Subject: Re: Sites Date: Fri, 26 May 95 18:28:26 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 15 Message-ID: References: NNTP-Posting-Host: bos1f.delphi.com X-To: "Richard B. Link" "Richard B. Link" writes: >As I am new to the list could someone post the tomahawk site, and any >others that have good stuff on them. > Thanks ftp.newtek.com graphics.rent.com ftp.netcom.com avalon.chinalake.navy.mil These are the ones I check out often. I thought I had TH's address here somewhere, but I can't find it! :( If you get it repost it please. Thanks! From ronnorwood@delphi.com Sat May 27 10:07:09 PDT 1995 Article: 6593 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6593 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!news.delphi.com!usenet From: N A Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightswarm? Date: Fri, 26 May 95 18:40:03 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 13 Message-ID: References: NNTP-Posting-Host: bos1f.delphi.com X-To: Bob Maple Bob Maple writes: >In any event, Lightswarm is the one I'd like to get my hands on; It takes an >object consisting of single points and generates a Lightwave scene file, >turning all of the points into light sources. > >Anyone know where I can find this macro? I think it came with the 3.5 upgrade. There's a copyright notice in the header so I don't think it can be upoaded to a PD site although I have seen it as a PD macro archive before. Nope I can't remember where that was either! :) From dan.bloomfield@mercopus.com Sat May 27 10:08:21 PDT 1995 Article: 6594 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6594 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Alt Save As Message-ID: <6389.760.uupcb@mercopus.com> Date: 26 May 95 19:39:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: Lines: 10 I noticed in the Alpha version of Modeler that alt Save As no longer saves an object with all the seperate layers of modeler so that it can be re-loaded into the same layers as before. Hopefully this will be restored in the release version? ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From dan.bloomfield@mercopus.com Sat May 27 10:08:23 PDT 1995 Article: 6595 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6595 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: A Lightwave & Flyer Question! Message-ID: <6390.760.uupcb@mercopus.com> Date: 26 May 95 19:47:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3phgla$iec@linda.teleport.com> Lines: 11 -> I can't seem to get Lighwave to render surfaces with Flyer clips as -> sequences. I can load other image-maps with no problem, but a Flyer -> clip acts as if there's nothing there. Does anyone have any -> suggestions? I think you are going to have to wait for LW 4.0 on the Amiga. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From dan.bloomfield@mercopus.com Sat May 27 10:08:25 PDT 1995 Article: 6596 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6596 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Space Shuttle Message-ID: <6391.760.uupcb@mercopus.com> Date: 26 May 95 19:56:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: Lines: 20 -> Hello, I hope that someone can point me in the right direction. I am -> working on a print project and I require a 3D model of a space -> shuttle (Endeavor type). I found a couple of DXF objects on -> avalon.chinalake.mil but these were very poor quality -- usable only -> as a reference to modelling. I'd hate to reinvent the wheel by -> modelling my own. Can someone point me in the direction of an FTP -> site where I might find a quality model of the shuttle? I just need -> the basic geometry, and can create my own texture maps. I don't need -> a high resolution model either -- just some geometry that isn't full -> of holes, dips and wrinkles. :) There is a very nice shuttle object on the Space Essentials Object collection from Dedicated Digital Imagery. The collection lists for $64.95 but you also get the complete solar system, plus a guy in a spacesuit and other space type objects, black hole,galaxy etc. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From ernie@gaspra.pd.com Sat May 27 10:08:08 PDT 1995 Article: 6597 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6597 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!news.mathworks.com!news.kei.com!ddsw1!news.rtd.com!gaspra.pd.com!ernie From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: Flyer Posters -- where should they go? Date: Fri, 26 May 1995 13:35:12 -0700 Organization: RTD Internet Access, a division of RTD Systems & Networking, Inc. Lines: 22 Message-ID: References: NNTP-Posting-Host: pd.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: After a long explanation that appeared to leave only one answer to his own question, Warren Savage wrote: > IF you feel we Flyer owners are not relevant to > comp.graphics.packages.lightwave, or don't belong here because > modeling and rendering is different from shooting and editing: > THEN which newsgroup or newsgroups should we take our queries, > problems, hints, tricks and tips to? I wouldn't mind if ALL of the hardware-specific stuff went away, but I don't really feel that strongly about it either. There's no reason I have to follow threads I don't care about. You might want to reconsider the toaster mailing list. You can now receive it in digest form, which means only one or two messages a week into which all of the traffic has been compiled. On the other hand, if this was just a long-winded apologia for posting Flyer stuff to c.g.p.lightwave, never mind. - Ernie From Jeff_Holinski@mindlink.bc.ca Sat May 27 10:08:33 PDT 1995 Article: 6598 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6598 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a4482 From: Jeff_Holinski@mindlink.bc.ca (Jeff Holinski) Newsgroups: comp.graphics.packages.lightwave Subject: Color Wireframes in Layout Date: Fri, 26 May 95 19:04:26 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 11 Distribution: world Message-ID: <71278-801540266@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net I was playing with LightWave 4.0 yesterday and came across something I haven't seen in the manual. For those of you who don't know how to get different colored wirframes for objects in Layout, go into the scene panel and click on the objects icon. (right next to where you set visible/invisible) Funny this one didn't show up in the addendum. Jeff H... From dan.bloomfield@mercopus.com Sat May 27 10:08:20 PDT 1995 Article: 6599 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6599 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Multiplatform Networking hell/p Message-ID: <6388.760.uupcb@mercopus.com> Date: 26 May 95 19:28:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3pfprc$cla@kelly.teleport.com> Lines: 16 -> At the moment I've settled on MSDOS format Syquests for the small -> stuff, no solution yet for getting my existing LW scenes and objects -> from my Amiga to NT (8.fucking3 filenames). MaxDOS or CrossMac or -> whatever might be a solution on the Amiga, I don't know if a similar -> affordable package exists for Win or WinNT. If you don't want to delve into ftp, you can use pkazip to archive your Amiga files and put them on a FAT hard drive, then use WinZip to unzip them onto a NTFS drive under either Windows NT or Windows 95. Unfortunately WinZip only runs on Intel processors, so you can't use it on a Dec Alpha. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From mcoats@qnet.com Sat May 27 10:06:07 PDT 1995 Article: 6600 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6600 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!btnet!uunet!in1.uu.net!qnet.com!cello!mcoats From: Manuel Coats Newsgroups: comp.graphics.packages.lightwave Subject: Re: Useful CD-ROM image+sequence collections Date: Tue, 23 May 1995 21:16:54 -0700 Organization: Quantum Networking Solutions, Inc. - (805) 538-2030 Lines: 15 Message-ID: References: <139105@cup.portal.com> <3pqkde$an2@newsbf02.news.aol.com> NNTP-Posting-Host: cello.qnet.com Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII X-Sender: mcoats@cello In-Reply-To: <3pqkde$an2@newsbf02.news.aol.com> On 22 May 1995, Stranahan wrote: > Pyromania and Pyromania are both very worthwhile, but will require some > translation of file formats.. > > _____________________________________________ > Lee Stranahan Pyromania and Pyromania eh? What file formats do the sequences come in? Manny From deckard@passport.ca Sat May 27 10:07:19 PDT 1995 Article: 6601 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6601 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!fonorola!infoshare!passport.ca!not-for-mail From: deckard@passport.ca (James Kewagshig) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Missile Contrails???? Date: 26 May 1995 10:11:25 -0400 Organization: Passport Lines: 24 Message-ID: <3q4nid$j5e@diplomatic.passport.ca> References: <3pmn06$l6e@news.globalone.net> <3pveff$4ff@diplomatic.passport.ca><3q1tlj$vpo@news.globalone.net> NNTP-Posting-Host: diplomatic.passport.ca In comp.graphics.packages.lightwave davewarner@globalone.net () said: >James Kewagshig (deckard@passport.ca) wrote: [snip] >: Just as a side note, whats the deal with LW Pro crappy editing and >: proofreading? There have been numerous issues that have had pictures >: missing, paragraphs missing or edited for space so badly that they are >: confusing. > >Yeah, LWPro can sometimes be a real diamond-in-the-rough, but it's still a >precious gem and an invaluable resource! > -David Warner > Event Horizon Graphics Shhhhhhh! Quiet.... don't let them know we all like the mag or they'll never try to improve it... :) ;) James K. Network 8 Productions From kaboom1@clark.net Sat May 27 10:08:35 PDT 1995 Article: 6602 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6602 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!news.clark.net!kaboom1 From: kaboom1@clark.net (Send E-mail) Newsgroups: comp.graphics.packages.lightwave Subject: tomahawk still around Date: 27 May 1995 03:34:48 GMT Organization: Clark Internet Services, Inc., Ellicott City, MD USA Lines: 8 Message-ID: <3q66ko$lfk@clarknet.clark.net> NNTP-Posting-Host: clark.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: TIN [version 1.2 PL2] I was wondering if anyone can tell me if the tomahawk ftp site for Lightwave objects is still around, and if so what the address is. also the addresses to any other ftp or www sites with objects would be greatly appreciated. kaboom1 From jasper.7@postbox.acs.ohio-state.edu Sat May 27 10:05:55 PDT 1995 Article: 6603 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6603 comp.graphics.packages.3dstudio:2536 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!rutgers!cis.ohio-state.edu!magnus.acs.ohio-state.edu!slip2-10.acs.ohio-state.edu!jasper.7 From: jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) Newsgroups: comp.graphics.packages.lightwave,comp.graphics.packages.3dstudio Subject: Re: Lightwave is Better than 3DS Date: Sat, 27 May 1995 03:43:08 GMT Organization: The Ohio State University Lines: 31 Message-ID: References: <3o60ve$da9@sumter.awod.com> <3o66rv$5o1@news.erinet.com> <3o6us7$gfu@ixnews3.ix.netcom.com> <3po6og$h9i@beta.inc.net> NNTP-Posting-Host: slip2-10.acs.ohio-state.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] >>3D Studio has 40% off the market share for all the animation packages on any >>platform, and they have 60% of the PC animation market share. >These claims are entirely unsubstantiated, and indistinguishable >from PR hype. First of all, I've yet to see a 3D company on any >platform that is ready and willing to *document* their sales figures. >Sixty percent of what? "Animation market" is defined as what, >"3D programs costing more than $2500"? Do 2D animation packages count? >And once you've confirmed those figures, be sure not to count >upgrades as separate sales. >Based on my own digging around, off the top of my head, I know >that Ray Dream has sold more than 80,000 copies on the Mac alone, >not counting their growing PC sales, which is twice the highest >claims made even by an Autodesk PR person. And NewTek sold a >LightWave with every Toaster, which alone would account for the >40K or so copies claimed for 3DS. I was just quoteing from an Autodesk newsletter, no need to get defensive. I wasn't bashing any other packages. >>It is the top >>selling most widely used animation package available, and has won numerous >>awards from every graphics magazine out there. >Oh, I remember the headline from one of those magazines: >"Great New Products From Major Advertisers!" Actually one was First Place Editors Choice Awards for CGW mag. From jasper.7@postbox.acs.ohio-state.edu Sat May 27 10:05:45 PDT 1995 Article: 6604 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6604 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!rutgers!cis.ohio-state.edu!magnus.acs.ohio-state.edu!slip2-10.acs.ohio-state.edu!jasper.7 From: jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: Sat, 27 May 1995 03:51:49 GMT Organization: The Ohio State University Lines: 29 Distribution: world Message-ID: References: <3oo5sk$dos@nntpd.lkg.dec.com> <6005.760.uupcb@mercopus.com> <3pnq7a$bqq@columbia.acc.brad.ac.uk> <3q5kkb$ham@news3.digex.net> NNTP-Posting-Host: slip2-10.acs.ohio-state.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] >Jeff Jasper (jasper.7@postbox.acs.ohio-state.edu) wrote: >: >To cut a long story short : >: >3D Studio = computer games industry >: >Lightwave = TV and Film (but only just) industry. >: 3D Studio is has been used for TV animation for a long time now, and now it's >: being used for films too. I'm not saying it's a better program, just saying >: it's used for a whole lot more than just games. >: Jeff >Could you name a few, just for the record. Just a couple... Films that I know of... Johnny Mnuemonic Virtuosity TV... Lexus commercial RC Cola commercial These are just a couple, I know Lightwave is probably used a lot more for film and TV animation, I was just saying 3D Studio is better than just an animation package for games. We all know Silicon Graphice reigns supreme in all forms of animation but low budget stuff. From davep@access2.digex.net Sat May 27 10:05:47 PDT 1995 Article: 6605 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6605 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access2!davep From: davep@access2.digex.net (Dave Paige) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Date: 27 May 1995 04:41:29 GMT Organization: Express Access Online Communications, Greenbelt, MD USA Lines: 36 Distribution: world Message-ID: <3q6ahp$k3f@news3.digex.net> References: <3oo5sk$dos@nntpd.lkg.dec.com> <6005.760.uupcb@mercopus.com> <3pnq7a$bqq@columbia.acc.brad.ac.uk> <3q5kkb$ham@news3.digex.net> NNTP-Posting-Host: access2.digex.net X-Newsreader: TIN [version 1.2 PL2] Jeff Jasper (jasper.7@postbox.acs.ohio-state.edu) wrote: : >Jeff Jasper (jasper.7@postbox.acs.ohio-state.edu) wrote: : >: >To cut a long story short : : >: >3D Studio = computer games industry : >: >Lightwave = TV and Film (but only just) industry. : >: 3D Studio is has been used for TV animation for a long time now, and now it's : >: being used for films too. I'm not saying it's a better program, just saying : >: it's used for a whole lot more than just games. : >: Jeff : >Could you name a few, just for the record. : Just a couple... : Films that I know of... : Johnny Mnuemonic : Virtuosity : TV... : Lexus commercial : RC Cola commercial : These are just a couple, I know Lightwave is probably used a lot more for film : and TV animation, I was just saying 3D Studio is better than just an animation : package for games. We all know Silicon Graphice reigns supreme in all forms of : animation but low budget stuff. I wasn't being critical at all just curious because I had'nt seen anything specific mentioned. Dave davep@access.digex.net From jasper.7@postbox.acs.ohio-state.edu Sat May 27 10:08:36 PDT 1995 Article: 6606 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6606 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!spool.mu.edu!usenet.eel.ufl.edu!news.iag.net!rutgers!cis.ohio-state.edu!magnus.acs.ohio-state.edu!slip2-10.acs.ohio-state.edu!jasper.7 From: jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) Newsgroups: comp.graphics.packages.lightwave Subject: Johnny Mnuemonic Date: Sat, 27 May 1995 04:00:14 GMT Organization: The Ohio State University Lines: 10 Message-ID: NNTP-Posting-Host: slip2-10.acs.ohio-state.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #1] Just want to clear up all the hype over this film... Sony Pictures Imageworks did all the cyberspace animations in the film Image II Effects did all the movie effects Alias Research and C.O.R.E. provided rendering assistance go see the film it's pretty good despite Keanu Reeves over acting. It's got a faire share of cameo's. Jeff From m-video@ix.netcom.com Sat May 27 10:08:30 PDT 1995 Article: 6607 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6607 Path: netcom.com!ix.netcom.com!netnews From: m-video@ix.netcom.com (Michael Mitchell) Newsgroups: comp.graphics.packages.lightwave Subject: PAR & TBC IV question Date: 27 May 1995 06:42:58 GMT Organization: Netcom Lines: 8 Distribution: world Message-ID: <3q6hli$lt5@ixnews4.ix.netcom.com> NNTP-Posting-Host: ix-wc7-25.ix.netcom.com I have a Par (amiga) and 2 TBC IV's well the probelm is that now that I have a 4000 I dont have enough slots to run them all in the same system, Can I run the PAR in the amiga and the 2 TBCs in my IBM and just get a longer par to TBC cable that lets you capture video into the par? thanks!, Mike From sean@posgate.apana.org.au Sat May 27 10:08:40 PDT 1995 Article: 6608 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.animation:20009 comp.graphics.raytracing:14608 comp.sys.next.misc:42543 comp.sys.next.software:20520 comp.graphics.packages.lightwave:6608 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!news.kei.com!simtel!harbinger.cc.monash.edu.au!news.mira.net.au!posgate.apana.org.au!usenet From: sean@posgate.apana.org.au Newsgroups: comp.graphics.animation,comp.graphics.raytracing,comp.sys.next.misc,comp.sys.next.software,comp.graphics.packages.lightwave Subject: Re: Animation/Modelling Software?? Date: 27 May 1995 04:57:19 GMT Organization: Posgate. APANA in the ACT 06 285 1701 Lines: 22 Distribution: world Message-ID: <3q6bff$9p9@posgate.apana.org.au> References: <3om3b2$mro$2@mhafc.production.compuserve.com> <3oovs2$1oh@gandalf.rutgers.edu> <1995May16.125044.68985@ucl.ac.uk> NNTP-Posting-Host: cabernet.apana.org.au Organisation: None X-Newsreader: News for Windows NT X1.0-62 In article <1995May16.125044.68985@ucl.ac.uk> Elric Lak wrote: > >> I wonder if NewTek could be convinced to port Lightwave to NS? >> >> For those of you NeXTies who haven't seen or used it, Lightwave is a terrific >> modelling/animation package originally developed for the Amiga, but now >> available on Windows and Windows NT (where, despite Windoze, LW rocks) >> and soon on other platforms. (My data is old -- what is the most recent >> porting news? SGI/Sun?) >> >> Ronn Harbin (rharbin@electrotex.com) uses Lightwave for animation in >> professional video at McNee Productions. He runs LW on an insanely high >> speed Alpha-based Windows NT box and produces truly amazing results -- >> in no time at all. Where can I buy it? How much does it cost? I've got an Alpha too, but until now I've been using POV. Sean Keogh - Sean@posgate.apana.org.au From scratch@holly.ACNS.ColoState.EDU Sat May 27 10:08:44 PDT 1995 Article: 6609 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6609 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!cantaloupe.srv.cs.cmu.edu!das-news2.harvard.edu!news2.near.net!news.mathworks.com!gatech!purdue!yuma!holly.ACNS.ColoState.EDU!scratch From: scratch@holly.ACNS.ColoState.EDU (Adrian Corral) Newsgroups: comp.graphics.packages.lightwave Subject: Cloaking effect? Date: 27 May 1995 06:29:16 GMT Organization: Colorado State University, Fort Collins, CO 80523 Lines: 18 Message-ID: <3q6grs$2voe@yuma.ACNS.ColoState.EDU> NNTP-Posting-Host: holly.acns.colostate.edu X-Newsreader: TIN [version 1.2 PL2] Hello all... There have been so many people that have been more than helpful in th epast with my silly questions. Now, I find that I must ask another.. I am currently working on a video game and will eventually be working on small cut-scenes for said game. What I want is this: That nice cloaking/decloaking effect from B5 or the Star Trek movies. You know, the one with the rippling effect... I know that for the main object, you do a envelope for disolve. what is the best way to get that rippling effect with a sphere? What settings to get the really distorted effect of cloaking/decloaking is needed besides ripples on the sphere surrounding the ship (I think this is the way to do it)? Thanks for any advice in advance!!! -Adrian From wturber@primenet.com Sat May 27 10:07:00 PDT 1995 Article: 6610 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6610 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip119.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Shadow-catchers? Date: Sat, 27 May 1995 01:28:21 LOCAL Organization: Primenet Lines: 28 Message-ID: References: <3pr2a4$95b@earth.usa.net> <3q512f$aab@news.globalone.net> NNTP-Posting-Host: ip119.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3q512f$aab@news.globalone.net> davewarner@globalone.net () writes: >From: davewarner@globalone.net () >Subject: Re: Shadow-catchers? >Date: 26 May 1995 16:53:35 GMT >Ernie Wright (ernie@gaspra.pd.com) wrote: >: Responding to something I wrote, Sailor #5 said: >: > Spoken like a true programmer! >: > >: > JG >: "I yam what I yam." (Hey Dave, pass me the donut holes.) >I believe they is called..."Munchkins"...and the test of a true man's >ability is to see how many of those little buggers your can stuff into your >mouth at once! =) >-- > -David Warner > Event Horizon Graphics I did'bf knowf phthaft. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From wturber@primenet.com Sat May 27 10:08:32 PDT 1995 Article: 6611 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6611 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip119.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PAR & TBC IV question Date: Sat, 27 May 1995 01:42:40 LOCAL Organization: Primenet Lines: 28 Distribution: world Message-ID: References: <3q6hli$lt5@ixnews4.ix.netcom.com> NNTP-Posting-Host: ip119.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3q6hli$lt5@ixnews4.ix.netcom.com> m-video@ix.netcom.com (Michael Mitchell) writes: >From: m-video@ix.netcom.com (Michael Mitchell) >Subject: PAR & TBC IV question >Date: 27 May 1995 06:42:58 GMT >I have a Par (amiga) and 2 TBC IV's well the probelm is that now that I >have a 4000 I dont have enough slots to run them all in the same >system, Can I run the PAR in the amiga and the 2 TBCs in my IBM and >just get a longer par to TBC cable that lets you capture video into the >par? thanks!, Mike If you are refering to the very short Digital Component Video "bus" (I think that is what DPS calls it), I'm pretty sure you cannot successfully use a longer cable. I'm not absolutely sure, but I'm bettin' "dollars to donuts" you can't. This, however, won't preclude you from relocating the TBC-IV that isn't used for direct capture. Or maybe you can find an basic Amiga 2000 somewhere and use it as a housing for all your DPS stuff. That equipment doesn't need much help from the computer in order to function. So, is everyone moving over to the new newsgroup? I guess I'll go check now. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From Andrei@teeny.demon.co.uk Sat May 27 10:06:30 PDT 1995 Article: 6612 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6612 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!teeny.demon.co.uk!Andrei From: Andrei Nadin Newsgroups: comp.graphics.packages.lightwave Subject: Re: Polygon Collisions Date: 27 May 1995 12:42:15 +0100 Organization: Myorganisation Lines: 4 Sender: news@news.demon.co.uk Distribution: world Message-ID: <74511499wnr@teeny.demon.co.uk> References: Reply-To: Andrei@teeny.demon.co.uk NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: Newswin Alpha 0.6 X-Posting-Host: teeny.demon.co.uk Hey, how do you get to be a modeller for Viewpoint?? Andrei Nadin From davep@access2.digex.net Sat May 27 10:08:43 PDT 1995 Article: 6613 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.animation:20015 comp.graphics.raytracing:14615 comp.sys.next.misc:42544 comp.sys.next.software:20523 comp.graphics.packages.lightwave:6613 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access2!davep From: davep@access2.digex.net (Dave Paige) Newsgroups: comp.graphics.animation,comp.graphics.raytracing,comp.sys.next.misc,comp.sys.next.software,comp.graphics.packages.lightwave Subject: Re: Animation/Modelling Software?? Followup-To: comp.graphics.animation,comp.graphics.raytracing,comp.sys.next.misc,comp.sys.next.software,comp.graphics.packages.lightwave Date: 27 May 1995 14:49:35 GMT Organization: Express Access Online Communications, Greenbelt, MD USA Lines: 30 Distribution: world Message-ID: <3q7e5v$na2@news3.digex.net> References: <3om3b2$mro$2@mhafc.production.compuserve.com> <3oovs2$1oh@gandalf.rutgers.edu> <1995May16.125044.68985@ucl.ac.uk> <3q6bff$9p9@posgate.apana.org.au> NNTP-Posting-Host: access2.digex.net X-Newsreader: TIN [version 1.2 PL2] sean@posgate.apana.org.au wrote: : In article <1995May16.125044.68985@ucl.ac.uk> : Elric Lak wrote: : > : >> I wonder if NewTek could be convinced to port Lightwave to NS? : >> : >> For those of you NeXTies who haven't seen or used it, Lightwave is a terrific : >> modelling/animation package originally developed for the Amiga, but now : >> available on Windows and Windows NT (where, despite Windoze, LW rocks) : >> and soon on other platforms. (My data is old -- what is the most recent : >> porting news? SGI/Sun?) : >> : >> Ronn Harbin (rharbin@electrotex.com) uses Lightwave for animation in : >> professional video at McNee Productions. He runs LW on an insanely high : >> speed Alpha-based Windows NT box and produces truly amazing results -- : >> in no time at all. : Where can I buy it? How much does it cost? I've got an Alpha too, but until : now I've been using POV. : Sean Keogh - Sean@posgate.apana.org.au If your Alpha box is running Windows NT your're all set. You just need to find a distributor in you country. Or you could call me at work in the US at 301-942-6800, Washington Professional Systems, we're a Newtek dealer. Dave Paige davep@access.digex.net From davep@access2.digex.net Sat May 27 10:07:02 PDT 1995 Article: 6614 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6614 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access2!davep From: davep@access2.digex.net (Dave Paige) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Shadow-catchers? Date: 27 May 1995 14:56:17 GMT Organization: Express Access Online Communications, Greenbelt, MD USA Lines: 15 Message-ID: <3q7eih$na2@news3.digex.net> References: <3pr2a4$95b@earth.usa.net> NNTP-Posting-Host: access2.digex.net X-Newsreader: TIN [version 1.2 PL2] Ernie Wright (ernie@gaspra.pd.com) wrote: : Responding to something I wrote, Sailor #5 said: : > Spoken like a true programmer! : > : > JG : "I yam what I yam." (Hey Dave, pass me the donut holes.) : - Ernie Honey glazed or with those little sprinkles on top. Dave From davep@access2.digex.net Sat May 27 10:08:46 PDT 1995 Article: 6615 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6615 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access2!davep From: davep@access2.digex.net (Dave Paige) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Cloaking effect? Date: 27 May 1995 15:00:54 GMT Organization: Express Access Online Communications, Greenbelt, MD USA Lines: 28 Message-ID: <3q7er6$na2@news3.digex.net> References: <3q6grs$2voe@yuma.ACNS.ColoState.EDU> NNTP-Posting-Host: access2.digex.net X-Newsreader: TIN [version 1.2 PL2] Adrian Corral (scratch@holly.ACNS.ColoState.EDU) wrote: : : Hello all... There have been so many people that have been more : than helpful in th epast with my silly questions. Now, I find : that I must ask another.. : I am currently working on a video game and will eventually be : working on small cut-scenes for said game. What I want is this: : That nice cloaking/decloaking effect from B5 or the Star Trek : movies. You know, the one with the rippling effect... I know that : for the main object, you do a envelope for disolve. what is the : best way to get that rippling effect with a sphere? What settings : to get the really distorted effect of cloaking/decloaking is needed : besides ripples on the sphere surrounding the ship (I think this is : the way to do it)? : Thanks for any advice in advance!!! : -Adrian You might try fractal bumps as a displacement map with some velocity on all three axis. And then make the sphere slightly refractive, maybe 1.33 or so like water. But this will significantly increase your rendering time. Dave Paige davep@access.digex.net From ar073@freenet.buffalo.edu Sat May 27 10:08:10 PDT 1995 Article: 6616 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6616 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!hookup!news.kei.com!ub!freenet.buffalo.edu!ar073 From: ar073@freenet.buffalo.edu (Charles T. Bandla) Subject: Re: Flyer Posters -- where should they go? Message-ID: Sender: nntp@acsu.buffalo.edu Nntp-Posting-Host: freenet.buffalo.edu Reply-To: ar073@freenet.buffalo.edu (Charles T. Bandla) Organization: State University of New York At Buffalo, NY (USA) References: Date: Sat, 27 May 1995 16:07:49 GMT Lines: 20 In a previous article, wsavage@netcom.com (Warren Savage) says: >My Question is: > >IF you feel we Flyer owners are not relevant to > comp.graphics.packages.lightwave, or don't belong here because > modeling and rendering is different from shooting and editing: >THEN which newsgroup or newsgroups should we take our queries, problems, > hints, tricks and tips to? > >Any suggestions? > >WJS > > How about rec.video.desktop or rec.video.production? -- Charles T. Bandla ar073@freenet.buffalo.edu From syndesis@beta.inc.net Sat May 27 10:06:47 PDT 1995 Article: 6617 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6617 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!carrera.inc.net!steve From: syndesis@beta.inc.net (John Foust) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Johnny Mnemonic? Date: 27 May 1995 16:05:03 GMT Organization: Syndesis Corporation Lines: 28 Message-ID: <3q7ijf$j6q@carrera.inc.net> References: <3pv726$l5h@news.globalone.net> NNTP-Posting-Host: 204.95.160.205 X-Newsreader: WinVN 0.92.6+ In article , shade@getaclue.com (The Shadow) says: > >In article <139293@cup.portal.com>, Jeric@cup.portal.com (J Eric Chard) wrote: >> >> Yeah, I guess that means one CAN'T generate a plastic looking >> scene in Lightwave. Sheesh... (shaking head....) > >Of course it can. > >But the real issue here as to why they used 3DS is this: It's marketing. >Plain and simple. I would be willing to bet that Autodesk has a finacial >intrest in the movie too. I mean, Sony Pictures is marketing this movie >pretty big. What's wrong with that? :-) Autodesk and Sony start dating a couple Siggraphs ago. It's obviously a mutually beneficial deal: Autodesk gets some nifty video equipment, Sony gets a deal on 3D Studio. The sequences in the JM clips I saw on MTV the other night (just before Daisy Fuentes' swimsuit video :-) looked nifty, but it is also known that 3DS wasn't the only package used. What do you want, a little light that blinks in the corner of screen when you're watching a scene that used 3DS in some way? And a different light blinks when you're watching an Alias sequence, or someone's morph sequence, or magic made by compositing sixteen different fake and real-world effects? I'm still waiting for the Tabitha Soren video, myself. From thierry@ix.netcom.com Sat May 27 10:08:11 PDT 1995 Article: 6618 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6618 Path: netcom.com!ix.netcom.com!netnews From: thierry@ix.netcom.com (Thierry Humeau ) Newsgroups: comp.graphics.packages.lightwave Subject: FS: Fully loaded Newtek Flyer non-linear editing system Date: 27 May 1995 16:48:35 GMT Organization: Netcom Lines: 53 Distribution: world Message-ID: <3q7l53$9mp@ixnews2.ix.netcom.com> References: NNTP-Posting-Host: ix-dc7-19.ix.netcom.com Fully loaded turn-key Flyer/Toaster system for sale: - Amiga 2000/2.04 rom - Workbench 2.1 operating OS - Zeus 68040/33 Mhz accelerator w/ 16 Meg Ram - Mega Chip 2000 (2 meg chip ram) - 1 Gig internal SCSI-2 Quantum hard drive - 88 meg Seaquest drive - ICD de-interlace adaptor (give you a nice hi-res 600x400 display with no flicker) - Panasync C1381 multiscan S-VGA monitor - DPS Personal TBC II card - Video Toaster 2000 card with 3.1/4.0 Toaster software (includes LW 4.0 when Newtek will ship to Flyer users in June!!!) - Video Flyer card with 4.03 software and free upgrade to Toaster/Flyer 4.1 when it will be released - 1 Gig Seagate Hawk external audio drive w/ enclosure - 1 Seagate 9 Gig Elite video drive in 5"25 SCSI enclosure (sorry, I need to keep the other Seagate drive for some other applications in our studio) Note: These drives are still covered under over 4 years of manufacturer warranty - Newtek Octopus SCSI cable - All necessary cables - Migraph hand scaner - VIP RGB to NTSC (composite/S-Video) adaptor Software: - ADPro 3.5 - DPaint 4 - Image FX - Brillance - DMaster - Vistapro - Composite Studio - Quaterback Tools I am asking for $10,000 OBO for the whole "shabang". That's around $20,000 worth of stuff!!! The all system runs smoothly and is very stable. If you're located in the D.C. area, I'll deliver it and will do minimal training to get you going. Please call or e-mail with your inquiries. Thierry. -- ************************************************************** Thierry Humeau tel: 301-933-3008 Cameraman/Producer fax: 301-933-2868 Freelance/TV Networks thierry@ix.netcom.com ************************************************************** From idynamic@mcs.com Sat May 27 10:08:04 PDT 1995 Article: 6619 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6619 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!hookup!ddsw1!usenet From: Stephen Bailey Newsgroups: comp.graphics.packages.lightwave Subject: Re: Missile Contrails- Worked Date: 27 May 1995 16:37:41 GMT Organization: Image Dynamics, Inc. Lines: 28 Message-ID: <3q7kgm$8jo@News1.mcs.com> References: <71227-801447575@mindlink.bc.ca> <3q4vkm$aab@news.globalone.net> NNTP-Posting-Host: idynamic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) I had the same problems with the contrail object stretching when the bones were moved. The technique works fine, however, for a rocket taking off straight into the air (a la Shuttle liftoffs). I predict that, to accomplish the task, a spine of bones would need to be created. Another problem I had was obtaining the proper transparency at the bottom of the contrail using the fractal noise technique described. I ended up creating a gradient black-2-white iff image that I mapped cylindrically as a transparency. The problem with this, however, is that the bottom of the trail disappears in a noticeable straight-line edge. I put a wave pattern in the black-2-white blend in the image map, and that helped. Moving the image horizontally over the trail gave the trail-off end more life. An addition to the technique might be to create a heavily polygoned donut, displacement mapped, that grows out of the base of the rockets origin point, creating the horizontal blast that's a signature of take-off. Haven't tried it yet, though. One question: Could someone explain what the useful range of values are for transparency edge threshhold? I've seen values less than 1 make the edges increasingly solid. But different values greater than 1 don't seem to be "different" from one another. In fact, I recall trying a value of 10 and thinking that a value of 1 offered a softer edge. SGB From bbentley@haven.uniserve.com Tue May 30 21:19:59 PDT 1995 Article: 6620 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6620 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!news.bc.net!torn!fonorola!uniserve2!usenet From: bbentley@haven.uniserve.com (Bill Bentley) Newsgroups: comp.graphics.packages.lightwave Subject: Re: I want to buy lightwave. HELP PLEASE! Date: 25 May 1995 04:56:30 GMT Organization: Visual Velocity Inc. Lines: 19 Message-ID: <3q12lu$4r@havenII.uniserve.com> References: <3poct9$sde@lucy.infi.net> NNTP-Posting-Host: pm2-47.tvs.net Mime-Version: 1.0 X-Newsreader: WinVN 0.99.2 In article <3poct9$sde@lucy.infi.net>, ursamino@infi.net says... > >Ok, I need names, phone #'s, EMail, and prices of anyone who can sell >a student a copy of LightWave4.0 for the PC. The best price i have found >is $869 (Lousiana) I'm in the Eastern Virginia Area (Norfolk). Please help! >Thanx, > >joe To Joe, and anyone else interested, PLEASE NOTE! This is not an advertisment. If you are looking for a copy of Lightwave PC (Pre-release Ver.) I work for a Newtek Authorized Dealer in Canada and can sell you a package for $800 US. plus shipping and any applicable taxes or duties (I believe there is no duty on software).We have stock. We can ship overnight.Reply to: bbentley@haven.uniserve.com From jgross@netcom.com Tue May 30 21:20:32 PDT 1995 Article: 6621 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6621 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Performance buffer: nifty new idea? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3po7k0$h9i@beta.inc.net> Date: Sat, 27 May 1995 18:36:52 GMT Lines: 6 Sender: jgross@netcom6.netcom.com John Foust (syndesis@beta.inc.net) wrote: : stuff about a proposed performance map... Cool idea! JG From Jeric@cup.portal.com Tue May 30 21:20:21 PDT 1995 Article: 6622 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6622 Path: netcom.com!csus.edu!decwrl!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Useful CD-ROM image+sequence collections Date: 27 May 1995 11:20:05 -0700 Organization: The Portal System (TM) Lines: 23 Sender: pccop@unix.portal.com Message-ID: <139415@cup.portal.com> References: <139105@cup.portal.com> <3pqkde$an2@newsbf02.news.aol.com> NNTP-Posting-Host: news1.unix.portal.com >Stranahan writes: > >>Pyromania and Pyromania are both very worthwhile, but will require some >>translation of file formats.. > I've heard several people mention these. Do you have an address or phone >number? I too (the original questioner) would also like vendor info for Pyromania. It seemed like a sure bet that Anti-Gravity Workshop would carry them, but they do not. :^( **************************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// Have a latte'! |Technical Subjects Our Specialty! * * /////// Or else! | * * **************************************************************************** From Jeric@cup.portal.com Tue May 30 21:20:30 PDT 1995 Article: 6623 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6623 Path: netcom.com!csus.edu!decwrl!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Flyer Posters -- where should they go? Date: 27 May 1995 11:20:14 -0700 Organization: The Portal System (TM) Lines: 23 Sender: pccop@unix.portal.com Message-ID: <139416@cup.portal.com> References: NNTP-Posting-Host: news1.unix.portal.com >My Question is: > >IF you feel we Flyer owners are not relevant to > comp.graphics.packages.lightwave, or don't belong here because > modeling and rendering is different from shooting and editing: >THEN which newsgroup or newsgroups should we take our queries, problems, > hints, tricks and tips to? > >Any suggestions? rec.video.production rec.video.desktop (???) >WJS > **************************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// Have a latte'! |Technical Subjects Our Specialty! * * /////// Or else! | * * **************************************************************************** From stranahan@aol.com Tue May 30 21:20:23 PDT 1995 Article: 6624 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6624 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Useful CD-ROM image+sequence collections Date: 27 May 1995 14:29:00 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <3q7r1c$bgb@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com What format do these sequences come in/on? -=------------------------- Sorry - It's Pyromania and Pyromania II - PICTs, and formatted for Macs.... _____________________________________________ Lee Stranahan From config@ultim.demon.co.uk Tue May 30 21:20:33 PDT 1995 Article: 6625 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6625 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!demon!not-for-mail From: Gareth Edwards Newsgroups: comp.graphics.packages.lightwave Subject: Re: AmigaDOS 3.0/1 Date: 27 May 1995 19:42:53 +0100 Organization: UltiMedia Graphics Lines: 16 Sender: news@news.demon.co.uk Message-ID: <9505271607.AA0088o@ultim.demon.co.uk> References: NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] X-Posting-Host: ultim.demon.co.uk Richard O'Brien (robrien@neuron.uchc.edu) wrote: > Any truth to the rumours of a Toaster/Lightwave incompatibility with > AmigaDOS 3.0 or 3.1? In other words should I upgrade? Lightwave 3.5 works fine under my 3.0 ADOS Love & Life, G. -- Gareth Edwards, Leeds, UK. FUTURE LOVE PARADISE: http://www.cis.yale.edu/~ariedels/seal.html "Well how do I get to where I've come from? Peace & love ain't enough these days. Evolution says `Time is running out. We've been here too long.'" -Seal From glynw@cix.compulink.co.uk Tue May 30 21:20:12 PDT 1995 Article: 6626 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6626 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Job Vacancy- 3D Artist. (Sheffield. UK) Message-ID: Organization: Compulink Information eXchange Distribution: world Date: Sat, 27 May 1995 17:49:35 GMT X-News-Software: Ameol32 Lines: 8 Job Vacancy- 3D Artist. We have a position for a 3D artist. We need someone to work on designs and animations for a computer game project. It is a full-time permanant in-house position. If anyone is interested, I have posted the full text in: uk.jobs.offered Glyn Williams. Particle Systems Ltd. From glynw@cix.compulink.co.uk Tue May 30 21:20:15 PDT 1995 Article: 6627 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6627 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!spool.mu.edu!uwm.edu!math.ohio-state.edu!jussieu.fr!oleane!pipex!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: WinNT slow as 3-legd dog. Message-ID: Organization: Compulink Information eXchange References: <3pt0fv$44@warp.cris.com> Distribution: world Date: Sat, 27 May 1995 17:49:37 GMT X-News-Software: Ameol32 Lines: 13 As a regular NT user, my guess is that you have not enough Ram in the machine. You can check this if your system starts paging to disk during a render operation. This would cause almost continous hard-disk activity. In the worst case the system will thrash (frenetic disk activity - no on screen action). This is natures way of telling you to buy more Simms. OS2 like Windows 95 if far more memory efficient / but far less secure. You realise of course that your multi-processor system will offer you no benefit in single threaded applications? Glyn Williams From glynw@cix.compulink.co.uk Tue May 30 21:20:19 PDT 1995 Article: 6628 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6628 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!spool.mu.edu!bloom-beacon.mit.edu!gatech!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Lightwave for Windows95?? Message-ID: Organization: Compulink Information eXchange References: <3pt86a$7e9@phantom.oit.gatech.edu> Distribution: world Date: Sat, 27 May 1995 17:49:38 GMT X-News-Software: Ameol32 Lines: 15 The current Intel version of Lightwave 4.0 works fine with Windows 95. On the Intel version CD there are two versions: an NT version and a Win 3.1 version which requires the Win32s thunking layer. The actual code seems identical. The problem for the NT-only version is the dongle. It is impossible for an NT program to directly access the hardware. Consequently the NT version requires the installation of a special driver. The other version can check the dongle directly. When installing for Windows 95 install the 3.1 version but don't bother with the Win32s thing. This is a patch to allow Win32 applications to run on the Win16 Kernel. Windows 95 is designed to run Win32 applications directly. That said I did get LW4 to crash under Win95 today - Win 95 stayed running. Glyn Williams. From downinit@teleport.com Tue May 30 21:20:02 PDT 1995 Article: 6629 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6629 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!charnel.ecst.csuchico.edu!psgrain!nntp.teleport.com!usenet From: Darren Metcalfe Newsgroups: comp.graphics.packages.lightwave Subject: Re: Johnny Mnemonic? Date: 27 May 1995 19:58:28 GMT Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 12 Message-ID: <3q8094$j18@maureen.teleport.com> References: <3pv726$l5h@news.globalone.net> <3q7ijf$j6q@carrera.inc.net> NNTP-Posting-Host: ip-pdx5-26.teleport.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 32bit) syndesis@beta.inc.net (John Foust) wrote: >I'm still waiting for the Tabitha Soren video, myself. You're a sick puppet, John. She seems to be pretty friendly with Michael Stipe so she can't be as uncool as she seems, but in a bikini? Seriously? -- Darren Metcalfe downinit@teleport.com From ns.test Tue May 30 21:20:41 PDT 1995 Article: 6630 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6630 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!hookup!nstn.ns.ca!nstn.ns.ca!nntp-user From: dmacdona@fox.nstn.ca (dan) Newsgroups: comp.graphics.packages.lightwave Subject: info on video flyer for the amiga Date: 27 May 1995 17:39:28 -0300 Organization: Nova Scotia Technology Network Lines: 9 Sender: news@nstn.ns.ca Message-ID: <3q82m0$62k@Owl.nstn.ca> Reply-To: ns.test NNTP-Posting-Host: owl.nstn.ns.ca X-Newsreader: WinVN 0.92.2 A friend of mine is ready to purchase the video flyer for the Amiga. Can some one out there let me know the best recommended box for the hard drive & hard drive itself,dat tape for backup,best cdrom for the flyer,and also if--- video flyer 4 is out and any ballpark figure on the price.......anything else related to whether or not to buy the flyer now or wait for version 4 if its around the corner. ps:doing this for a friend who's not into the net yet but is into the Amiga big time Thanks in advance...............in the subject put for Dennis...thanks From sarriola@best.com Tue May 30 21:20:42 PDT 1995 Article: 6631 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6631 Path: netcom.com!csus.edu!decwrl!svc.portal.com!news1.best.com!usenet From: Sam Arriola Newsgroups: comp.graphics.packages.lightwave Subject: ? LW Anims to Flyer Croutons ? Date: 27 May 1995 21:59:58 GMT Organization: BEST Internet (415) 964-2378 Lines: 10 Message-ID: <3q87cu$hmh@news1.best.com> NNTP-Posting-Host: sarriola.vip.best.com Mime-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1b3 (X11; I; Linux 1.1.47 i486) X-URL: news://news.best.com/comp.graphics.packages.lightwave Is there a procedure to convert existing LW animations to the Flyer Crouton format? Or do you have to rerender (compile) the LW anim on a Flyer system, which in turn creates a Flyer crouton? Is there an specific 'Lightwave and the Flyer" FAQ. I'm interested in mostly learning to de-compile MPEG, QUICKTIME, AVI, FLC/FLI, animations into individual frames and re-compile the frames to an Amiga ANIM , so I can eventually end up with a Flyer crouton. Sounds like we need ADPRO/ImageFX type thing for animation formats! Thanks! From ktchua@temasek.teleview.com.sg Tue May 30 21:19:57 PDT 1995 Article: 6632 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6632 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!newsjunkie.ans.net!lantana.singnet.com.sg!temasek.teleview.com.sg!temasek.teleview.com.sg!not-for-mail From: ktchua@temasek.teleview.com.sg (Chua Kian Tong) Newsgroups: comp.graphics.packages.lightwave Subject: FS: Pentium NT Date: 24 May 1995 00:28:11 +0800 Organization: Teleview, Singapore Telecom Lines: 7 Message-ID: <3pt2er$ho7@temasek.teleview.com.sg> NNTP-Posting-Host: temasek.teleview.com.sg X-Newsreader: TIN [version 1.2 PL2] We have several Pentium 120, 16MB, 1GB SCSI-II, 2MB VRAM systems for sale. COmes preinstalled with NT 3.5 All brand new and with 2 year warranty. Surplus from a tender. Regards From edreams@pd.org Tue May 30 21:20:45 PDT 1995 Article: 6633 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6633 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!emory!edreams From: edreams@pd.org (Scott Bragg) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PAR & TBC IV question Date: 28 May 1995 00:18:36 GMT Organization: Emory University, Dept of Math and CS Lines: 48 Distribution: world Message-ID: <3q8fgs$r2a@emory.mathcs.emory.edu> References: <3q6hli$lt5@ixnews4.ix.netcom.com> NNTP-Posting-Host: noel.pd.org X-Newsreader: TIN [version 1.2 PL2] Walter J. Turberville (III) (wturber@primenet.com) wrote: : In article <3q6hli$lt5@ixnews4.ix.netcom.com> m-video@ix.netcom.com (Michael Mitchell) writes: : >From: m-video@ix.netcom.com (Michael Mitchell) : >Subject: PAR & TBC IV question : >Date: 27 May 1995 06:42:58 GMT : >I have a Par (amiga) and 2 TBC IV's well the probelm is that now that I : >have a 4000 I dont have enough slots to run them all in the same : >system, Can I run the PAR in the amiga and the 2 TBCs in my IBM and : >just get a longer par to TBC cable that lets you capture video into the : >par? thanks!, Mike : If you are refering to the very short Digital Component Video "bus" (I think : that is what DPS calls it), I'm pretty sure you cannot successfully use a : longer cable. I'm not absolutely sure, but I'm bettin' "dollars to donuts" : you can't. This, however, won't preclude you from relocating the TBC-IV that : isn't used for direct capture. Or maybe you can find an basic Amiga 2000 : somewhere and use it as a housing for all your DPS stuff. That equipment : doesn't need much help from the computer in order to function. : So, is everyone moving over to the new newsgroup? I guess I'll go check now. : _________________________________________________________________ : Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com : Phoenix, AZ |http://www.primenet.com/~wturber : ...........................|ftp.primenet.com/users/w/wturber I have succesfully placed the caputer-tbc4 in an external case with a 4 foot ribbon cable attached to the PAR. It does not seem to effect operation, but I wouldn't try togo any further. It's much like using ribbon cables for SCSI attachments. -- Scott Bragg Electron Dreams edreams@noel.pd.org an animation house specialties: 3D Animation and Simulation /************************************************************************/ /* Take your dying with some seriousness, however. Laughing on the way */ /* to your execution is not generally understood by less-advanced */ /* life-forms and they'll call you crazy. */ /* -- Messiah's Handbook: Reminders for the Advanced Soul */ /************************************************************************/ From craven@rlyeh.muc.de Tue May 30 21:20:11 PDT 1995 Article: 6634 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6634 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!xlink.net!xlink100!ka.sub.net!rz.uni-karlsruhe.de!news.uni-stuttgart.de!uni-regensburg.de!fauern!lrz-muenchen.de!news.informatik.uni-muenchen.de!news.muc.de!rlyeh.muc.de!craven Newsgroups: comp.graphics.packages.lightwave X-NewsReader: IntuiNews 1.2 (15.5.94) References: <31148318@rlyeh.muc.de> <9505221008.AA00812@ultim.demon.co.uk> From: "Dirk Taggesell" Date: Sat, 27 May 95 15:53:54 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: binary Subject: Images found (was: Need an Image of Earth Surface) Message-ID: <31148350@rlyeh.muc.de> Organization: R'lyeh - Home of Cthulhu Lines: 25 vivid@gpu.utcc.utoronto.ca schrieb in D95o23.A3u@gpu.utcc.utoronto.ca unter dem Subject Re: Need an Image of Earth Surface folgendes: Thanks to all who gave me advices to find images of the earth. Found three of them on tomahawk: One ca. 1100x360 which is very dark and if You make it lighter, it shows strong JPEG-Artifacting on the blue areas (oceans). But i will paint the oceans with blue so that these artifacts will disappear. There were also two smaller images which are ideally to perform an earth globe with relief. Looks really nice! (one grayscale as bump map and one color image as color map :-) Thanks, Craven _ ____ Dirk Taggesell, Muenchen _ // / \ Z-Netz: | not connected \\ // ( OS/2 ) UseNet: | craven@rlyeh.muc.de \X/ \____/ If you really know how the hardware works, you'll write better software, and if you really know how the software works, you'll design better hardware. Dave Haynie in comp.sys.amiga.multimedia (Msg-ID: 1995May3.172432.29256@scala.scala.com) From downinit@teleport.com Tue May 30 21:20:25 PDT 1995 Article: 6635 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6635 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!charnel.ecst.csuchico.edu!psgrain!nntp.teleport.com!usenet From: Darren Metcalfe Newsgroups: comp.graphics.packages.lightwave Subject: Re: Useful CD-ROM image+sequence collections Date: 28 May 1995 03:54:17 GMT Organization: Teleport - Portland's Public Access (503) 220-1016 Lines: 17 Message-ID: <3q8s59$s66@maureen.teleport.com> References: <3q7r1c$bgb@newsbf02.news.aol.com> NNTP-Posting-Host: ip-pdx1-15.teleport.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 32bit) Actually, Pyromania volume 1 is ISO9660, DOS filenames, targa files. They may have done two versions of volume 1, volume 2 is Mac only. Movie Effects Studio VCE PO BOX 921226 Sylmar, CA 91392-1226 Sorry, can't find a phone #. -- Darren Metcalfe downinit@teleport.com From keatah@aol.com Tue May 30 21:20:53 PDT 1995 Article: 6636 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6636 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: keatah@aol.com (Keatah) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Transfert pics between amiga and pc Help!! Date: 28 May 1995 00:06:12 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <3q8srk$ivg@newsbf02.news.aol.com> References: Reply-To: keatah@aol.com (Keatah) NNTP-Posting-Host: newsbf02.mail.aol.com I have a basic way, it involves using a floppy though, 800k, ugh.. But it works. PC - amiga / amiga - pc.. Uses a pd program that reads pc disks in amiga. If interested I'll explain. But this method could take you DAYS to do a hundred meg..? Keatah@aol.com From dan.bloomfield@mercopus.com Tue May 30 21:20:37 PDT 1995 Article: 6637 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6637 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave is Better than 3DS Message-ID: <6422.760.uupcb@mercopus.com> Date: 27 May 95 20:01:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3pnq7a$bqq@columbia.acc.brad.ac.uk> Lines: 15 -> To cut a long story short : -> -> 3D Studio = computer games industry -> -> Lightwave = TV and Film (but only just) industry. Gee, wonder why we just produced the game "Flip Out" for the Atari Jaguar using LightWave? Dan Bloomfield Gorilla Systems ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From dan.bloomfield@mercopus.com Tue May 30 21:20:39 PDT 1995 Article: 6638 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6638 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!howland.reston.ans.net!news.sprintlink.net!holonet!colossus.holonet.net!mercopus!dan.bloomfield From: dan.bloomfield@mercopus.com (Dan Bloomfield) Newsgroups: comp.graphics.packages.lightwave Subject: Metapmorph & Metaform Woes Message-ID: <6423.760.uupcb@mercopus.com> Date: 27 May 95 20:13:00 GMT Distribution: world Organization: Mercury Opus BBS - St. Petersburg, FL - 813-321-0734 Reply-To: dan.bloomfield@mercopus.com (Dan Bloomfield) References: <3po872$pin@newsbf02.news.aol.com> Lines: 17 -> BTW, if bones could be applied to a Surface and not the entire object -> (where handfuls are -> required to ballance and animate a model predictabely) metamorph -> wouldn't be necessary for -> this. Of course you can select any particular surface in modeler,cut and paste it to a seperate layer and save it as a seperate object and then parent it to the original object in layout. If this causes too much of a seam line to be visible if smooth shading the surface try leaving it all one object but using limited region on the bones to constrain their influence. ---- +---------------------------------------------------------------------------+ | Mercury Opus BBS - St. Petersburg, Florida, USA - +1-813-321-0734 | | 2000 Conferences - 100,000 Files - One of America's Top 100 BBS Systems | +---------------------------------------------------------------------------+ From johnc@MCS.COM Tue May 30 21:20:47 PDT 1995 Article: 6639 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6639 Path: netcom.com!csus.edu!csulb.edu!nic-nac.CSU.net!usc!hookup!ddsw1!not-for-mail From: johnc@MCS.COM (John Crookshank) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PAR & TBC IV question Date: 27 May 1995 23:42:34 -0500 Organization: MCSNet Subscriber Account, Chicago's First Public-Access Internet! Lines: 27 Distribution: world Message-ID: <3q8uvq$q5v@Mercury.mcs.com> References: <3q6hli$lt5@ixnews4.ix.netcom.com> NNTP-Posting-Host: mercury.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] Walter J. Turberville (III) (wturber@primenet.com) wrote: > In article <3q6hli$lt5@ixnews4.ix.netcom.com> m-video@ix.netcom.com (Michael Mitchell) writes: > >From: m-video@ix.netcom.com (Michael Mitchell) > >Subject: PAR & TBC IV question > >Date: 27 May 1995 06:42:58 GMT > >I have a Par (amiga) and 2 TBC IV's well the probelm is that now that I > >have a 4000 I dont have enough slots to run them all in the same > >system, Can I run the PAR in the amiga and the 2 TBCs in my IBM and > >just get a longer par to TBC cable that lets you capture video into the > >par? thanks!, Mike Sure you can - we used a 5' cable to connect between the PAR board in our A4000 to a small PC Tower case, which houses and powers our TBC-IV's and Waveform/Vectorscope and AmiLink cards. It's just a 50-pin ribbon cable, so it's the same as a SCSI ribbon cable. Just keep it to 5'-6', and you'll be OK with it. We tried a 10' cable first, and got a bit of noise, so we replaced it with a shorter one, and moved the boxes a bit closer together. Been using it that way for about a year and a half. -- ,-------------------------------------------------------, / John Crookshank johnc@mcs.com / ( MicroTech Solutions, Inc. ( \ http://www.mcs.net/~johnc/www/MicroTech.html \ `-------------------------------------------------------` From hardin@ee.ualberta.ca Tue May 30 21:20:56 PDT 1995 Article: 6640 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6640 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!vanbc.wimsey.com!unixg.ubc.ca!rover.ucs.ualberta.ca!hardin From: hardin@ee.ualberta.ca (Hardin Brett Arvid) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Shadow-catchers? Date: 28 May 1995 06:46:37 GMT Organization: University of Alberta Electrical Engineering Department Lines: 44 Message-ID: <3q968d$1l1s@rover.ucs.ualberta.ca> References: <3pr2a4$95b@earth.usa.net> <3q512f$aab@news.globalone.net> NNTP-Posting-Host: eigen.ee.ualberta.ca X-Newsreader: TIN [version 1.2 PL2] Walter J. Turberville (III) (wturber@primenet.com) wrote: | In article <3q512f$aab@news.globalone.net> davewarner@globalone.net () writes: | >From: davewarner@globalone.net () | >Subject: Re: Shadow-catchers? | >Date: 26 May 1995 16:53:35 GMT | >Ernie Wright (ernie@gaspra.pd.com) wrote: | >: Responding to something I wrote, Sailor #5 said: | >: > Spoken like a true programmer! | >: > | >: > JG | >: "I yam what I yam." (Hey Dave, pass me the donut holes.) | >I believe they is called..."Munchkins"...and the test of a true man's | >ability is to see how many of those little buggers your can stuff into your | >mouth at once! =) | >-- | > -David Warner | > Event Horizon Graphics | I did'bf knowf phthaft. | _________________________________________________________________ | Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com | Phoenix, AZ |http://www.primenet.com/~wturber | ...........................|ftp.primenet.com/users/w/wturber Walter, Dont talk with your mouth full o'holes... Chris -- --------------------------------------------------------------------------- | LightSmith -the magazine -- Lightwave 3D Tutorials, | Hints, and Solutions All opinions are| ASK FOR DETAILS from the Experts in the mine, and should| IF INTERESTED field. conflict | minimaly |---------------------------------------------------------- with reality! --------------------------------------------------------------------------- From davewarner@globalone.net Tue May 30 21:20:27 PDT 1995 Article: 6641 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6641 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Useful CD-ROM image+sequence collections Date: 28 May 1995 07:24:28 GMT Organization: Global One, Inc. Lines: 23 Message-ID: <3q98fc$n6l@news.globalone.net> References: <139105@cup.portal.com> <3pqkde$an2@newsbf02.news.aol.com> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] N A (ronnorwood@delphi.com) wrote: : Stranahan writes: : : >Pyromania and Pyromania are both very worthwhile, but will require some : >translation of file formats.. : : I've heard several people mention these. Do you have an address or phone : number? : : What format do these sequences come in/on? And what kind of price range : are we talking about? Thanks Lee! Here's some ordering info I wrote down for the Pyromania CD a while back.... I dunno if it's for volume 1 or 2 though. Price: $139.95 Phone #: 1-800-242-9627 -- -David Warner Event Horizon Graphics From davewarner@globalone.net Tue May 30 21:20:06 PDT 1995 Article: 6642 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6642 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave Subject: Re: Johnny Mnemonic? Date: 28 May 1995 07:34:11 GMT Organization: Global One, Inc. Lines: 20 Message-ID: <3q991j$n6l@news.globalone.net> References: <3pv726$l5h@news.globalone.net> <3q7ijf$j6q@carrera.inc.net> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] John Foust (syndesis@beta.inc.net) wrote: : Daisy Fuentes' swimsuit video :-) WHAT?! Damn! How'd I miss that one....my life has lost all meaning. =( : What do you want, a little : light that blinks in the corner of screen when you're watching a : scene that used 3DS in some way? Gee, that would be great! How do we make that happen? What's that? You were being sarcastic?? Ummmm...never mind. -- -David Warner Event Horizon Graphics From davewarner@globalone.net Tue May 30 21:20:59 PDT 1995 Article: 6643 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6643 comp.graphics.apps.lightwave:29 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: Missile Contrails- Worked Date: 28 May 1995 07:50:08 GMT Organization: Global One, Inc. Lines: 45 Message-ID: <3q99vg$n6l@news.globalone.net> References: <71227-801447575@mindlink.bc.ca> <3q4vkm$aab@news.globalone.net> <3q7kgm$8jo@News1.mcs.com> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Stephen Bailey (idynamic@mcs.com) wrote: : I had the same problems with the contrail object stretching when the : bones were moved. The technique works fine, however, for a rocket taking : off straight into the air (a la Shuttle liftoffs). I predict that, to : accomplish the task, a spine of bones would need to be created. Tried that, too....I used 100 bones on a 100meter long contrail and offset each keyframe by enough to keep them perfectly aligned with each other, but there was still a slight "ripple" where each bone's range of influence ended. Last night I loaded this scene in again and played around with the limited range button...as usual, I got totally sucky results using Limited Range. My next attempt will involve overlapping each bone (without Limited Range) : Another problem I had was obtaining the proper transparency at the bottom : of the contrail using the fractal noise technique described. Hmm, I got pretty nice results using fractal noise for the transparency and displacement map...you just need to make sure the texture center for the transparency map is right at the bottom of the contrail. : An addition to the technique might be to create a heavily polygoned : donut, displacement mapped, that grows out of the base of the rockets : origin point, creating the horizontal blast that's a signature of : take-off. Haven't tried it yet, though. Great idea! I'm gonna try that one! =) : One question: Could someone explain what the useful range of values are : for transparency edge threshhold? I've always been under the impression that only values between 0 and 1.0 are useful...I've never tried anything higher, although I know it will go higher than 1.0. IS there any practical use for a value greater than 1? -- -David Warner Event Horizon Graphics From davewarner@globalone.net Tue May 30 21:21:04 PDT 1995 Article: 6644 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6644 comp.graphics.apps.lightwave:30 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: Sites Date: 28 May 1995 08:01:10 GMT Organization: Global One, Inc. Lines: 21 Message-ID: <3q9ak6$n6l@news.globalone.net> References: NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] N A (ronnorwood@delphi.com) wrote: : "Richard B. Link" writes: : : >As I am new to the list could someone post the tomahawk site, and any : >others that have good stuff on them. : : ftp.newtek.com : graphics.rent.com : ftp.netcom.com : avalon.chinalake.navy.mil : : These are the ones I check out often. I thought I had TH's address here : somewhere, but I can't find it! :( If you get it repost it please. Thanks! Tomahawk FTP site: tomahawk.welch.jhu.edu -- -David Warner Event Horizon Graphics From bdupras@bert.eecs.uic.edu Tue May 30 21:20:49 PDT 1995 Article: 6645 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6645 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.unt.edu!bert From: bdupras@bert.eecs.uic.edu (TheTruth) Newsgroups: comp.graphics.packages.lightwave Subject: Re: PAR & TBC IV question Date: Sun, 28 May 95 07:33:19 GMT Organization: The.Truth.Com Lines: 31 Distribution: inet Message-ID: <3q9buf$ppa@hermes.acs.unt.edu> References: <3q6hli$lt5@ixnews4.ix.netcom.com> <3q8uvq$q5v@Mercury.mcs.com> NNTP-Posting-Host: jove.acs.unt.edu X-Newsreader: News Xpress Version 1.0 Beta #3 In article <3q8uvq$q5v@Mercury.mcs.com>, johnc@MCS.COM (John Crookshank) wrote: >Walter J. Turberville (III) (wturber@primenet.com) wrote: >> In article <3q6hli$lt5@ixnews4.ix.netcom.com> m-video@ix.netcom.com (Michael Mitchell) writes: >> >From: m-video@ix.netcom.com (Michael Mitchell) >> >Subject: PAR & TBC IV question >> >Date: 27 May 1995 06:42:58 GMT > > >> >I have a Par (amiga) and 2 TBC IV's well the probelm is that now that I >> >have a 4000 I dont have enough slots to run them all in the same >> >system, Can I run the PAR in the amiga and the 2 TBCs in my IBM and >> >just get a longer par to TBC cable that lets you capture video into the >> >par? thanks!, Mike > >Sure you can - we used a 5' cable to connect between the PAR board in our >A4000 to a small PC Tower case, which houses and powers our TBC-IV's and >Waveform/Vectorscope and AmiLink cards. It's just a 50-pin ribbon cable, >so it's the same as a SCSI ribbon cable. Just keep it to 5'-6', and >you'll be OK with it. We tried a 10' cable first, and got a bit of noise, >so we replaced it with a shorter one, and moved the boxes a bit closer >together. Been using it that way for about a year and a half. > I'll second that. We had our TBC and AmiLink cards in our 2000, but they were controlled by our 4000. You should be able to buy a minitower PC with a stripped down 386 or 486 motherboard (no chips) for $150 or $200 simply to supply power to you boards if you need it. Brian From bdupras@bert.eecs.uic.edu Tue May 30 21:20:54 PDT 1995 Article: 6646 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6646 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.unt.edu!bert From: bdupras@bert.eecs.uic.edu (TheTruth) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Transfert pics between amiga and pc Help!! Date: Sun, 28 May 95 07:36:09 GMT Organization: The.Truth.Com Lines: 14 Distribution: inet Message-ID: <3q9c3n$ppa@hermes.acs.unt.edu> References: <3q8srk$ivg@newsbf02.news.aol.com> NNTP-Posting-Host: jove.acs.unt.edu X-Newsreader: News Xpress Version 1.0 Beta #3 In article <3q8srk$ivg@newsbf02.news.aol.com>, keatah@aol.com (Keatah) wrote: >I have a basic way, it involves using a floppy though, 800k, ugh.. But it >works. PC - amiga / amiga - pc.. Uses a pd program that reads pc disks in >amiga. If interested I'll explain. But this method could take you DAYS to >do a hundred meg..? > >Keatah@aol.com Another free (or should I say slow?) way to transfer files is by using a terminal package on each side over a serial connection. Some people here before were talking about it. It's more difficult to set up the first time, but it's ahelluvalot faster than FloppyNet. Brian From glynw@cix.compulink.co.uk Tue May 30 21:21:05 PDT 1995 Article: 6647 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6647 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Anyone have a Raptor 3 yet how is it? Message-ID: Organization: Compulink Information eXchange References: <3pvn14$g43@stud.Direct.CA> Distribution: world Date: Sun, 28 May 1995 14:39:06 GMT X-News-Software: Ameol32 Lines: 5 Me neither, I have used NT3.5 and now 3.51 for about 6 months and it has never crashed once. I have had programs (Including Lighwave) crash - but NT stayed steady as a rock. Glyn Williams From frank@nbre.nfe.be Tue May 30 21:20:09 PDT 1995 Article: 6648 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6648 Path: netcom.com!csus.edu!decwrl!lll-winken.llnl.gov!sol.ctr.columbia.edu!howland.reston.ans.net!EU.net!Belgium.EU.net!hq.nfe.be!nbre!frank From: frank@nbre.nfe.be (Frank Aalbers) Message-ID: <2fc7279e@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: The Shadow Subject: Re: Johnny Mnemonic? Date: 27 May 95 07:22:38 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 42 The Shadow (shade@getaclue.com) wrote: TS> In article , TS> jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) wrote: >> The movie was done with 3D Studio. TS> I remember hearing that 3D Studio was mainly used because Lightwave and TS> SGI graphics were too real looking, they needed something that looked TS> like TS> "computer generated plastic", which is really the only thing that 3DS TS> can output. Bullshit !! I am a real LightWave-freak , but saying that 3DS can only make plastic looking things is NOT true . I have a 3DS demoreel here and the last animation on it is just fantastic . It's a French entry and the main actor is a wooden doll . It has also fantastic lighting an textures . I think that It all depends on the work you put into a project . If an animation is directly recognised as a 3DS or LW product then it means that the default settings are not to much changed . This means little effort for having a nice looking rendering was made . TS> If they went with Lightwave it would have looked too real and the TS> viewer would have been confused and not realize that they were suppose TS> to TS> be looking at computer graphics inside a machine. That is the worst crap I ever heard ! What is true is that the default settings for everything in LW are well selected to get a fast and good looking result ... except for the Ambient light intensity that with 25% is to high . :-) ________________________________________________________________ | | | | Frank Aalbers | -PIXION- computeranimations | | frank@nbre.nfe.be / 2:292/603.27 | FAX + VOICE 03/326-30-85 | | frank@glo.be | Deurne Belgium | |__________________________________|_____________________________| From chuckn@infi.net Tue May 30 21:21:07 PDT 1995 Article: 6649 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6649 Path: netcom.com!csus.edu!news.starnet.net!wupost!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!news.infi.net!usenet From: chuckn@infi.net (Chuck Newsome) Newsgroups: comp.graphics.packages.lightwave Subject: HELP! PAR Troubles!! Date: 29 May 1995 00:01:49 GMT Organization: Talley-Anchor Signs Lines: 4 Message-ID: <3qb2td$hja@lucy.infi.net> NNTP-Posting-Host: h-misery.infi.net X-Newsreader: WinVN 0.92.6 I've got the Digital PAR and I installed CrossDOS and now my TBC program cannot find the PAR card. Any aid would be greatly appreciated. Please email directly with any solutions. chuckn@infi.net From idynamic@mcs.com Tue May 30 21:21:00 PDT 1995 Article: 6650 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6650 comp.graphics.apps.lightwave:35 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!library.ucla.edu!info.ucla.edu!news.bc.net!vanbc.wimsey.com!ddsw1!usenet From: Stephen Bailey Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: Missile Contrails- Worked Date: 29 May 1995 03:33:13 GMT Organization: Image Dynamics, Inc. Lines: 18 Message-ID: <3qbf9p$dh4@News1.mcs.com> References: <71227-801447575@mindlink.bc.ca> <3q4vkm$aab@news.globalone.net> <3q7kgm$8jo@News1.mcs.com> <3q99vg$n6l@news.globalone.net> NNTP-Posting-Host: idynamic.pr.mcs.net Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Re: transparency @ bottom of contrail...My texture center is *exactly* at the bottom of the object. My results turned out pretty crappy. I like the end of the trail moving away from the origin, along with but behind the rocket. When I get to work on Tuesday, I'll check it out again. It's been a slow week. :) Re: useful values for edge threshhold...My problem is that sometimes values of 1.0 just don't give me enough falloff. And, it's those times that a transparency map isn't workable, due to the fact that the option is being used for another aspect of the texture. Thanks for the reply, Dave. Later SGB From jhasting@eagle.wbm.ca Tue May 30 21:21:09 PDT 1995 Article: 6651 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6651 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!usc!cs.utexas.edu!news.sprintlink.net!uunet!newsflash.concordia.ca!nstn.ns.ca!dial197163.wbm.ca!user From: jhasting@eagle.wbm.ca (James Hastings-Trew) Newsgroups: comp.graphics.packages.lightwave Subject: Refraction in LW Date: 29 May 1995 02:13:52 -0300 Organization: Mister Print Productions Ltd. Lines: 42 Sender: news@nstn.ns.ca Message-ID: NNTP-Posting-Host: owl.nstn.ns.ca I recently read Allan Hastings' explanation of how he modelled/rendered the whisky glass in that promotional image for Lightwave. However, I have had no luck in replicating the effect. I modelled a shot glass with rounded lip, thickness, a good base, etc. I copied this to a different layer and flipped the polygons. I went to the first layer (where the version of the shot glass has the polygons facing out, and named the surface "Enter Glass." I went to the second layer (where the polygons were flipped to face inward) and named the surface "Exit Glass". I then saved both layers out as an object "Shot Glass". In Layout I set up "Enter Glass" as 0% Diffuse, 80% Specular, 90% Transparency, and a refractive index of 1.6. I set up Exit Glass as 0% Diffuse, 75% Specular, 80% Transparency, and a refractive index of 1.0. Smoothing was on for both surfaces. So far, pretty much exactly what Allan said he did. Oh yeah, Trace Refraction is ON in the Camera setup. The problem is in the render -- Where the glass is at a fairly oblique angle to the camera, it looks normal. Where the glass is at more acute angles to the camera, the glass becomes extremely "choppy" looking -- a very dithered and incoherent image. Not at all the effect I was after. I have tried the following with no success: 1> Merging the points in the object. 2> Turning on Edge Transparency 3> Changing the refractive index. All with various effects, but nothing that gets rid of the unwanted artifacting in the render. What am I doing wrong? Rendering refractive objects does not enter into my usual work with Lightwave, but every time I have attempted to do it, I have this same kind of problem... either the glass does not properly bend items behind it, or I get this weird artifacting where the glass is at an oblique angle to the point of view. I also don't like having to do this level of screwing around with double polygons and different surfaces... Imagine, for all it's faults, actually did a pretty decent glass. You set the surface attributes up, and that was it. The renderer would detect when the ray entered/exited the glass, and did the appropriate thing. This is one area of Lightwave's rendering engine that has always been a dissapointment to me. From wsimpson@mailer.fsu.edu Tue May 30 21:21:17 PDT 1995 Article: 6652 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6652 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.fsu.edu!news.fsu.edu!not-for-mail From: wsimpson@mailer.fsu.edu (William D. Simpson) Newsgroups: comp.graphics.packages.lightwave Subject: Neon lettering? Date: 29 May 1995 07:47:29 -0400 Organization: Florida State University Lines: 15 Message-ID: <3qcc8h$jun@mailer.fsu.edu> NNTP-Posting-Host: mailer.fsu.edu X-Newsreader: TIN [version 1.2 PL2] How can I achieve the effect of neon lettering either using existing fonts or with tubing in LW ? I've experimented unsuccessfully with lights and surfaces sofar. Thanks. David Simpson _/_/_/_/ _/_/_/ _/ _/ Producer/Director _/ _/ _/ _/ Multimedia Laboratories _/_/_/ _/_/_/ _/ _/ Florida State University _/ _/ _/ _/ wsimpson@mailer.fsu.edu _/ _/_/_/ _/_/_/ From jonas.karlsson@atb.ct.se Tue May 30 21:20:51 PDT 1995 Article: 6653 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6653 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!demon!doc.news.pipex.net!pipex!sunic!sunic.sunet.se!seunet!news2.swip.net!seunet!cindy!cindy.ct.se!atb!jonas.karlsson From: jonas.karlsson@atb.ct.se (Jonas Karlsson) Newsgroups: comp.graphics.packages.lightwave Subject: PAR & TBC IV question Message-ID: Date: Sun, 28 May 95 19:10:00 +0200 Sender: news@ct.se Reply-To: jonas.karlsson@atb.ct.se In-Reply-To: Michael Mitchell's message References: <3q6hli$lt5@ixnews4.ix.netcom.com> Mime-Version: 1.0 Content-Type: text/plain; charset=ISO-8859-1 Content-Transfer-Encoding: 8bit X-Newsreader: Spot 1.3a Unregistered X-Mailer: uugate 0.40 (SunOS 4.1.3) (Fidonet Gateway) Organization: Beat that one H=E4gerfors Lines: 17 In a message of 27 May 95 Michael Mitchell wrote to All: MM> From: m-video@ix.netcom.com (Michael Mitchell) MM> I have a Par (amiga) and 2 TBC IV's well the probelm is that now that I MM> have a 4000 I dont have enough slots to run them all in the same system, MM> Can I run the PAR in the amiga and the 2 TBCs in my IBM and just get a MM> longer par to TBC cable that lets you capture video into the par? MM> thanks!, Mike i think you need to buy a tower box with 7 zorro, 5 pc and 2 video slots inside. ( UUCP Dialup connection ) From aliv1@jolt.mpx.com.au Tue May 30 21:21:22 PDT 1995 Article: 6654 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6654 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!noc.netcom.net!simtel!harbinger.cc.monash.edu.au!news.cs.su.oz.au!inferno.mpx.com.au!jolt!aliv1 From: aliv1@jolt.mpx.com.au (Aristocrat Leisure Industries) Newsgroups: comp.graphics.packages.lightwave Subject: AVI Recorder for LW4.0 PC Date: 29 May 1995 14:07:48 GMT Organization: Microplex Pty Ltd Lines: 1 Message-ID: <3qckfk$8lf@inferno.mpx.com.au> NNTP-Posting-Host: jolt.mpx.com.au X-Newsreader: TIN [version 1.2 PL2] From jdussail@cec.uchile.cl Tue May 30 21:21:24 PDT 1995 Article: 6655 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6655 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!uunet!dcc.uchile.cl!araucaria!jdussail From: jdussail@cec.uchile.cl (DUSSAILLANT GUBLER JOSE JAVIER ) Subject: Why LW?? Message-ID: Sender: usenet@dcc.uchile.cl (News) Organization: Universidad de Chile, Depto. de Ciencias de la Computacion X-Newsreader: TIN [version 1.2 PL2] Date: Mon, 29 May 1995 15:32:10 GMT Lines: 22 Hi! I'm trying to decide what 3D package i'm going to buy, but some question arise. When I asked the price for LW, I was told that it is sold all as one package. What I mean, 3DS is sold in a basic package and you can buy other 'add-on's after (for example). Does this mean that LW comes with all this features included in the only package available or does it mean that LW does not have those features? Also, how fast is LW rendering compared to 3DS? I'v seen 3DS and I was convinced that that was the program to buy, but now that I've seen this group and the discution LW v/s 3DS I'm considering buying LW instead, but why? I'd like to see any example of LW, but the only thing mentioned in this group that I've seen (but not in last months) is Seaquest. Thanx! bye! JDG, The GreatOne!! From wfp@tiac.net Tue May 30 21:21:39 PDT 1995 Article: 6656 of comp.graphics.packages.lightwave Xref: netcom.com ne.org.bcs:937 bcs.groups:21 bcs.misc:35 ne.seminars:1172 comp.text.desktop:6894 comp.publish.prepress:6995 comp.fonts:26555 alt.aldus.pagemaker:10841 alt.soft-sys.corel.draw:6672 comp.graphics:72899 comp.graphics.packages.alias:2846 comp.graphics.packages.lightwave:6656 comp.graphics.rendering.renderman:729 comp.graphics.packages.3dstudio:2594 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!sundog.tiac.net!usenet From: wfp@tiac.net (William F Phillips) Newsgroups: ne.org.bcs,bcs.groups,bcs.misc,ne.seminars,comp.text.desktop,comp.publish.prepress,comp.fonts,alt.aldus.pagemaker,alt.corel.graphics,comp.graphics,comp.graphics.packages.alias,comp.graphics.packages.lightwave,comp.graphics.rendering.renderman,comp.graphics.packages.3dstudio Subject: Boston Computer Society DTP & Graphics June Events Date: Mon, 29 May 1995 18:33:10 GMT Organization: ShoeString Projects, Cambridge, MA Lines: 60 Message-ID: <3qd41a$bvs@sundog.tiac.net> NNTP-Posting-Host: wfp.tiac.net X-Newsreader: Forte Free Agent v0.55 --------------------------------------------------------------------------- Graphics Roundtable Wednesday, June 14 at 7:00 p.m. Desktop Publishing & Graphics Group Got something you want to get off your chest? Have a knotty problem and need help? Want to chat with other desktop publishers and graphic designers, or even just want to sit and listen? Join us in a roundtable discussion. For more information: David Field (508) 346-9401 MIT, Building E-51, room 144, Cambridge, Mass --------------------------------------------------------------------------- DTP & HP Wednesday, June 21 at 7:00 p.m. Desktop Publishing Main Meeting Hewlett-Packard has always been associated with desktop publishing. Their laser and inkjet printers are popular regardless of operating system and now their PCs are aimed at the home market. Hear about the latest products from HP. For more information: David Field (508) 346-9401 MIT, Building E-51, room 144, Cambridge, MA --------------------------------------------------------------------------- What's Up at AGFA? Wednesday, June 28 at 7:00 p.m. Desktop Publishing Prepress and Professional Agfa's scanners and image setters are shaped just north of Boston. Come and hear a representative talk about the latest developments from the company. For more information: David Field (508) 346-9401 MIT, Building E-51, room 144, Cambridge, MA -------------------------------------------------------------------------- ___ ___ _ | Bill Phillips (/__) . /) /) (/__) /_ . /) /) . _ _ | ShoeString Projects /__) (__(__(___ / / )_(__(__(__(_ /_)_/_)_ | DTP Graphic Design ( ( ( | Computer Consulting wfp@tiac.net From Chris_Hartt@mindlink.bc.ca Tue May 30 21:21:02 PDT 1995 Article: 6657 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6657 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!mindlink.bc.ca!a15111 From: Chris_Hartt@mindlink.bc.ca (Chris Hartt) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Missile Contrails- Worked Date: Mon, 29 May 95 11:31:27 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 27 Distribution: world Message-ID: <71414-801772287@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net SGB wrote: >Another problem I had was obtaining the proper transparency at the bottom >of the contrail using the fractal noise technique described. I ended up >creating a gradient black-2-white iff image that I mapped cylindrically >as a transparency. The problem with this, however, is that the bottom of >the trail disappears in a noticeable straight-line edge. I put a wave >pattern in the black-2-white blend in the image map, and that helped. >Moving the image horizontally over the trail gave the trail-off end more >life. Yes, I had the same problem, but making the Z % falloff value very small reduced this somewhat. The best way I found was to make the base very large. SGB asks:: >One question: Could someone explain what the useful range of values are >for transparency edge threshhold? I've seen values less than 1 make the >edges increasingly solid. But different values greater than 1 don't seem >to be "different" from one another. In fact, I recall trying a value of >10 and thinking that a value of 1 offered a softer edge. Yes, I tried waht you did with the same results, and so some testing needed to be done -> I found that the valid range seems to be from 0-1, where 0 is a hard edge and 1 is the softest you get. From cevanim@aol.com Tue May 30 21:21:41 PDT 1995 Article: 6658 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6658 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.packages.lightwave Subject: TRANSFERFRAMES&TGAS to FLYER?Anyone have an AREXX? Date: 29 May 1995 14:36:00 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 27 Sender: root@newsbf02.news.aol.com Message-ID: <3qd46g$eo7@newsbf02.news.aol.com> Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com Well Got my flyer and it works fine for digitizing stuff. BUT now I have tons of animations that I need to transfer over to the flyer off my harddrives. All of them are single frames in Framestore, TGA, and IFF. I didnt realise that Flyer software has no real tools for animators to bring in images of harddrives. I ran the IFF2CLIP that came with flyer BUT it quits with the first frame that is skiped in a sequence. I am not going to rename those frames over again. I just want the script to run over to the next higher number (only messageing that it did skip frames) NEXT i need a Framestore2CLIP. and a TGA2CLIP any suggestions. If anyone has already written something tell me, post it maybe? But looking at the script, it does not look very difficult to write my own or alter the existing IFF2CLIP. However since this is the first time with AREXX if someone would please give me some insight into your suggestions for changing the script to something that will work with targas and framestores as well as IFFS. (have a hot key quit and not stop for frames missing in a sequence just moving to the next one up-like LW sequences) THANK YOU CEVAnim@aol.com From jgross@netcom.com Tue May 30 21:21:29 PDT 1995 Article: 6659 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6659 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Why LW?? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: Date: Mon, 29 May 1995 21:05:09 GMT Lines: 41 Sender: jgross@netcom13.netcom.com DUSSAILLANT GUBLER JOSE JAVIER (jdussail@cec.uchile.cl) wrote: : I'm trying to decide what 3D package i'm going to buy, but some : question arise. When I asked the price for LW, I was told that it is sold : all as one package. What I mean, 3DS is sold in a basic package and you : can buy other 'add-on's after (for example). Does this mean that LW comes : with all this features included in the only package available or does it : mean that LW does not have those features? LightWave comes complete with many of the features that are purchased as add-ons for 3DS. However, LightWave itself has plug-in architecture that will allow for a wide variety of 3rd party add-ons. Additionally, LW's plug-in architecture is more robust than 3DS allowing for a wider variety of useful plug-ins. : Also, how fast is LW rendering compared to 3DS? Dependind on what you are doing, they are pretty close. I have seen "benchmarks" that say that 3DS is faster, but the benchmarks were not valid (ie, different resolutions and settings). : I'd like to see any example of LW, but the only thing mentioned : in this group that I've seen (but not in last months) is Seaquest. If you haven't seen a LW demo reel, the easiest thing to do is watch tv. LightWave can be seen every week on: Babylon 5 (All space shots) seaQuest DSV (all underwater shots and live footage comps) Star Trek: Voyager (many Voyager shots - every Voyager in warp/dewarp shot) Additionally, LW has been used in shuch shows as Sliders, Weird Science, Viper and others. Also, if you have ever seen the Generations teaser that has appeared EVERYWHERE from TV commercials to Jack-in-the-box cups, that was LightWave generated as well. JG From stranahan@aol.com Tue May 30 21:21:26 PDT 1995 Article: 6660 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6660 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Why LW?? Date: 29 May 1995 16:16:35 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 22 Sender: root@newsbf02.news.aol.com Message-ID: <3qda33$gal@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com I'm trying to decide what 3D package i'm going to buy, but some question arise. When I asked the price for LW, I was told that it is sold all as one package. What I mean, 3DS is sold in a basic package and you can buy other 'add-on's after (for example). Does this mean that LW comes with all this features included in the only package available or does it mean that LW does not have those features? ------------------------------- The short answer is that LightWave has more features in the base product then 3DS does. The long answer is....so what 3DS Plugins DOES LightWave have built in? I'm not sure offhand, but I -would- be interested in seeing that list and I think others might as well. To start...Raytracing and Bones are both in LW, but plugs-in to 3DS... _____________________________________________ Lee Stranahan From pthorn@erinet.com Tue May 30 21:21:34 PDT 1995 Article: 6661 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6661 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!malgudi.oar.net!news.erinet.com!usenet From: pthorn@erinet.com (Phil Thorn) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Why LW?? Date: Mon, 29 May 1995 18:34:37 -400 Organization: Thorn Grafx Lines: 30 Message-ID: <3qdi3a$djd@news.erinet.com> References: NNTP-Posting-Host: eri.erinet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-NewsReader: QNews v0.9b4 Beta 15 Apr 1994 Evaluation copy. Just to add a few more.... Lightwave Base Package 3DStudio Plug-in --------------------------------------------- Lensflares LenzFX PI or Yost PI Displacement Mapping Yost PI(only animated by morphing..yech!) Obj. Glow Yost PI Metaform Meta-anything PI PI PI Spline cages/patches Was supposed to ship with 4.0 NOT! I'm sure I can come up with alot more.... Word is..Penello from Xaos will ship with LW 4.0 this is a $400 PI on 3DS. -Phil stranahan@aol.com (Stranahan) wrote: >The long answer is....so what 3DS Plugins DOES LightWave have built in? >I'm not sure offhand, but I -would- be interested in seeing that list and >I think others might as well. > >To start...Raytracing and Bones are both in LW, but plugs-in to 3DS... > > > >_____________________________________________ >Lee Stranahan > From stranahan@aol.com Tue May 30 21:21:30 PDT 1995 Article: 6662 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6662 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: stranahan@aol.com (Stranahan) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Why LW?? Date: 29 May 1995 18:38:09 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 23 Sender: root@newsbf02.news.aol.com Message-ID: <3qdich$iok@newsbf02.news.aol.com> References: Reply-To: stranahan@aol.com (Stranahan) NNTP-Posting-Host: newsbf02.mail.aol.com -------------------- If you haven't seen a LW demo reel, the easiest thing to do is watch tv. LightWave can be seen every week on: Babylon 5 (All space shots) seaQuest DSV (all underwater shots and live footage comps) Star Trek: Voyager (many Voyager shots - every Voyager in warp/dewarp shot) Additionally, LW has been used in shuch shows as Sliders, Weird Science, Viper and others. ---------------- And of course on the new FOX -TV show Above And Beyond, from the executive producer of the X-Files. Area 51 is doing the effects (around 150 shots for the two hour pilot) using LightWave 3D....and lots of stuff blows up, too.... _____________________________________________ Lee Stranahan From fwtep@ix.netcom.com Tue May 30 21:21:55 PDT 1995 Article: 6663 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6663 Path: netcom.com!ix.netcom.com!netnews From: fwtep@ix.netcom.com (Fred Tepper) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Johnny Mnuemonic Date: 30 May 1995 01:21:28 GMT Organization: Netcom Lines: 24 Distribution: world Message-ID: <3qdruo$2qc@ixnews3.ix.netcom.com> References: NNTP-Posting-Host: ix-pas12-06.ix.netcom.com In jasper.7@postbox.acs.ohio-state.edu (Jeff Jasper) writes: > >Just want to clear up all the hype over this film... > >Sony Pictures Imageworks did all the cyberspace animations in the film >Image II Effects did all the movie effects >Alias Research and C.O.R.E. provided rendering assistance > >go see the film it's pretty good despite Keanu Reeves over acting. >It's got a faire share of cameo's. I saw this film an I hated virtually every single frame. The effects (the real effects) were some of the worst I've ever seen--some truly lousy models and blue screen work. The acting, screenplay, direction and photography were all way below par. This film won't last more than a couple of weeks. As far as the 3DS work in it, I wouldn't exactly call that "special effects". They were nicely done, yes, but it was still just big overblown videogame looking stuff. The one really impressive cyberspace sequence--the one at the end--was done on Alias by a company in Boston (is that C.O.R.E?) -=Fred=- From jhasting@eagle.wbm.ca Tue May 30 21:21:53 PDT 1995 Article: 6664 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6664 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!hookup!nstn.ns.ca!dial197165.wbm.ca!user From: jhasting@eagle.wbm.ca (James Hastings-Trew) Newsgroups: comp.graphics.packages.lightwave Subject: Refraction Date: 29 May 1995 22:14:03 -0300 Organization: Mister Print Productions Ltd. Lines: 5 Sender: news@nstn.ns.ca Message-ID: NNTP-Posting-Host: owl.nstn.ns.ca I figured out what I was doing wrong with my refraction tests... SCALE! I had built the shot glass properly... just WAY TOO BIG. I scaled it down in Modeller to "actual size" and all the problems disappeared. I guess you'd get some funky stuff in "real life" too if you had a glass with 3 meter thick walls... :) From cutsonly@aloha.net Tue May 30 21:22:01 PDT 1995 Article: 6665 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6665 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!nuhou.aloha.net!usenet From: Paul Venus Newsgroups: comp.graphics.packages.lightwave Subject: Alpha Chip & NT? Date: Mon, 29 May 95 17:32:05 -1100 Organization: New Pictures Lines: 7 Distribution: world Message-ID: <95052917320500033@aloha.net> Reply-To: cutsonly@aloha.net NNTP-Posting-Host: oahu-78.u.aloha.net X-Newsreader: rnMac v1.3b9 I was talking to someone about Lightwave and the Windows NT system. He mentioned a new Alpha chip coming out which does 350mhz? Is this true? Does anyone know where I can find more info about this Alpha chip machine? Thanks From erniew@access4.digex.net Tue May 30 21:21:48 PDT 1995 Article: 6666 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6666 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!unixg.ubc.ca!vanbc.wimsey.com!scipio.cyberstore.ca!math.ohio-state.edu!howland.reston.ans.net!Germany.EU.net!EU.net!uunet!news3.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: Polygon Collisions Date: Tue, 30 May 1995 01:30:58 -0400 Organization: Express Access Online Communications, USA Lines: 50 Message-ID: References: NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: Me: > Back up. You create objects in LW Modeler which are then given to > Viewpoint? Des McPherson: > kind of ironic huh... my favorite quote from one of the Viewpoint > VPs is "My God, you don't look like a LW user...". whatever that > means. An interesting remark. I bet I could fill a room with people I know who wouldn't look like LW users to this VP. Uniforms and suits... In any case, I wasn't expressing surprise, so much as asking for a clarification, which I got. Me: > "Collision" is an odd term for this condition, though. Des: > collision is the term that they use and yes it does mean more than > 2 polys sharing an edge. penetrating is ok, collinears are ok also, > watch out for merging points though. They have a page of examples > that a model must pass before approval. I have to assume they're trying to support b-reps for solid modeling. A common condition on b-reps is that they be "2-manifolds," and this is essentially the same as requiring that an edge be shared by no more than 2 polygons. If so, the problem is the flip side of the problems people have trying to import DXFs into LW. DXFs can represent a wall, for example, with 4 lines rather than 1 rectangular face. On the blueprint, the two representations look the same, but LW makes a distinction between 4 2-sided polygons and 1 4-sided polygon--it deals with surfaces and not marks on paper. Solid modeling requires knowledge of *volumes*, not just surfaces, in the same sense that LW requires knowledge of surfaces, not just edges. Going in the direction DXF --> LW --> b-rep, restrictions on what you can do increase, so that the best DXFs for LW will contain only 3DFACE entities, and the best LW models for b-rep systems will comprise only 2-manifold boundaries. (Make sense to you, Sir Foust?) - Ernie From davewarner@globalone.net Tue May 30 21:21:11 PDT 1995 Article: 6667 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6667 comp.graphics.apps.lightwave:41 Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: Refraction in LW Date: 30 May 1995 09:59:59 GMT Organization: Global One, Inc. Lines: 25 Message-ID: <3qeqav$lq4@news.globalone.net> References: NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] James Hastings-Trew (jhasting@eagle.wbm.ca) wrote: : I modelled a shot glass with rounded lip, thickness, a good base, etc. I : copied this to a different layer and flipped the polygons. I went to the : first layer (where the version of the shot glass has the polygons facing : out, and named the surface "Enter Glass." I went to the second layer : (where the polygons were flipped to face inward) and named the surface : "Exit Glass". I then saved both layers out as an object "Shot Glass". Did you offset the polygons of the "Exit Glass" surface so that they were slightly smaller than the "Enter Glass" surface? If you just flipped the polygons without resizing them a bit smaller, then you'll have two sets of polygons with different surfaces in the exact same location and this will cause all sorts of troubles! (artifacts and render errors) Try going back into Modeler, select all the "Exit Glass" (interior) polygons, and using the Stretch tool, just make this part of the object slightly smaller, by perhaps a facter of .98 or so. Hope this helps! -- -David Warner Event Horizon Graphics From des_mcpherson@cl_63smtp_gw.chinalake.navy.mil Tue May 30 21:21:46 PDT 1995 Article: 6668 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6668 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!noc.netcom.net!simtel!col.hp.com!sdd.hp.com!night.primate.wisc.edu!relay!relay-wo!dtix.dt.navy.mil!navair2.nalda.navy.mil!avalon.chinalake.navy.mil!usenet From: Des McPherson Subject: Re: Polygon Collisions Content-Type: text/plain; charset=iso-8859-1 Message-ID: Sender: usenet@avalon.chinalake.navy.mil (NAWS news admin) Content-Transfer-Encoding: 7bit Organization: NAWS, China Lake, CA References: <3q5da3$fq2@carrera.inc.net> Mime-Version: 1.0 Date: Mon, 29 May 1995 22:38:17 GMT X-Mailer: Mozilla 1.1b3 (Macintosh; I; 68K) X-Url: news:3q5da3$fq2@carrera.inc.net Lines: 9 >You mention two problems here: one, if any program that purports >to convert N-sided convex polygons to triangles is "covering up" >areas, then that program is severely broken and you should stop >using it. > I think the problem was with "concave" not "convex" polygons. Concave meaning a single N-sided cresent moon polygon for example. From krishna@primenet.com Tue May 30 21:22:14 PDT 1995 Article: 6669 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6669 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!krishna From: krishna@primenet.com (Glenn Saunders) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Cloaking effect? Date: 30 May 1995 10:45:11 GMT Organization: Primenet Services for the Internet (602)395-1010 Lines: 6 Message-ID: <3qesvn$1mq@news4.primenet.com> References: <3q6grs$2voe@yuma.ACNS.ColoState.EDU> NNTP-Posting-Host: usr3.primenet.com X-Newsreader: TIN [version 1.2 PL2] What I would do is create a displacement mapped polygon mesh with the ripples, and pass that in front of the cloaking ship as it dissolves. This will act as a filter using refraction but with 100% transparency so the mesh will be otherwise invisible. From andy@crazybe.demon.co.uk Tue May 30 21:21:50 PDT 1995 Article: 6670 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6670 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!venus.sun.com!cs.utexas.edu!howland.reston.ans.net!news.sprintlink.net!demon!not-for-mail From: Andrew Barnett Newsgroups: comp.graphics.packages.lightwave Subject: LightWave videos ? Date: 29 May 1995 23:51:18 +0100 Organization: In my Yard.... Lines: 17 Sender: news@news.demon.co.uk Message-ID: <9505281833.AA000wu@crazybe.demon.co.uk> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] X-Posting-Host: crazybe.demon.co.uk Hi All, does anyone in the UK have the full set of LightWave tutorial videos for sale? Please send me what you want for them (Most be cheap) -- Nuff said, Andrew Barnett +--------------------------------------+ _ _____ o | A4k30fp, 18Mb, 760HD, LightWave 3.5, | o _____ _ | \_/ *\ o | Forge 1.0, Essence 2 | o /* \_/ | | _ PGP ]o |UK Moderator of LightWave FidoNet Echo| o[ 2.6ui _ | `-' `-----' | andy@crazybe.demon.co.uk | `-----' `-' +--------------------------------------+ Pixel Developments In From andy@crazybe.demon.co.uk Tue May 30 21:21:52 PDT 1995 Article: 6671 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6671 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!venus.sun.com!cs.utexas.edu!news.sprintlink.net!demon!not-for-mail From: Andrew Barnett Newsgroups: comp.graphics.packages.lightwave Subject: LightWave PRO ! Date: 29 May 1995 23:51:20 +0100 Organization: In my Yard.... Lines: 15 Sender: news@news.demon.co.uk Message-ID: <9505281951.AA000x4@crazybe.demon.co.uk> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] X-Posting-Host: crazybe.demon.co.uk Hi All, Does anyone have any LightWave Pro mags they don't want anymore ? if so than please mail me back to arrange something :) -- Nuff said, Andrew Barnett +--------------------------------------+ _ _____ o | A4k30fp, 18Mb, 760HD, LightWave 3.5, | o _____ _ | \_/ *\ o | Forge 1.0, Essence 2 | o /* \_/ | | _ PGP ]o |UK Moderator of LightWave FidoNet Echo| o[ 2.6ui _ | `-' `-----' | andy@crazybe.demon.co.uk | `-----' `-' +--------------------------------------+ Pixel Developments In From davewarner@globalone.net Tue May 30 21:22:12 PDT 1995 Article: 6672 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6672 comp.graphics.apps.lightwave:45 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.globalone.net!shell.globalone.net!davewarner From: davewarner@globalone.net () Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Re: Cloaking effect? Date: 30 May 1995 09:41:34 GMT Organization: Global One, Inc. Lines: 38 Message-ID: <3qep8e$lq4@news.globalone.net> References: <3q6grs$2voe@yuma.ACNS.ColoState.EDU> NNTP-Posting-Host: shell.globalone.net X-Newsreader: TIN [version 1.2 PL2] Adrian Corral (scratch@holly.ACNS.ColoState.EDU) wrote: : : What I want is this: : That nice cloaking/decloaking effect from B5 or the Star Trek : movies. You know, the one with the rippling effect... There are a lot different ways to do this...off the top of my head though, I'd suggest importing (into Modeler) the object you want to cloak/decloak and rename all of it's surfaces to something with "cloak" in the name, the triple and subdivide all polygons a few times (for displacement mapping) and export this as a new object to Layout...call it "SpaceShipCloak.lwob" or something easy to identify. In the Surfaces panel, set all of the surface attributes for the SpaceShipCloak object to the same as your original SpaceShip object, but set Diffusity to 0% and add an Underwater texture to the Diffusity Texture map and also turn on Additive. (An alternative to using Additive is to skip the Diffusity Texture map and apply an Underwater texture to Transparency Texture map, but this will increase render times significantly) Then in the Objects panel, apply Dissolve envelopes to fade in the Cloak ship first (frames 1-30), then fade in the uncloaked ship (frames 31-60), and then fade out the cloaked ship (frames 60-75). Also apply a Displacement map to the Cloak ship using the Underwater texture again with settings similar to those you used on you're object's surfaces. And lastly, apply a Polygon Size envelope that will correspond to the Dissolve envelope for your Cloak ship...this will decrease the amount of Displacement mapping applied to the Cloaked ship as the Uncloaked ship dissolves in and will appear as if it's distorting it's shape as the ship decloaks. As I said, there are many different ways of achieving this effect, but the above should get you started.... -- -David Warner Event Horizon Graphics From sinclap2954@cobra.uni.edu Tue May 30 21:21:59 PDT 1995 Article: 6673 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6673 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!venus.sun.com!cs.utexas.edu!math.ohio-state.edu!hobbes.physics.uiowa.edu!cobra.uni.edu!sinclap2954 From: sinclap2954@cobra.uni.edu Newsgroups: comp.graphics.packages.lightwave Subject: LightWave for the PowerMac? Message-ID: <1995May29.211112.43884@cobra.uni.edu> Date: 29 May 95 21:11:12 -0500 Organization: University of Northern Iowa Lines: 13 How about it? Peter Sinclair-Day University of Northern Iowa Performa 550 10/160/CD Residence on the Hill Complex August:PowerMac 7200/7500 3800 Jennings Drive $50 Jaguar Cedar Falls, IA. 50613 (319)273-38XX From mbtaylor@med-med1.bu.edu Tue May 30 21:22:04 PDT 1995 Article: 6674 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6674 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!bloom-beacon.mit.edu!news.bu.edu!usenet From: Mike Taylor Newsgroups: comp.graphics.packages.lightwave Subject: Compag a Good Start? Date: 30 May 1995 14:05:29 GMT Organization: Boston University Medical Center Lines: 23 Message-ID: <3qf8n9$kbs@news.bu.edu> NNTP-Posting-Host: uh-mbtaylor.bu.edu Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) I'm looking for any 2 cents I can get: I just purchased the following system, that I plan to use (at least short term) for computer animation projects. Keep in mind that in addition to Lightwave, I plan on buying a graphics cards w/ 2-4 megs, and maybe another hard drive and/or PAR. Please let me know if this system will do and make all the recommendations you want. Compaq Presario CDS 972 (Tower w/ 5 slots, 5 bays) Pentium 75Mhz (Compaq's chip NOT Intel - problem?) 16 Meg Ram 725 Meg drive NEC XV15 15" Multiscan Monitor Thanks ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ Michael Taylor Boston University Medical Center mbtaylor@med-med1.bu.edu ++++++++++++++++++++++++++++++++++++++++++++++++++++++++++++ From mikdave@interlog.com Tue May 30 21:21:43 PDT 1995 Article: 6675 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6675 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!hookup!interlog.com!news From: mikdave@interlog.com (David Lumbers) Newsgroups: comp.graphics.packages.lightwave Subject: Re: TRANSFERFRAMES&TGAS to FLYER?Anyone have an AREXX? Date: Tue, 30 May 1995 13:08:04 GMT Organization: Interlog Internet Services -Voice (416) 975-2655 -Data 515-1414 Lines: 27 Message-ID: <3qf98t$gru@steel.interlog.com> References: <3qd46g$eo7@newsbf02.news.aol.com> NNTP-Posting-Host: laviolet.interlog.com X-Newsreader: Forte Free Agent v0.46 cevanim@aol.com (CEVAnim) wrote: >Well Got my flyer and it works fine for digitizing stuff. BUT now I have >tons of animations that I need to transfer over to the flyer off my >harddrives. All of them are single frames in Framestore, TGA, and IFF. >I didnt realise that Flyer software has no real tools for animators to >bring in images of harddrives. >I ran the IFF2CLIP that came with flyer BUT it quits with the first frame >that is skiped in a sequence. I am not going to rename those frames over >again. I just want the script to run over to the next higher number (only >messageing that it did skip frames) I'm having a simlar problem with IFF2CLIP. Mine dies after loading the first clip - no idea why. I'm running 4.03 on a A3000. Does yours record anything out as a clip? is the problem only when you try to skip a frame? >THANK YOU >CEVAnim@aol.com Dave. David Lumbers - Lumbers Graphics and Video. Email: mikdav@interlog.com From Chris_Hartt@mindlink.bc.ca Tue May 30 21:21:36 PDT 1995 Article: 6676 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6676 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!library.ucla.edu!news.bc.net!news.mindlink.net!mindlink.bc.ca!a15111 From: Chris_Hartt@mindlink.bc.ca (Chris Hartt) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Why LW?? Date: Mon, 29 May 95 11:54:07 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 56 Distribution: world Message-ID: <71415-801773648@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net On Mon, 29 May 1995 15:32:10 GMT Gubler Jos askes: > I'm trying to decide what 3D package i'm going to buy, but some >question arise. When I asked the price for LW, I was told that it is sold >all as one package. What I mean, 3DS is sold in a basic package and you >can buy other 'add-on's after (for example). Does this mean that LW comes >with all this features included in the only package available or does it >mean that LW does not have those features? Both LW and 3DS are not bad packages. Both have add-ons for things like particles, and macro functions. LW has more built in features in the base software (Lense flare, I.K., bones, displacement mapping). 3DS can do these things (most) but you have to buy them as extras, driving up your cost which in most cases you don't want to do. Gubler Jos also askes: > Also, how fast is LW rendering compared to 3DS? > I'v seen 3DS and I was convinced that that was the program to >buy, but now that I've seen this group and the discution LW v/s 3DS I'm >considering buying LW instead, but why? 3DS renders faster than LW in general. However, there are a few things to consider. 1) 3DS has no refraction, and no true reflection (these are the cause for the slow down when rendering). 2) When you begin to add IPAS (addons to 3DS) routines, which you will, they add quite a bit to rendering times (the more complex the IPAS, the more it adds to the rendering time). 3) 3DS had the advantage of being on the faster machines, now with LW being X-platform, that is now longer the case. 4) LW stand alone, is approx 1/3 the cost of 3DS. If you're going to buy something, ask yourself why are you going to buy it? The compare the two packages and see which one meets your needs the most. Gubler Jos wrote: > I'd like to see any example of LW, but the only thing mentioned >in this group that I've seen (but not in last months) is Seaquest. Light wave is also used in: Star Trek Voyager Babalyon 5 X Files ER Alot of things that Amblin Imaging is involved in. I hope that helps. From keithc@welchlink.welch.jhu.edu Tue May 30 21:22:18 PDT 1995 Article: 6677 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6677 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!paladin.american.edu!jhunix1.hcf.jhu.edu!welchlink!keithc From: keithc@welchlink.welch.jhu.edu (Keith Christopher) Newsgroups: comp.graphics.packages.lightwave Subject: test Date: 30 May 1995 14:55:16 GMT Organization: HCF - Johns Hopkins University, Baltimore, Maryland, USA Lines: 2 Message-ID: <3qfbkk$o7d@jhunix1.hcf.jhu.edu> NNTP-Posting-Host: 128.220.59.78 X-Newsreader: TIN [version 1.2 PL2] Please ignore. From bcleach@MCS.COM Tue May 30 21:22:03 PDT 1995 Article: 6678 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6678 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!decwrl!lll-winken.llnl.gov!hookup!ddsw1!not-for-mail From: bcleach@MCS.COM (Brian Leach) Newsgroups: comp.graphics.packages.lightwave Subject: Lightwave Mailing List Date: 29 May 1995 23:38:01 -0500 Organization: MCSnet - Chicago, IL Lines: 7 Message-ID: <3qe7f9$f1p@Mercury.mcs.com> NNTP-Posting-Host: mercury.mcs.com X-Newsreader: TIN [version 1.2 PL2 (KSD)] I know there's a lightwave mailing list out there and if I remember right it was from netcom.com. Thought it was lightwave-l@netcom.com. Can someone help me out. Thanks. Please reply via e-mail. -bcleach@mcs.com, Brian Leach -Digital Illusions, http://www.mcs.com/~bcleach/illusions/ From wturber@primenet.com Tue May 30 21:22:07 PDT 1995 Article: 6679 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6679 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!news.primenet.com!ip077.phx.primenet.com!wturber From: wturber@primenet.com (Walter J. Turberville (III)) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Compag a Good Start? Date: Tue, 30 May 1995 08:48:20 LOCAL Organization: Primenet Lines: 41 Message-ID: References: <3qf8n9$kbs@news.bu.edu> NNTP-Posting-Host: ip077.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3qf8n9$kbs@news.bu.edu> Mike Taylor writes: >From: Mike Taylor >Subject: Compag a Good Start? >Date: 30 May 1995 14:05:29 GMT >I'm looking for any 2 cents I can get: >I just purchased the following system, that I plan to use (at least short >term) for computer animation projects. Keep in mind that in addition to >Lightwave, I plan on buying a graphics cards w/ 2-4 megs, and maybe >another hard drive and/or PAR. Please let me know if this system will do >and make all the recommendations you want. >Compaq Presario CDS 972 (Tower w/ 5 slots, 5 bays) >Pentium 75Mhz (Compaq's chip NOT Intel - problem?) >16 Meg Ram >725 Meg drive >NEC XV15 15" Multiscan Monitor Compaq does not manufacture CPUs for its computers. I know that they source from AMD and Intel. However, I think the only other non-Intel Pentium class CPU currently shipping is NexGen's. I don't think AMD is shipping yet. If it is a NexGen chip, make sure your machine comes with an auxillary FPU as the first versions of the NexGen chips did not include an FPU. That said, I suspect you really have a Pentium. "Pentium" is a trade name and Intel is sure to sue the pants off of anybody who misuses it commercially. The generic terms are "P5" and "586". Additionally, the NexGen chip is not pin-compatible with the Intel chip, and I just don't think Compaq would choose to go that way. Either way, call Compaq. I have had excellent success in getting support from them (except you may have to wait on hold a bit). You can't have too much memory or disk space. Get an additional 16 mb of RAM if you can swing it. LW will run with 16mb though. Disk space is cheap (relatively). I just replaced our dead 200 mb Maxtor Amiga SCSI drive with a 730 mb (Conner I think) for $260. It is hard to justify cramped drives with prices this low. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From mark@fusion.mv.com Tue May 30 21:21:15 PDT 1995 Article: 6680 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6680 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: Refraction in LW References: X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Tue, 30 May 95 10:32:39 EST Organization: Fusion Films, Inc. Lines: 15 jhasting@eagle.wbm.ca (James Hastings-Trew) writes: > I modelled a shot glass with rounded lip, thickness, a good base > The problem is in the render -- Where the glass is at more acute > angles to the camera, the glass becomes extremely "choppy" looking -- a > very dithered and incoherent image. You must have never read my LWPro article on refraction :-) Which version of LightWave are you using? Version 3.0 - 3.5 have various refraction bugs, including one which causes speckled artifacts in your image. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From mark@fusion.mv.com Tue May 30 21:21:19 PDT 1995 Article: 6681 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6681 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news.sprintlink.net!mv!fusion!mark Newsgroups: comp.graphics.packages.lightwave From: mark@fusion.mv.com (Mark Thompson) Subject: Re: Neon lettering? References: <3qcc8h$jun@mailer.fsu.edu> X-NewsSoftware: GRn 2.1 Feb 19, 1994 MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Message-ID: Date: Tue, 30 May 95 10:41:51 EST Organization: Fusion Films, Inc. Lines: 22 wsimpson@mailer.fsu.edu (William D. Simpson) writes: > How can I achieve the effect of neon lettering either using existing fonts > or with tubing in LW ? I've experimented unsuccessfully with lights and > surfaces sofar. There are 3 methods I use for neon in LW: 1) Creative texturing on a single luminous flat polygon 2) Dual extruded disks (one inside the other) 3) Simple text object with glow enabled (LW 4.0 only) Method 1 involves creating an image transparency map that includes a soft glow on the text. Method 2 involves creating curves for your text and rail extruding two disks along the curves. The outer tube is a transparent edged glow. Method 3 is the easiest, but not yet available. Create a simple text object to be your neon letters, make it fully luminous and enable glow. *~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~* * Mark Thompson (603) 424-1829 * * Fusion Films Inc. mark@fusion.mv.com * * Radiant Image Productions * ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ From erniew@access4.digex.net Tue May 30 21:22:10 PDT 1995 Article: 6682 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6682 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: Compag a Good Start? Date: Tue, 30 May 1995 13:15:21 -0400 Organization: Express Access Online Communications, USA Lines: 27 Message-ID: References: <3qf8n9$kbs@news.bu.edu> NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: Mike Taylor: > ... Please let me know if this system will do and make all the > recommendations you want. ... > > Compaq Presario CDS 972 (Tower w/ 5 slots, 5 bays) > Pentium 75Mhz (Compaq's chip NOT Intel - problem?) Jay Turberville: > Compaq does not manufacture CPUs for its computers. I know that they > source from AMD and Intel. However, I think the only other non-Intel > Pentium class CPU currently shipping is NexGen's. I don't think AMD > is shipping yet. If it is a NexGen chip, make sure your machine comes > with an auxillary FPU as the first versions of the NexGen chips did > not include an FPU. > > That said, I suspect you really have a Pentium. ... Additionally, the > NexGen chip is not pin-compatible with the Intel chip, and I just don't > think Compaq would choose to go that way. Either way, call Compaq. Compaq announced several months ago that they intended to put NexGen Nx586's in their Presarios. Call Compaq or the seller, verify what you have, and make sure you've got an FPU (hardware floating-point math). - Ernie From cevanim@aol.com Tue May 30 21:21:44 PDT 1995 Article: 6683 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6683 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.packages.lightwave Subject: Re: TRANSFERFRAMES&TGAS to FLYER?Anyone have an AREXX? Date: 30 May 1995 14:33:43 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 20 Sender: root@newsbf02.news.aol.com Message-ID: <3qfoe7$265@newsbf02.news.aol.com> References: <3qf98t$gru@steel.interlog.com> Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com >I'm having a simlar problem with IFF2CLIP. Mine dies after loading >the first clip - no idea why. I'm running 4.03 on a A3000. Does >yours record anything out as a clip? is the problem only when you try >to skip a frame? >Dave. >David Lumbers - Lumbers Graphics and Video. >Email: mikdav@interlog.com Yes. I read through and deciphered the script on Memorial Day and found that at the first error in a sequence of numbers the script will quit. CEVAnim@aol.com From prosise%utk_ctv@wpgate.utk.edu Tue May 30 21:22:19 PDT 1995 Article: 6684 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6684 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!convex!darwin.sura.net!martha.utk.edu!usenet From: brad prosise Newsgroups: comp.graphics.packages.lightwave Subject: Upgrade from Pre-release LW 4.0 When? Date: 30 May 1995 18:57:52 GMT Organization: University of Tennessee, Knoxville Lines: 5 Message-ID: <3qfprg$107@martha.utk.edu> NNTP-Posting-Host: bike.ips.utk.edu Does anyone Know when Newtek is going to release the uprgrade that will include the all of the image format conversion software and object conversion software that was promised with this product? Also does anyone Know if it will include the ability to create AVI files directly from LW? From andy@crazybe.demon.co.uk Tue May 30 21:22:21 PDT 1995 Article: 6685 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6685 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!jussieu.fr!oleane!pipex!demon!not-for-mail From: Andrew Barnett Newsgroups: comp.graphics.packages.lightwave Subject: Lasers ? Date: 30 May 1995 20:23:32 +0100 Organization: Bitchin' FX.... Lines: 16 Sender: news@news.demon.co.uk Message-ID: <9505292057.AA000xe@crazybe.demon.co.uk> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] X-Posting-Host: [158.152.58.85] Hi All, can someone please tell me how I can make 'Big Lazers' like the ones in Babylon 5. The lazers of the Big ships ? I have done the one for a Starfury and got good results but I want to get the Big ship lazers aswel :) Thanks -- Nuff said, Andrew Barnett +--------------------------------------+ _ _____ o | A4k30fp, 18Mb, 760HD, LightWave 3.5, | o _____ _ | \_/ *\ o | Forge 1.0, Essence 2 | o /* \_/ | | _ PGP ]o |UK Moderator of LightWave FidoNet Echo| o[ 2.6ui _ | `-' `-----' | andy@crazybe.demon.co.uk | `-----' `-' +--------------------------------------+ Bitchin' F From glynw@cix.compulink.co.uk Tue May 30 21:22:23 PDT 1995 Article: 6686 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6686 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Something is *very* wrong with PC Lightwave. Message-ID: Organization: Compulink Information eXchange Distribution: world Date: Tue, 30 May 1995 19:34:30 GMT X-News-Software: Ameol32 Lines: 34 I am a long time 3DS user and have recently added LW4 (pre release) to my software armoury. My first impressions are really favourable. The modeller and layout seem really good creative tools. The image quality seems good enough - and the lens flares just blow me away. On the downside, the preview window is much too small to be useful and the use of Windows load/save dialog boxes is just plain wrong. The most important benefit to me is something which I suspect t LW users don't think much about: the scene file does not contain geometry! I can design a shot, render-up previews, then go away, work on the models and when I come to re-render. The new models appear! Bloody marvellous!!! In 3DS this would require cutting and pasting making the job very awkward. What I have discovered is something very very odd. Lightwave (pre-release) crawls on Pentiums. On a test frame (with exactly the same rendering parameters) a scene rendered on my office P90 takes 7 mins 20s. On my home machine (a DX266) the same frame takes just over 8 mins. Only marginally slower. This is incredibly bizarre. In most applications the P90 is at least twice as fast as the 66. In heavy FPU-using apps the performance gain is much greater. In 3D Studio the Pentium machines can easily out-do the 66 by a factor of 4 to one! Something odd is going on here. I don't think this an OS issue. Most Windows apps benefit from the same sort of speed up. Besides the Pentium runs slowly in both NT and in Windows 95. I wonder if the Lightwave code is testing for a Pentium & then using a floating-point fix for the famous math error (which is not present on my machine). This is mysterious and seems to me to be a serious problem. If LW really was capable of running 4 times faster than my 66 on a P90 then the performance would be outstanding. Certainly worth considering switching to as our main rendering tool. What gives? Glyn Williams From glynw@cix.compulink.co.uk Tue May 30 21:20:17 PDT 1995 Article: 6687 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6687 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: WinNT slow as 3-legd dog. Message-ID: Organization: Compulink Information eXchange References: <3pt0fv$44@warp.cris.com> Distribution: world Date: Tue, 30 May 1995 19:34:32 GMT X-News-Software: Ameol32 Lines: 9 Tank, After more experimentation I found my P90 system was not nearly as fast as it should be (running Lightwave) under NT or Windows 95. I don't want to try OS2. NT and 95 are about the same speed on the same machine. The surprising thing is that the P90 is only fractionally faster than my DX266. This seems to be a problem unique to Lightwave. Glyn Williams From frontman@access.mbnet.mb.ca Tue May 30 21:21:57 PDT 1995 Article: 6688 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6688 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!lll-winken.llnl.gov!enews.sgi.com!decwrl!tribune.usask.ca!canopus.cc.umanitoba.ca!frontman From: frontman@access.mbnet.mb.ca (Frontman) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Johnny Mnuemonic Date: 30 May 1995 19:58:12 GMT Organization: The University of Manitoba Lines: 27 Message-ID: <3qftck$7ha@canopus.cc.umanitoba.ca> NNTP-Posting-Host: access.mbnet.mb.ca Really Impressive????? no, i dont think so. The animation and camera work as well as the colour balance and staging were far superiour in the two 3ds scenes. (although the first one "wake-up call" was too quick imho) i found the other animated sequences to be rather too rainbow brite and the animation/camera motion was poor. Whatever package you use to do 3d, it is the talent behind the animation that makes the difference. in this case, the two scenes were similar, but i found the 3ds scenes to be superior overall. obviously 3ds was sufficent for the task. although i am positive that any other respectable package could have done the same thing. cioa chris -- Frontman@MBnet.MB.CA aka Christopher Bond ...the truth is out there... _deny everything_ From shf@netcom.com Tue May 30 21:21:21 PDT 1995 Article: 6689 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6689 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!shf From: shf@netcom.com (Stuart Ferguson) Subject: Re: Neon lettering? Message-ID: Organization: The Blue Planet References: <3qcc8h$jun@mailer.fsu.edu> Date: Tue, 30 May 1995 21:52:29 GMT Lines: 22 Sender: shf@netcom19.netcom.com +-- wsimpson@mailer.fsu.edu (William D. Simpson) writes: | How can I achieve the effect of neon lettering either using existing fonts | or with tubing in LW ? I've experimented unsuccessfully with lights and | surfaces sofar. +-- mark@fusion.mv.com (Mark Thompson) replies: | 1) Creative texturing on a single luminous flat polygon | 2) Dual extruded disks (one inside the other) | 3) Simple text object with glow enabled (LW 4.0 only) My wife invented a forth method for actually making tubes from letters the other day. Start with a font and create polygons for your letters at coarse subdivision. Then bevel with an inset of your tube width and zero shift. You can use positive or negative insets or a combination. Then delete the letter polygon leaving only the quads resulting from the bevel. Then extrude this to the depth of your tube and metaform the whole thing. This can make pretty good neon tubes, and you can mess around with the letter shape before extruding to good effect. -- Stuart Ferguson (shf@netcom.com) "How do you compute that? Where on the graph do `must' and `cannot' meet?" From vanhoutv@nbre.nfe.be Tue May 30 21:22:16 PDT 1995 Article: 6690 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6690 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!gatech!EU.net!Belgium.EU.net!hq.nfe.be!nbre!vanhoutv From: vanhoutv@nbre.nfe.be (Johan Van Houtven) Message-ID: <2fcb73f4@nbre.nfe.be> Newsgroups: comp.graphics.packages.lightwave X-FTN-To: John Gross Subject: How to subscribe to LWpro? Date: 30 May 95 13:37:24 CET MIME-Version: 1.0 Content-Type: text/plain; charset=iso-8859-1 Content-Transfer-Encoding: 8bit Organization: NightBreed X-GateSoftware: AmiGate 1.3a (24.3.95) Lines: 25 John Gross wrote the following to All: JG> You can contact Avid Media group at JG> 273 North Mathilda Ave JG> Sunnyvale, CA 94086 JG> 1-800-322-2843 JG> 1-408-774-6770 JG> JGross JG> editor, LWPRO I recieved the March issue today (May 30th) here in Belgium. It is being send with 'second class' mail. Is it possible to get it by first class (air)-mail? I know that it costs more. But I don't care, about that, as long as I get it quickly. Are there any other Europeans with the same 'problem'? -- Johan Van Houtven / CLICK! N.V. / Wilrijk, Belgium. TEL: + 32 (0)3 828.18.15 | FAX + 32 (0)3 828.67.36 E-mail: vanhoutv@nbre.nfe.be | FIDO: 2:292/603.9 From ronnorwood@delphi.com Tue May 30 21:20:28 PDT 1995 Article: 6691 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6691 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!news.delphi.com!usenet From: N A Newsgroups: comp.graphics.packages.lightwave Subject: Re: Useful CD-ROM image+sequence collections Date: Tue, 30 May 95 18:12:03 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 12 Message-ID: References: <139105@cup.portal.com> <3pqkde$an2@newsbf02.news.aol.com> <3q98fc$n6l@news.globalone.net> NNTP-Posting-Host: bos1c.delphi.com X-To: writes: >Here's some ordering info I wrote down for the Pyromania CD a while back.... >I dunno if it's for volume 1 or 2 though. > >Price: $139.95 > >Phone #: 1-800-242-9627 > Thanks Dave! I'll give'em a call! From all Tue May 30 21:21:32 PDT 1995 Article: 6692 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6692 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!math.ohio-state.edu!scipio.cyberstore.ca!vanbc.wimsey.com!unixg.ubc.ca!news.bc.net!info.ucla.edu!library.ucla.edu!galaxy.ucr.edu!usenet From: bhoffman@valverde.edu (Brian Hoffman) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Why LW?? Date: 30 May 1995 20:41:46 GMT Organization: University of California, Riverside Lines: 14 Distribution: world Message-ID: <3qfvua$lt5@galaxy.ucr.edu> References: <3qdich$iok@newsbf02.news.aol.com> Reply-To: all NNTP-Posting-Host: 157.233.11.70 In article <3qdich$iok@newsbf02.news.aol.com> stranahan@aol.com (Stranahan) writes: > And of course on the new FOX -TV show Above And Beyond, from the > executive producer of the X-Files. Area 51 is doing the effects > (around 150 shotsfor the two hour pilot) using LightWave 3D....and > lots of stuff blows up, too.... Lee, do you have any idea when this pilot will be aired? Thanks. -Brian Hoffman (Physics Teacher/Lightwave User) Internet Address: bhoffman@valverde.edu From dhkim@cinenet.net Tue May 30 21:22:26 PDT 1995 Article: 6693 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6693 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!news.kei.com!babbage.ece.uc.edu!news.cinenet.net!not-for-mail From: dhkim@cinenet.net (Dong Kim) Newsgroups: comp.graphics.packages.lightwave Subject: rendering speed? Date: 30 May 1995 17:39:26 -0700 Organization: Cinenet Communications,Internet Access,Los Angeles;310-301-4500 Lines: 14 Message-ID: <3qgdru$7ms@hollywood.cinenet.net> NNTP-Posting-Host: hollywood.cinenet.net X-Newsreader: NN version 6.5.0 #3 (NOV) Hi. I was just wondering how much time for the lightwave to render an object with about 100 rectangle polygons each having a different texture, maybe one or two light source. Doesn't need to be accurate. Just trying to guess how much time will be needed to make an animation in mind. Also is there any feature in lightwave that let you rotate and move an 3d object in space in a specified path, and create frames according to the path without any more interference? Thanks. Any comment greatly appreciated. -jbkim- From nessel@netcom.com Tue May 30 21:22:28 PDT 1995 Article: 6694 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6694 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!nessel From: Dan Nessel Subject: Copying a motion from one scene to another??? Content-Type: text/plain; charset=us-ascii Message-ID: Sender: nessel@netcom4.netcom.com Content-Transfer-Encoding: 7bit Organization: NETCOM On-line Communication Services (408 261-4700 guest) Mime-Version: 1.0 Date: Wed, 31 May 1995 01:42:48 GMT X-Mailer: Mozilla 1.1N (Windows; I; 16bit) Lines: 21 Hi All, I had a quick question. I am using Lighwave 3.5 for the Amiga... I have one scene with a close up of a flag waving on the top of a building, and then I have another scene which is a whole city fly through scene, with the waving flag also in the scene... So, here is the question... Is there a way to copy the flag waving motion I have all set up in my first scene into the second scene I have? I have my key frames set up in the waving flag scene and figure there must be a way to just copy this motion into my second scene?? If anyone has any simple way of doing this I would love to know. Thanks. Dan Nessel nessel@netcom.com From spencers@aol.com Tue May 30 21:20:35 PDT 1995 Article: 6695 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6695 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: spencers@aol.com (SpencerS) Newsgroups: comp.graphics.packages.lightwave Subject: Re: AmigaDOS 3.0/1 Date: 30 May 1995 22:59:00 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 1 Sender: root@newsbf02.news.aol.com Message-ID: <3qgm1k$bmu@newsbf02.news.aol.com> References: <9505271607.AA0088o@ultim.demon.co.uk> Reply-To: spencers@aol.com (SpencerS) NNTP-Posting-Host: newsbf02.mail.aol.com Seems to work ok on my 2000 with 3.1 From CARRERA1@news.delphi.com Thu Jun 1 21:58:03 PDT 1995 Article: 6696 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6696 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!news2.near.net!news.delphi.com!news2.delphi.com!not-for-mail From: CARRERA1@news.delphi.com (CARRERA1@DELPHI.COM) Newsgroups: comp.graphics.packages.lightwave Subject: Re: rendering real time for lightwave (almost) Date: 31 May 1995 00:36:23 -0400 Organization: Delphi Internet Services Corporation Lines: 40 Message-ID: <3qgro7$h4d@news2.delphi.com> References: <1995May18.011316.1289@acad.ursinus.edu> NNTP-Posting-Host: news2.delphi.com maturney@acad.ursinus.edu writes: > I've been reading about accelerated rendering and I >am either missing something or I am starting to scare myself. >In the last issue of digital video there was an article about >real time rendering. Among the boards and chips discussed >was the Glint chip. Its supposed to render 300,000 polygons >per second (shaded), along with supporting antialiasing. There >are other chips and marietta is promissing one next year that >renders 750,000 per second. Media Labs makes a board for the >PC with Glint for $1400. If it really renders that fast, >frames that take minutes in our t4000 would take a fraction of >a second. The big thing is that these boards only support >certain API's, all of them supoort opengl, but I'm not sure >what API lightwave uses. I've been calling the board >manufacturers about info a lot, getting a return call from >newtek tech support tommorow morning. The next big thing >is getting the rendered frames into a par or something. If >someone has tried this before let me down now before I go >too balistic about this. Thanks, > Mark Turney Mark, There's some really cool 3D options available, in the near future from hardware vendors. Carrera, for example , has a 3D accelerator coming out on the PCI bus called GLX-E1 (for Alpha WinNT). Carrera has also inked a deal with AccelGraphics using the AG300. (The GLX-E1 does 80,000 gr. triangles/sec. and AG300 does 200,000 gr. triangles/sec.) Keep in mind concerning GLiNT there are two approaches from video card manufacturers. A low cost (minimal features) and a higher cost (more features-higher performance). Low Cost boards are typically under $2K, etc. retail. However, concerning LW4.0; OpenGL is not supported currently. The trend for application software development is rapidly shifting towards OpenGL, and we suspect LW is moving that direction too. Long live Lightwave! From Jeric@cup.portal.com Thu Jun 1 21:58:28 PDT 1995 Article: 6697 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6697 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!elroy.jpl.nasa.gov!lll-winken.llnl.gov!decwrl!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Cloaking effect? Date: 30 May 1995 23:40:05 -0700 Organization: The Portal System (TM) Lines: 33 Sender: pccop@unix.portal.com Message-ID: <139613@cup.portal.com> References: <3q6grs$2voe@yuma.ACNS.ColoState.EDU> <3qesvn$1mq@news4.primenet.com> NNTP-Posting-Host: news1.unix.portal.com The Cloaking Discussion: Glenn Saunders writes: > >What I would do is create a displacement mapped polygon mesh with the >ripples, and pass that in front of the cloaking ship as it dissolves. >This will act as a filter using refraction but with 100% transparency so >the mesh will be otherwise invisible. > Hmmmm, seems render intensive to me. I'd go with a simpler approach, if the action supported it. Specifically, in ST my memory tells me that almost all of the cloak/ decloak scenes were fairly static, with the Enterprise sitting there and the bad-guy-de-jour uncloaking in front of her. If the action were similar, I'd simply image-map with alpha clipping a bitmap of the enemy ship onto a meshed "canvas" object, and use displacement map ripple to get the effect. If an "in-LW" dissolve were not practical, I'd simply do one thru Elastic Reality or ADPro. Glenn's approach has the advantage of rippling the stars behind the de-cloaking ship. **************************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// Have a latte'! |Technical Subjects Our Specialty! * * /////// Or else! | * * **************************************************************************** From Jeric@cup.portal.com Thu Jun 1 21:58:31 PDT 1995 Article: 6698 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6698 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!nntp.crl.com!decwrl!svc.portal.com!portal.com!cup.portal.com!Jeric From: Jeric@cup.portal.com (J Eric Chard) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Neon lettering? Date: 30 May 1995 23:40:10 -0700 Organization: The Portal System (TM) Lines: 15 Sender: pccop@unix.portal.com Message-ID: <139614@cup.portal.com> References: <3qcc8h$jun@mailer.fsu.edu> NNTP-Posting-Host: news1.unix.portal.com Stuart Ferguson writes: >My wife invented a forth method for actually making tubes from letters >the other day. Start with a font and create polygons..... Whoa! Talk about a marriage made in heaven! :^) (she got any modeler sisters?) **************************************************************************** * (OOOOO) Jeric@cup.portal.com | Synergy Graphix & Animation * * (OOOOOOO) Welcome to Seattle! | Film and Video Productions * * /////// Have a latte'! |Technical Subjects Our Specialty! * * /////// Or else! | * * **************************************************************************** From hardin@ee.ualberta.ca Thu Jun 1 21:58:51 PDT 1995 Article: 6699 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6699 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!sgiblab!enews.sgi.com!decwrl!tribune.usask.ca!rover.ucs.ualberta.ca!hardin From: hardin@ee.ualberta.ca (Hardin Brett Arvid) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Copying a motion from one scene to another??? Date: 31 May 1995 06:48:50 GMT Organization: University of Alberta Electrical Engineering Department Lines: 31 Message-ID: <3qh3gi$160e@rover.ucs.ualberta.ca> References: NNTP-Posting-Host: eigen.ee.ualberta.ca X-Newsreader: TIN [version 1.2 PL2] Dan Nessel (nessel@netcom.com) wrote: | Hi All, | I had a quick question. I am using Lighwave 3.5 for the | Amiga... I have one scene with a close up of a flag waving | on the top of a building, and then I have another scene | which is a whole city fly through scene, with the waving | flag also in the scene... So, here is the question... Is | there a way to copy the flag waving motion I have all set | up in my first scene into the second scene I have? I have | my key frames set up in the waving flag scene and figure | there must be a way to just copy this motion into my second | scene?? load up the original scene, except for the flag delete everything. save this new scene with just the flag 'as' a different scene. load up the scene you want the flag in, now load from scen 'whatever you saved the flag as' Chris -- --------------------------------------------------------------------------- | LightSmith -the magazine -- Lightwave 3D Tutorials, | Hints, and Solutions All opinions are| ASK FOR DETAILS from the Experts in the mine, and should| IF INTERESTED field. conflict | minimaly |---------------------------------------------------------- with reality! --------------------------------------------------------------------------- From erniew@access4.digex.net Thu Jun 1 21:58:07 PDT 1995 Article: 6700 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6700 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news1.digex.net!news3.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: Something is *very* wrong with PC Lightwave. Date: Wed, 31 May 1995 03:34:32 -0400 Organization: Express Access Online Communications, USA Lines: 28 Message-ID: References: <3qgvej$edo@newsbf02.news.aol.com> NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3qgvej$edo@newsbf02.news.aol.com> Axtell805, thread 1: > What do you do when Lightwave for windows wants 256 colors to have > real time interactivity, but you want to see the darn images and > colors in 24 bit color? Isn't LW a 32 bit program? This seems like > a really silly situation. Do you really have to model in 256 colors, > close down then exit switch drivers to 24 bit, restart windows, and > reopen LW to see the pretty textures and render? Axtell805, thread 2: > I agree!! And I'm also upset. My 100 mhz Pentium 64 ram 9 gigs, > was bought so I could have my Lightwave dream system and it's crawling > at 24 bit (in windows 3.1). Tech support says LW needs the stinkin > low 8 bit setting 256 colors for real time interactivity and animation > ....but that can't be right. Let's drive this to a resolution. Let > me know anything you find out and look for my other note. 1. Get NT. Right now. 2. If you want fast 24-bit, get a video card that supports it. This isn't a LW problem, and it has nothing to do with LW being 32-bit. Look for (a) an NT driver that (b) can do mode changes on the fly. 3. Rant in one thread at a time. - Ernie From erniew@access4.digex.net Thu Jun 1 21:57:51 PDT 1995 Article: 6701 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6701 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!usenet.eel.ufl.edu!news.mathworks.com!uunet!news3.digex.net!access4.digex.net!erniew From: Ernie Wright Newsgroups: comp.graphics.packages.lightwave Subject: Re: WinNT slow as 3-legd dog. Date: Tue, 30 May 1995 23:54:12 -0400 Organization: Express Access Online Communications, USA Lines: 8 Message-ID: References: <3pt0fv$44@warp.cris.com> <3qgcsu$le8@warp.cris.com> NNTP-Posting-Host: access4.digex.net Mime-Version: 1.0 Content-Type: TEXT/PLAIN; charset=US-ASCII In-Reply-To: <3qgcsu$le8@warp.cris.com> Tank Taylor wrote: > Since Lightwave doesn't work under OS2 ... Have you tried it yet? - Ernie From axtell805@aol.com Thu Jun 1 21:58:32 PDT 1995 Article: 6702 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6702 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: axtell805@aol.com (Axtell805) Newsgroups: comp.graphics.packages.lightwave Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Date: 31 May 1995 01:39:08 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <3qgvds$ed5@newsbf02.news.aol.com> References: Reply-To: axtell805@aol.com (Axtell805) NNTP-Posting-Host: newsbf02.mail.aol.com What do you do when Lightwave for windows wants 256 colors to have real time interactivity, but you want to see the darn images and colors in 24 bit color? Isn't LW a 32 bit program? This seems like a really silly situation. Do you really have to model in 256 colors, close down then exit switch drivers to 24 bit, restart windows, and reopen LW to see the pretty textures and render? Please give me your insight. Thanks. Ax From axtell805@aol.com Thu Jun 1 21:58:05 PDT 1995 Article: 6703 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6703 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: axtell805@aol.com (Axtell805) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Something is *very* wrong with PC Lightwave. Date: 31 May 1995 01:39:31 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 6 Sender: root@newsbf02.news.aol.com Message-ID: <3qgvej$edo@newsbf02.news.aol.com> References: Reply-To: axtell805@aol.com (Axtell805) NNTP-Posting-Host: newsbf02.mail.aol.com I agree!! And I'm also upset. My 100 mhz Pentium 64 ram 9 gigs, was bought so I could have my Lightwave dream system and it's crawling at 24 bit (in windows 3.1). Tech support says LW needs the stinkin low 8 bit setting 256 colors for real time interactivity and animation....but that can't be right. Let's drive this to a resolution. Let me know anything you find out and look for my other note. Ax From tankt@cris.com Thu Jun 1 21:57:50 PDT 1995 Article: 6704 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6704 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!gatech!news.mathworks.com!news.kei.com!simtel!news1.oakland.edu!warp.cris.com!usenet From: tankt@cris.com Newsgroups: comp.graphics.packages.lightwave Subject: Re: WinNT slow as 3-legd dog. Date: 31 May 1995 00:22:54 GMT Organization: Vision Imaging Lines: 21 Message-ID: <3qgcsu$le8@warp.cris.com> References: <3pt0fv$44@warp.cris.com> Reply-To: tankt@cris.com NNTP-Posting-Host: crc5.cris.com X-Newsreader: IBM NewsReader/2 v1.09 In , glynw@cix.compulink.co.uk ("Glyn Williams") writes: >Tank, > After more experimentation I found my P90 system was not nearly >as fast as it should be (running Lightwave) under NT or Windows 95. I >don't want to try OS2. > NT and 95 are about the same speed on the same machine. The >surprising thing is that the P90 is only fractionally faster than my >DX266. This seems to be a problem unique to Lightwave. Glyn, No one has ever figured out my speed problem. Animation Master is my new mountain to climb, so I've put my Lightwave woes on the back burner. However, I'm still convinced that it must be NT that is causing my speed problems. Animation Master is almost 10X faster running under OS2 than it was under Windows NT. Since Lightwave doesn't work under OS2, and I don't have Windows regular, I can't try it another OS to see if the comparison holds true. My next task is to find out if there is a .hal designed specifically for my motherboard. Tank Taylor Vision Imaging tankt@cris.com From config@ultim.demon.co.uk Thu Jun 1 21:57:48 PDT 1995 Article: 6705 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6705 Path: netcom.com!csus.edu!csusac!zimmer!nic-nac.CSU.net!usc!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!btnet!demon!not-for-mail From: Gareth Edwards Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lasers ? Date: 31 May 1995 00:47:53 +0100 Organization: UltiMedia Graphics Lines: 28 Sender: news@news.demon.co.uk Message-ID: <9505310028.AA008bj@ultim.demon.co.uk> References: <9505292057.AA000xe@crazybe.demon.co.uk> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] X-Posting-Host: ultim.demon.co.uk Andrew Barnett (andy@crazybe.demon.co.uk) wrote: > can someone please tell me how I can make 'Big Lazers' like the ones in > Babylon 5. The lazers of the Big ships ? I have done the one for a Starfury > and got good results but I want to get the Big ship lazers aswel :) What do you mean "big lasers"? If you mean "laser bolts", then a bunch of lens flares in a line (along the line of sight, of course) with motion blur should do. If it's a constant beam your after, I would imagine that two tubes(one larger than the other), the inner being solid and 100% luminent and the outer being 100% luminent with transparency (with transparent edges) to give the "glow". HTH. Love & Life, G. -- _ _ _/_\_ Gareth Edwards _/_\_ < ___> < ___> /\ __/\ Member of the UK Babylon 5 FAQ maintenance crew /\ __/\ `-\_/-' `-\_/-' From gred@agog.demon.co.uk Thu Jun 1 21:58:34 PDT 1995 Article: 6706 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6706 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!usenet.eel.ufl.edu!gatech!news.sprintlink.net!demon!not-for-mail From: Gwynne Reddick Newsgroups: comp.graphics.packages.lightwave Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Date: 31 May 1995 14:09:55 +0100 Organization: Demon Internet News Service Lines: 21 Sender: news@news.demon.co.uk Message-ID: <9505311338.AA00157@agog.demon.co.uk> References: <3qgvds$ed5@newsbf02.news.aol.com> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: ADMaN version 1.02 beta 1 (c) 1995 S.T.Brown X-Posting-Host: agog.demon.co.uk On Wed, 31 May 95, Axtell805 wrote: > What do you do when Lightwave for windows wants 256 colors to have real > time interactivity, but you want to see the darn images and colors in 24 > bit color? Isn't LW a 32 bit program? This seems like a really silly > situation. Do you really have to model in 256 colors, close down then > exit switch drivers to 24 bit, restart windows, and reopen LW to see the > pretty textures and render? Please give me your insight. Thanks. Ax I may be wrong, but it sounds like this is more to do with your OS than Lightwave. There is no such problem on the Amiga. Gwynne. -- - * * * Gwynne Reddick Submission is a crime * * London, England * * Email gred@agog.demon.co.uk you have a duty to resist. * From 604994761@amuc.mtroyal.ab.ca Thu Jun 1 21:57:45 PDT 1995 Article: 6707 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6707 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!news.mathworks.com!uhog.mit.edu!sgiblab!atha!unixg.ubc.ca!news.bc.net!rover.ucs.ualberta.ca!news.ucalgary.ca!mtroyal.ab.ca!chaotic.mtroyal.ab.ca!amuc!604994761 Newsgroups: comp.graphics.packages.lightwave Subject: Re: Refraction in LW Message-ID: <20bf294c.1d8f0595@amuc.mtroyal.ab.ca> From: 604994761@amuc.mtroyal.ab.ca (Bryan Ewert) Date: 30 May 95 08:08:26 MST References: Distribution: na Organization: The AMiga Users of Calgary Lines: 24 On 29 May 1995 James Hastings-Trew orated: JH> I recently read Allan Hastings' explanation of how he modelled/rendered JH> the whisky glass in that promotional image for Lightwave. However, I have JH> had no luck in replicating the effect. [...] JH> out, and named the surface "Enter Glass." I went to the second layer JH> (where the polygons were flipped to face inward) and named the surface JH> "Exit Glass". I then saved both layers out as an object "Shot Glass". Another idea: offset the flipped polygons inward (Smooth Shift) slightly so both sets of polygons don't occupy the same space. JH> Imagine, for all it's faults, actually did a pretty decent glass. One benefit of not having to deal with single-sided polygons.   -- Bryan Ewert   JUUL: Animation, Ltd.   Member of the Amiga Users of Calgary   Internet: bryan_ewert@amuc.mtroyal.ab.ca From djmccoy@Primenet.Com Thu Jun 1 21:58:55 PDT 1995 Article: 6708 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6708 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!news.sprintlink.net!news.primenet.com!djmccoy From: djmccoy@Primenet.Com (Daniel J. McCoy) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave Mailing List Date: 31 May 1995 15:36:00 GMT Organization: Primenet Services for the Internet (602)395-1010 Lines: 26 Message-ID: <3qi2d0$4j7@news4.primenet.com> References: <3qe7f9$f1p@mercury.mcs.com> NNTP-Posting-Host: usr2.primenet.com In article <3qe7f9$f1p@mercury.mcs.com>, Brian Leach wrote: >I know there's a lightwave mailing list out there and if I remember right >it was from netcom.com. Thought it was lightwave-l@netcom.com. Can >someone help me out. Thanks. Please reply via e-mail. The mailing list moved to a new location and all addresses were wiped clean in the move. To subscribe, send e-mail to one of two addresses depending on how you wish to receive the messages. Normal List - lightwave-request@webcom.com Digest List - lightwave-digest-request@webcom.com In the body of the message, include: subscribe end If you have a different e-mail address you want to subscribe, include that address after "subscribe". Even more LightWave info can be had at www.webcom.com/~djmccoy/. Dan -- Daniel J. McCoy BIX: dmccoy Internet: djmccoy@primenet.com, djmccoy@netcom.com, dan@acti.com From jgross@netcom.com Thu Jun 1 21:58:20 PDT 1995 Article: 6710 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6710 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Something is *very* wrong with PC Lightwave. Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: Date: Wed, 31 May 1995 21:18:46 GMT Lines: 20 Sender: jgross@netcom6.netcom.com : On the downside, the preview window is much too small to be : useful and the use of Windows load/save dialog boxes is just plain wrong. The preview window is just that.... A full sized window is added for the final release. Dialog boxes are open to third party reworking, so i'm sure we'll see some better ones down the road... : What I have discovered is something very very odd. Lightwave : (pre-release) crawls on Pentiums. On a test frame (with exactly the same : rendering parameters) a scene rendered on my office P90 takes 7 mins 20s. : On my home machine (a DX266) the same frame takes just over 8 mins. Only : marginally slower. My 100mhz Pentium is consistently around 5 times faster than a 486DX-50 (both running NT) How much RAM do you have on your office vs home machines. hitting virtual memory will (understandably) slow down a LW render. JG From jgross@netcom.com Thu Jun 1 21:59:10 PDT 1995 Article: 6711 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6711 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: rendering speed? Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3qgdru$7ms@hollywood.cinenet.net> Date: Wed, 31 May 1995 21:20:57 GMT Lines: 17 Sender: jgross@netcom6.netcom.com Dong Kim (dhkim@cinenet.net) wrote: : Hi. I was just wondering how much time for the lightwave to render : an object with about 100 rectangle polygons each having a different : texture, maybe one or two light source. Doesn't need to be : accurate. Just trying to guess how much time will be needed to make : an animation in mind. Too vague. how close to the camera? Are they transparent? What kind of machine? How much RAM? : Also is there any feature in lightwave that let you rotate and move an : 3d object in space in a specified path, and create frames according to : the path without any more interference? Huh? JG From jgross@netcom.com Thu Jun 1 21:58:38 PDT 1995 Article: 6712 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6712 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: <3qgvds$ed5@newsbf02.news.aol.com> Date: Wed, 31 May 1995 21:25:19 GMT Lines: 17 Sender: jgross@netcom6.netcom.com Axtell805 (axtell805@aol.com) wrote: : What do you do when Lightwave for windows wants 256 colors to have real : time interactivity, but you want to see the darn images and colors in 24 : bit color? Isn't LW a 32 bit program? This seems like a really silly : situation. Do you really have to model in 256 colors, close down then : exit switch drivers to 24 bit, restart windows, and reopen LW to see the : pretty textures and render? Please give me your insight. Thanks. Ax Being a 32 bit program has nothing to do with the output. If you have a good enough graphics card, you can use LW at larger than 800x600 with more colors (I use 1024x768 at 65k colors) without a problem. Modeler does slow down in more than 256 colors on _certain_ graphics cards. I haven't had a problem on a Matrox card or a #9 Imagine 128 card. JG From glynw@cix.compulink.co.uk Thu Jun 1 21:58:11 PDT 1995 Article: 6713 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6713 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!EU.net!uunet!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Something is *very* wrong with PC Lightwave. Message-ID: Organization: Compulink Information eXchange References: Distribution: world Date: Wed, 31 May 1995 19:06:08 GMT X-News-Software: Ameol32 Lines: 24 I will just re-state the essence of the problem. Scene Rendered on P90 Running NT - 7.25s Scene Rendered on P90 Running 95 - 7.20s Scene Rendered on DX266 Running 95 - 8.20s !!!! The 66 should be 3 or 4 times slower then the P90. Therefore either Lightwave makes the 66 run 3 times faster than normal OR Lightwave runs at barely 1/3 of full performance on a P90! Therefore something is *very* wrong with Lightwave for Intel . Q.E.D! We are talking soley about is Rendering performance - nothing whatsoever to do with screen modes, operating systems or drivers. As far as I can tell rendering performance isn't much affected by postage-stamp preview mode being on. Here is a suggestion: In any comparison of performance - it would be helpful if there was a standard benchmark frame. Perhaps another LW user might like to suggest such a benchmark so that we can meaningfully compare performances of Amigas / PCs and Alpha machines. I have seen mention of the Textures scene - however that doesn't seem to be on the LW4 pre-release CD. Glyn Williams From all Thu Jun 1 21:59:01 PDT 1995 Article: 6714 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6714 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!torn!news.bc.net!unixg.ubc.ca!info.ucla.edu!library.ucla.edu!galaxy.ucr.edu!usenet From: bhoffman@valverde.edu (Brian Hoffman) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Number nine IMAGINE 128 of FX? Date: 31 May 1995 19:26:27 GMT Organization: University of California, Riverside Lines: 13 Distribution: world Message-ID: <3qift3$fa9@galaxy.ucr.edu> References: <3qi8cg$k55@newsbf02.news.aol.com> Reply-To: all NNTP-Posting-Host: 157.233.11.70 In article <3qi8cg$k55@newsbf02.news.aol.com> danmorvec@aol.com (DanMorvec) writes: > I've got a Number Nine w/ 4meg Vram. It's seems to perform well. > But, I really don't have anything to reference it from. I have heard that the Number 9 Imagine 128 board screams under Windows, but is dog slow in DOS. Probably not a good choice if you play a lot of DOS games or run 3D Studio. Should be great for Lightwave though. -Brian Hoffman (bhoffman@valverde.edu) From dkennett@malibu.sfu.ca Thu Jun 1 21:58:53 PDT 1995 Article: 6715 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6715 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!utnut!torn!news.bc.net!newsserver.sfu.ca!sfu.ca!dkennett From: dkennett@malibu.sfu.ca (Daniel Kennett) Newsgroups: comp.graphics.packages.lightwave Subject: LW student pricing? Date: 31 May 95 15:21:17 GMT Organization: Simon Fraser University Lines: 12 Message-ID: NNTP-Posting-Host: dkennett@malibu.sfu.ca Keywords: LightWave, Student pricing G'day, Does anyone know if Lightwave is offered at a discount for students (like 3dstudio)? -Daniel- -- Daniel Kennett -- dkennett@sfu.ca -- OPERATING AT A HIGHER LEVEL - OS/2 ;) "Never give aversion therapy to a masochist. The results are unpredictable" - Lord Mark Pierre Vorkosigan. TEAM OS/2! From zachws@ids.net Thu Jun 1 21:57:59 PDT 1995 Article: 6716 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6716 Path: netcom.com!csus.edu!csulb.edu!paris.ics.uci.edu!news.claremont.edu!nntp-server.caltech.edu!netline-fddi.jpl.nasa.gov!elroy.jpl.nasa.gov!lll-winken.llnl.gov!uwm.edu!cs.utexas.edu!news.sprintlink.net!paperboy.ids.net!usenet From: zachws@ids.net Newsgroups: comp.graphics.packages.lightwave Subject: FS: Lightwave 4.0 - $749! Date: Wed, 31 May 95 08:56:50 +500 Organization: IDS World Network Internet Access Service, (800)IDS-1680 Lines: 26 Message-ID: <3qhp14$t04@paperboy.ids.net> NNTP-Posting-Host: ids.net Hi all, I can get a large variety of Lightwave-related hardware and software at very reasonable prices. Thought I'd pass the info along here. I'll try to keep bandwidth to a minimum. Lightwave 4.0 (any platform shipping) $749 DPS PAR for the PC $1699 Fiber Factory $89.99 LightROM 2 $34.99 Composite Studio Pro (Amiga) $169.99 Micropolis 1991 9-gig Flyer HD $2499 Prices don't include shipping. VISA/MC accepted (though COD preferred). Please reply to email. Zach *** * * * * *** * Zach Williams * * Precision Imagery - Computer Graphics/Animation, Custom Software * * "zachws@ids.net" Hardware Sales (finger for details) * *** * * * * *** From tsupport@intcsys.demon.co.uk Thu Jun 1 21:59:14 PDT 1995 Article: 6717 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6717 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!pipex!demon!intcsys.demon.co.uk!tsupport From: ICS Technical Support Newsgroups: comp.graphics.packages.lightwave Subject: WANTED: Lightwave 3.5 Date: 1 Jun 1995 00:08:02 +0100 Organization: International Computer Systems Lines: 15 Sender: news@news.demon.co.uk Message-ID: <801886015snz@intcsys.demon.co.uk> Reply-To: tsupport@intcsys.demon.co.uk NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: Demon Internet Simple News v1.27 X-Posting-Host: intcsys.demon.co.uk I don't suppose anyone out is interested in selling lightwave 3.5 or willing to sell their registration, I don't really want the old 3.5. or know of dealers with copies or Amiga Lightwave V3.5 ??? please email dan@intcsys.demon.co.uk Thanks :-Dan -- Armari Technical Support From bdupras@bert.eecs.uic.edu Thu Jun 1 21:59:13 PDT 1995 Article: 6718 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6718 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!europa.chnt.gtegsc.com!usenet.eel.ufl.edu!gatech!swrinde!cs.utexas.edu!news.unt.edu!bert From: bdupras@bert.eecs.uic.edu (TheTruth) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Why LW?? Date: Wed, 31 May 95 22:09:42 GMT Organization: The.Truth.Com Lines: 3 Distribution: inet Message-ID: <3qist2$rqa@hermes.acs.unt.edu> References: <3qdich$iok@newsbf02.news.aol.com> NNTP-Posting-Host: jove.acs.unt.edu X-Newsreader: News Xpress Version 1.0 Beta #3 > ....and lots of stuff blows up, too.... cool. From cevanim@aol.com Thu Jun 1 21:59:16 PDT 1995 Article: 6719 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6719 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!cs.utexas.edu!swrinde!gatech!news.sprintlink.net!uunet!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.packages.lightwave Subject: Re: FRAMEStoFLYER Date: 31 May 1995 19:14:58 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 10 Sender: root@newsbf02.news.aol.com Message-ID: <3qit9i$ojv@newsbf02.news.aol.com> Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com Does anyone know if the Flyer 4.03 AREXX command recordadd()for adding frames to a clip can do HQ5 mode for the flyer. It seems to only do the original Extended and Standard Play modes. Also is there a way to add frames without having them load into the DV1 framebuffer on the toaster. This takes a lot of time to process a script with lots of animation frames. CEVAnim@aol.com From ebain@ix.netcom.com Thu Jun 1 21:58:22 PDT 1995 Article: 6720 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6720 Path: netcom.com!ix.netcom.com!netnews From: ebain@ix.netcom.com (Elliot Bain) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Something is *very* wrong with PC Lightwave. Date: 1 Jun 1995 01:02:45 GMT Organization: Netcom Lines: 21 Distribution: world Message-ID: <3qj3jl$a90@ixnews2.ix.netcom.com> References: NNTP-Posting-Host: ix-col1-13.ix.netcom.com In glynw@cix.compulink.co.uk ("Glyn Williams") writes: > -----snip---- > This is mysterious and seems to me to be a serious problem. If LW >really was capable of running 4 times faster than my 66 on a P90 then the >performance would be outstanding. Certainly worth considering switching >to as our main rendering tool. What gives? > >Glyn Williams I'm running LW on a P100. I upgraded my machine from a DX66 and I get just about a 4X speed increase. It doesn't seem to matter whether I'm using WFW 3.11 or NT. NT seems to be about a 2X speed increase. There must be something else causing the slowdown. Elliot Bain From glynw@cix.compulink.co.uk Thu Jun 1 21:58:13 PDT 1995 Article: 6721 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6721 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news2.near.net!news.mathworks.com!news.kei.com!bloom-beacon.mit.edu!gatech!swrinde!cs.utexas.edu!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Something is *very* wrong with PC Lightwave. Message-ID: Organization: Compulink Information eXchange References: Distribution: world Date: Thu, 1 Jun 1995 07:19:41 GMT X-News-Software: Ameol32 Lines: 30 John Gross writes... > A full sized window is added for the final release. Wonderful. >My 100mhz Pentium is consistently around 5 times faster than a 486DX-50 > How much RAM do you have on your office vs home machines? > hitting virtual memory will (understandably) slow down a LW render. Thanks John. There is only 4 meg more in my home machine - however the scene in question renders without any paging to disk whatsoever. The machines have 16 V 20M. However the scene renders with *no* visible paging to disk activity that I can tell. Perhaps it is paging to a disk cache? NT needs quite a lot of resources, so I can accept that it might take a performance hit. 95 on the other hand is pretty efficient with memory. Perhaps I'll try pulling the extra 4 meg out of my home machine and see if that makes a difference. - I still feel we need a standard benchmark screen so that we can do some kind of meaningful performance comparison. I need to know just how fast an alpha system renders under LW. Glyn Williams From 74453.146@CompuServe.COM Thu Jun 1 21:59:22 PDT 1995 Article: 6722 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6722 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.mathworks.com!uunet!george.inhouse.compuserve.com!news.inhouse.compuserve.com!news.production.compuserve.com!news From: John Donlevie <74453.146@CompuServe.COM> Newsgroups: comp.graphics.packages.lightwave Subject: Re: Missile Contrails???? Date: 1 Jun 1995 00:54:04 GMT Organization: Road-Ease Inc. Lines: 2 Message-ID: <3qj33c$s4g$1@mhafc.production.compuserve.com> References: <3q4nid$j5e@diplomatic.passport.ca> At the risk of a price increase, LWpro is worth 10x what we pay for it, bad editing or not.... From danmorvec@aol.com Thu Jun 1 21:58:58 PDT 1995 Article: 6723 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6723 Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!olivea!rahul.net!a2i!news.clark.net!news.sprintlink.net!news.bluesky.net!news.mathworks.com!gatech!newsjunkie.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: danmorvec@aol.com (DanMorvec) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Number nine IMAGINE 128 of FX? Date: 31 May 1995 13:18:08 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 2 Sender: root@newsbf02.news.aol.com Message-ID: <3qi8cg$k55@newsbf02.news.aol.com> References: <3ponkr$ekl@ixnews4.ix.netcom.com> Reply-To: danmorvec@aol.com (DanMorvec) NNTP-Posting-Host: newsbf02.mail.aol.com I've got a Number Nine w/ 4meg Vram. It's seems to perform well. But, I really don't have anything to reference it from. From buxmjp@zippy.dct.ac.uk Thu Jun 1 21:59:43 PDT 1995 Article: 6725 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.raytracing:14741 comp.graphics.packages.3dstudio:2664 comp.graphics.packages.lightwave:6725 comp.graphics.rendering.renderman:733 comp.graphics.visualization:7905 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!demon!uknet!zippy.dct.ac.uk!buxmjp From: buxmjp@zippy.dct.ac.uk Newsgroups: comp.graphics.raytracing,comp.graphics.packages.3dstudio,comp.graphics.packages.lightwave,comp.graphics.rendering.renderman,comp.graphics.visualization Subject: Re: different fluids - different colours Message-ID: <1995Jun1.123017.17225@zippy.dct.ac.uk> Date: 1 Jun 95 12:30:17 +0100 References: <5mKQl-b0HhB@joshua.nbg.de> Organization: University of Abertay Dundee Lines: 23 In article <5mKQl-b0HhB@joshua.nbg.de>, The.Shark@joshua.nbg.de (Marco Brunner) writes: > Hi, > > do You knew the effekt, when you bring to different coloured transparent > fluids with different colours together. (For example on some cocktails, > where the two borders of the colours and floods wipe out.) > > I want this effect for a raytracing-picture, and I dont can use a map- > picture, because the fluids must be transparent. I think most packages have the option of making bitmaps transparent/ translucent. If you can do this, then you have to wrap the bitmap around the half of the glass you can see, to prevent getting the density too far out. Or maybe you can create the different shade between the edge of the glass and the centre on the bitmap. Can't think of a workable solution to getting the top of the liquid right. This is a bit (a lot) of a kludge. However if you only need to do it once or twice... the hatter From Chris_Hartt@mindlink.bc.ca Thu Jun 1 21:59:04 PDT 1995 Article: 6726 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6726 Path: netcom.com!ix.netcom.com!noc.netcom.net!simtel!news.kei.com!bloom-beacon.mit.edu!usc!sol.ctr.columbia.edu!news.mindlink.net!mindlink.bc.ca!a15111 From: Chris_Hartt@mindlink.bc.ca (Chris Hartt) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW tp PAR/pc problem Date: Thu, 01 Jun 95 05:10:15 -0800 Organization: MIND LINK! - British Columbia, Canada Lines: 12 Distribution: world Message-ID: <71592-802008615@mindlink.bc.ca> NNTP-Posting-Host: mindlink.net (Tom Coleman) writes: >Does anyone know how to get LW4.0 to render directly to the PAR? I continue to > get the following message; "cannot open file." "please verify permission for >network drive" ... or something close to this. It sounds like that PAR is either not up and running or you need to APPEND the images to the current file. In order to access the PAR drive you need to run the software, but I'm sure if you can have both going at the same time... opps -> It works fine on the amiga PAR. From 72620.1654@CompuServe.COM Thu Jun 1 21:57:43 PDT 1995 Article: 6727 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6727 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!emory!news-feed-1.peachnet.edu!usenet.eel.ufl.edu!news.mathworks.com!uunet!in1.uu.net!george.inhouse.compuserve.com!news.inhouse.compuserve.com!news.production.compuserve.com!news From: Don Peterson <72620.1654@CompuServe.COM> Newsgroups: comp.graphics.packages.lightwave Subject: Re: DEC Alpha Ques. Date: 30 May 1995 13:54:07 GMT Organization: DeskStation Technology, Inc. Lines: 7 Message-ID: <3qf81v$bn2$1@mhadg.production.compuserve.com> References: <3q0r95$d1u@marina.cinenet.net> FYI . . . DeskStation's Raptor 3 with the Alpha 21164 CPU start at under $15K. -- Don Peterson DeskStation Technology "Where the Raptor was born" From thierry@ix.netcom.com Thu Jun 1 21:59:18 PDT 1995 Article: 6728 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6728 Path: netcom.com!ix.netcom.com!netnews From: thierry@ix.netcom.com (Thierry Humeau ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: FRAMEStoFLYER Date: 1 Jun 1995 13:11:16 GMT Organization: Netcom Lines: 18 Distribution: world Message-ID: <3qke9k$mse@ixnews4.ix.netcom.com> References: <3qit9i$ojv@newsbf02.news.aol.com> NNTP-Posting-Host: ix-dc8-02.ix.netcom.com In <3qit9i$ojv@newsbf02.news.aol.com> cevanim@aol.com (CEVAnim) writes: > > >Does anyone know if the Flyer 4.03 AREXX command recordadd()for adding >frames to a clip can do HQ5 mode for the flyer. It seems to only do the >original Extended and Standard Play modes. Yeap, that what I noticed too... Thierry. -- ************************************************************** Thierry Humeau tel: 301-933-3008 Cameraman/Producer fax: 301-933-2868 Freelance/TV Networks thierry@ix.netcom.com ************************************************************** From ar409@FreeNet.Carleton.CA Thu Jun 1 21:58:40 PDT 1995 Article: 6729 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6729 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!utnut!nott!cunews!freenet.carleton.ca!FreeNet.Carleton.CA!ar409 From: ar409@FreeNet.Carleton.CA (Saiyad Abdul) Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Message-ID: Sender: ar409@freenet2.carleton.ca (Saiyad Abdul) Reply-To: ar409@FreeNet.Carleton.CA (Saiyad Abdul) Organization: The National Capital FreeNet References: <3qgvds$ed5@newsbf02.news.aol.com> Date: Thu, 1 Jun 1995 09:28:24 GMT Lines: 28 John Gross (jgross@netcom.com) writes: > Axtell805 (axtell805@aol.com) wrote: > : What do you do when Lightwave for windows wants 256 colors to have real > : time interactivity, but you want to see the darn images and colors in 24 > : bit color? Isn't LW a 32 bit program? This seems like a really silly > : situation. Do you really have to model in 256 colors, close down then > : exit switch drivers to 24 bit, restart windows, and reopen LW to see the > : pretty textures and render? Please give me your insight. Thanks. Ax > > > Being a 32 bit program has nothing to do with the output. If you have a > good enough graphics card, you can use LW at larger than 800x600 with > more colors (I use 1024x768 at 65k colors) without a problem. > > > JG On most good cards(ATI Graphics Pro Turbo, Dimaond Stealth 64, Matrox Impression...etc), 16 bit colour(65000) seems to be the sweet spot for performance(at 1024*768).....On my ATI I found its actually the slowest at 8 bit colour at high-res....Testing on my ATI revealed that 8 bit was much slower than 16 bit at hi-res so don't always think that by lowering your colour depth you'll get better performance. Sai From andy@crazybe.demon.co.uk Thu Jun 1 21:58:57 PDT 1995 Article: 6730 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6730 Path: netcom.com!csus.edu!uop!pacbell.com!nntp-hub2.barrnet.net!news.Stanford.EDU!bloom-beacon.mit.edu!uhog.mit.edu!news.mathworks.com!gatech!news.sprintlink.net!cs.utexas.edu!math.ohio-state.edu!jussieu.fr!oleane!pipex!demon!not-for-mail From: Andrew Barnett Newsgroups: comp.graphics.packages.lightwave Subject: Re: Lightwave Mailing List Date: 31 May 1995 21:48:55 +0100 Organization: Bitchin' FX.... Lines: 21 Sender: news@news.demon.co.uk Message-ID: <9505302013.AA000xj@crazybe.demon.co.uk> References: <3qe7f9$f1p@Mercury.mcs.com> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] X-Posting-Host: crazybe.demon.co.uk Brian Leach (bcleach@MCS.COM) wrote: : I know there's a lightwave mailing list out there and if I remember right : it was from netcom.com. Thought it was lightwave-l@netcom.com. Can : someone help me out. Thanks. Please reply via e-mail. It's moved to webcom, so the new address is: lightwave-request@webcom.com with the first line reading 'subscribe'. -- Nuff said, Andrew Barnett +--------------------------------------+ _ _____ o | A4k30fp, 18Mb, 760HD, LightWave 3.5, | o _____ _ | \_/ *\ o | Forge 1.0, Essence 2 | o /* \_/ | | _ PGP ]o |UK Moderator of LightWave FidoNet Echo| o[ 2.6ui _ | `-' `-----' | andy@crazybe.demon.co.uk | `-----' `-' +--------------------------------------+ Bitchin' F From wturber@primenet.com Thu Jun 1 21:59:37 PDT 1995 Article: 6731 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6731 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!news.primenet.com!ip024.phx.primenet.com!wturber From: wturber@primenet.com (Walter (Jay) Turberville ) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Porting PAR data to the Mac Date: Thu, 1 Jun 1995 03:22:03 LOCAL Organization: Primenet Lines: 32 Message-ID: References: <3qjdc5$g35@rrnet.com> NNTP-Posting-Host: ip024.phx.primenet.com X-Newsreader: Trumpet for Windows [Version 1.0 Rev B final beta #4] In article <3qjdc5$g35@rrnet.com> Tim Eissinger writes: >From: Tim Eissinger >Subject: Porting PAR data to the Mac >Date: 1 Jun 1995 03:49:25 GMT >I might get a chance to do some commercial animation work for a local >production house, if I can port PAR frames to an external Mac SCSI hard >drive. I've got the SCSI port on my Warp Engine, have purchased Maxdos >2.5 to facilitate the transfer, and am waiting on the flat ribbon to >centronics external connector. Anyone having experience with this >arrangement, will this work.. or better yet, work well..for the work I'd >like to do? >Thanks, ** Tim ** We successfully used CrossMac to move LW frames from our Amiga 2000 to a Mac formatted SyQuest. We then hooked the Syquest to a Mac that had a Media 100 (I think). This worked except that each frame had to be taken into Photoshop on the Mac and saved as a Mac file so that the Media 100 would recognize it (very slow process). CrossMac has a facility to append a resource fork to the image file (data fork) which may have resolved this problem. We haven't had an opportunity to try it yet though. Personally, I would avoid bringing images off of the PAR since they have already been jpeg compressed. Working with the originals would probably be better if you have that option. _________________________________________________________________ Walter (Jay) Turberville |wturber@primenet.com wturber@aol.com Phoenix, AZ |http://www.primenet.com/~wturber ...........................|ftp.primenet.com/users/w/wturber From tom@bus.olemiss.edu Thu Jun 1 21:59:08 PDT 1995 Article: 6732 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6732 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!emory!nntp.msstate.edu!johnsonp.bus.olemiss.edu!tom From: tom@bus.olemiss.edu (Tom Coleman) Newsgroups: comp.graphics.packages.lightwave Subject: Re: LW tp PAR/pc problem Date: Thu, 1 Jun 1995 08:41:16 Organization: Univ of Mississippi Lines: 22 Distribution: world Message-ID: References: <71592-802008615@mindlink.bc.ca> NNTP-Posting-Host: johnsonp.bus.olemiss.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] In article <71592-802008615@mindlink.bc.ca> Chris_Hartt@mindlink.bc.ca (Chris Hartt) writes: >From: Chris_Hartt@mindlink.bc.ca (Chris Hartt) >Subject: Re: LW tp PAR/pc problem >Date: Thu, 01 Jun 95 05:10:15 -0800 >(Tom Coleman) writes: >>Does anyone know how to get LW4.0 to render directly to the PAR? I >continue to >> get the following message; "cannot open file." "please verify permission >for >>network drive" ... or something close to this. >It sounds like that PAR is either not up and running or you need to APPEND >the images to the current file. In order to access the PAR drive you need >to run the software, but I'm sure if you can have both going at the same >time... opps -> It works fine on the amiga PAR. Thanks, but this isn't the problem. The PAR works fine from windows; it appears to be a LW bug. The drive is a local drive as well, which makes the network message stranger still. From ronnorwood@delphi.com Thu Jun 1 21:59:24 PDT 1995 Article: 6733 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6733 Path: netcom.com!csus.edu!news.ucdavis.edu!library.ucla.edu!nntp.club.cc.cmu.edu!cantaloupe.srv.cs.cmu.edu!das-news2.harvard.edu!news2.near.net!news.delphi.com!usenet From: N A Newsgroups: comp.graphics.packages.lightwave Subject: Re: Sites Date: Wed, 31 May 95 20:43:43 -0500 Organization: Delphi (info@delphi.com email, 800-695-4005 voice) Lines: 11 Message-ID: References: <3q9ak6$n6l@news.globalone.net> NNTP-Posting-Host: bos1e.delphi.com X-To: writes: >Tomahawk FTP site: tomahawk.welch.jhu.edu > > >-- > -David Warner > Event Horizon Graphics Got it! Thanks Dave! From cevanim@aol.com Thu Jun 1 21:59:19 PDT 1995 Article: 6734 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6734 Path: netcom.com!csus.edu!csulb.edu!info.ucla.edu!nntp.club.cc.cmu.edu!cantaloupe.srv.cs.cmu.edu!das-news2.harvard.edu!news2.near.net!news.mathworks.com!gatech!newsjunkie.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.packages.lightwave Subject: WHICH IS BETTER QUALITY? Date: 31 May 1995 19:20:50 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 11 Sender: root@newsbf02.news.aol.com Message-ID: <3qitki$on2@newsbf02.news.aol.com> Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com For those who have done alot of Network stuff.. What is the best mode to render in.. Medium ANTIALIASING motionblur or Medium ANTI. with Field rendering. And In what instance would you prefer to use which mode. ie: Film for TV (you would only use motion blur Right?) ED CUTLER CEVAnim@aol.com From config@ultim.demon.co.uk Thu Jun 1 21:59:46 PDT 1995 Article: 6735 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6735 comp.graphics.apps.lightwave:71 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!cs.utexas.edu!news.sprintlink.net!demon!not-for-mail From: Gareth Edwards Newsgroups: comp.graphics.packages.lightwave,comp.graphics.apps.lightwave Subject: Folding supports Date: 1 Jun 1995 13:52:51 +0100 Organization: UltiMedia Graphics Lines: 31 Sender: news@news.demon.co.uk Message-ID: <9506011303.AA008e3@ultim.demon.co.uk> NNTP-Posting-Host: dispatch.demon.co.uk X-Newsreader: TIN [AMIGA 1.3 950131BETA PL0] X-Posting-Host: ultim.demon.co.uk I'm working on an animation which requires several supports or booms to fold up for more compact storage. It is split into 3 sections which fold thus: | | | \ |_ | | | |/| ||| open .2. .3. .4. closed I've tried morphing with a couple of morph targets, but this distorts the geometry as it doesn't rotationally transform the points, it just shifts them. Is there a way to do this, short of having a pile of morph targets or loads of seperate objects which are parented to one-another and then manually rotated/keyed in layout? Here's hoping :) Thanks in advance. Love & Life, G. -- Gareth Edwards, Leeds, UK. FUTURE LOVE PARADISE: http://www.cis.yale.edu/~ariedels/seal.html [At the New York Customs House] "I have nothing to declare but my genius." - Oscar Wilde From sjg@world.std.com Thu Jun 1 21:59:30 PDT 1995 Article: 6736 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6736 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!news.sprintlink.net!gatech!bloom-beacon.mit.edu!world!sjg From: sjg@world.std.com (Stephen J Gaudet) Subject: Re: Listen to this.... Message-ID: Organization: The World Public Access UNIX, Brookline, MA X-Newsreader: TIN [version 1.2 PL2] References: Date: Thu, 1 Jun 1995 02:42:22 GMT Lines: 53 Glyn Williams (glynw@cix.compulink.co.uk) wrote: : (pinched from c.g.p..l) : ..... : Have you considered getting a workstation instead of a PC clone? I was : all : gung-ho about getting a PC for a couple of months, but when I saw how much : the prices were dropping on DEC Alpha workstations, I changed my mind. : I'd : love to get a Raptor 3 workstation, but the pricetag is just a bit too : steep : for me...so now I'm leaning towards a TeraClipse workstation by Bushey : Virtual Construction....they have a 166mhz 21066 Alpha system with 16megs : ram, 540meg hard drive, 17" monitor, Quad-Speed CD-Rom, WindowsNT, and : many : other extras for $3,995. Add $650 for 32megs...or (the system I'm leaning : toward) add $2,100 for 64megs of RAM. They'll also have a 233mhz Alpha : 21066 : chip available soon for an extra $300. So, for about $6,500 you can get a : machine that's probably 4-5 times faster than a P90 clone, which will cost : you about $5,000 for the same specs...not a huge price difference there! : .... Hello Glyn We are and have been shipping our 21066/233MHz systems complete for $4699. and heres what you get: 21066-233MHz desktop system 256kb cache 32mb ram 1.05Gb disk IDE Dual Speed CD-Rom PCI SVGA graphics w/ 2mb vram keyboard and mouse NT 3.5 loaded and with CD Total:$4,699.00 1mb cache upgrades available Cheers Steve +1-603-926-0300 ___________________________________________________________________ | Stephen Gaudet | Manufacture of Digital Alpha based | | NekoTech / Inco | systems w/ PCI running NT, OSF/1 & VMS | | 102 Tide Mill Rd Suite 6 | speeds ranging from 166 to 289MHz. | | Hampton, NH 03842-2705 |----------------------------------------| | ph:800-635-6895 fax:603-926-0301 e-mail:sjg@world.std.com | ------------------------------------------------------------------- Mach II-289MHz, fastest single processor running NT, Byte, March issue. From cevanim@aol.com Thu Jun 1 21:57:54 PDT 1995 Article: 6737 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6737 Path: netcom.com!csus.edu!decwrl!lll-winken.llnl.gov!sol.ctr.columbia.edu!howland.reston.ans.net!gatech!newsjunkie.ans.net!newstf01.news.aol.com!newsbf02.news.aol.com!not-for-mail From: cevanim@aol.com (CEVAnim) Newsgroups: comp.graphics.packages.lightwave Subject: Re: WinNT slow as 3-legd dog. Date: 31 May 1995 19:57:58 -0400 Organization: America Online, Inc. (1-800-827-6364) Lines: 39 Sender: root@newsbf02.news.aol.com Message-ID: <3qivq6$ph3@newsbf02.news.aol.com> References: <3qgcsu$le8@warp.cris.com> Reply-To: cevanim@aol.com (CEVAnim) NNTP-Posting-Host: newsbf02.mail.aol.com FACT: NT will slow you down on a 486 / Pentium machine esspecially if the machine is not optimized to use NT. Software: Some things that You might try on your pentium NT is make sure that you give the foreground running LW full priority. That means don't run any other treads if possible. Next de-install all the network junk and drivers you don't need running. NT runs a ton of network drivers in the background all the time. -- This may take some reading the NT manual and other resourse books. Hardware:for NT Get an OpenGL-- 2 or 4 Meg VRAM PCI 64/128 bit card that has optimized drivers for NT. My Matrox card has instant response to the click of any button in LW. No lag time what so ever. --- Memory Can your Pentium really access the memory faster than a 486.. some older Pentium manufacturers used cheap methods and built their Pentiums essentially on 486 motherboards. This will not give you all the benefits of the Pentium... I believe esspecially with the newer 32bit programming. The moral is Research the companies Pentium motherboard to the point of being a pain. It may save you money later. Another memory thing is if your scene is really big and you go over your 32- 64meg limit of Ram you can say goodbye to your speedy rendering because NT will automatically swap to your Harddrive. PS: I saw Allan Hastings on Thursday and He showed me the Real Release version of LW: There are many improvements and there will be plugins too. He has the inverse Kinematics where they have limited angles for each bone or object. He has implemented a way for us to change our project directories so we can keep the scenes objects and everything else in seperate directories for seperate projects. There is now a full screen preview. Glow is actually there and more.. On the prerelease Alpha the glow effect button is not there.. although you can render glows if you find a rexxy way to do it cuz the code is still in it. Bernie Esau CEVAnim@aol.com From sjg@world.std.com Thu Jun 1 21:59:33 PDT 1995 Article: 6738 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6738 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!csus.edu!csusac!charnel.ecst.csuchico.edu!psgrain!news.sprintlink.net!simtel!news.kei.com!world!sjg From: sjg@world.std.com (Stephen J Gaudet) Subject: Re: Alpha Chip & NT? Message-ID: Organization: The World Public Access UNIX, Brookline, MA X-Newsreader: TIN [version 1.2 PL2] References: <95052917320500033@aloha.net> Date: Thu, 1 Jun 1995 02:45:48 GMT Lines: 26 Paul Venus (cutsonly@aloha.net) wrote: : I was talking to someone about Lightwave and the Windows NT system. : He mentioned a new Alpha chip coming out which does 350mhz? Is this : true? Does anyone know where I can find more info about this Alpha : chip machine? Hello Paul Sorry but the 21164-300MHz is the top of the list at this time. If your interested we're selling them. Cheers Steve +1-603-926-0300 ___________________________________________________________________ | Stephen Gaudet | Manufacture of Digital Alpha based | | NekoTech / Inco | systems w/ PCI running NT, OSF/1 & VMS | | 102 Tide Mill Rd Suite 6 | speeds ranging from 166 to 289MHz. | | Hampton, NH 03842-2705 |----------------------------------------| | ph:800-635-6895 fax:603-926-0301 e-mail:sjg@world.std.com | ------------------------------------------------------------------- Mach II-289MHz, fastest single processor running NT, Byte, March issue. From tom@bus.olemiss.edu Thu Jun 1 21:59:03 PDT 1995 Article: 6739 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6739 Path: netcom.com!csus.edu!uop!pacbell.com!nntp-hub2.barrnet.net!news.Stanford.EDU!bloom-beacon.mit.edu!gatech!swrinde!emory!nntp.msstate.edu!johnsonp.bus.olemiss.edu!tom From: tom@bus.olemiss.edu (Tom Coleman) Newsgroups: comp.graphics.packages.lightwave Subject: LW tp PAR/pc problem Date: Wed, 31 May 1995 21:28:04 Organization: Univ of Mississippi Lines: 10 Message-ID: NNTP-Posting-Host: johnsonp.bus.olemiss.edu X-Newsreader: Trumpet for Windows [Version 1.0 Rev A] Does anyone know how to get LW4.0 to render directly to the PAR? I continue to get the following message; "cannot open file." "please verify permission for network drive" ... or something close to this. I would appreciate hearing from someone who has had this problem and found a fix. thanks, T.C. From jgross@netcom.com Thu Jun 1 21:58:17 PDT 1995 Article: 6740 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6740 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!jgross From: jgross@netcom.com (John Gross) Subject: Re: Something is *very* wrong with PC Lightwave. Message-ID: Organization: NETCOM On-line Communication Services (408 261-4700 guest) X-Newsreader: TIN [version 1.2 PL1] References: Date: Thu, 1 Jun 1995 18:39:01 GMT Lines: 24 Sender: jgross@netcom16.netcom.com Glyn Williams (glynw@cix.compulink.co.uk) wrote: : I will just re-state the essence of the problem. : Scene Rendered on P90 Running NT - 7.25s : Scene Rendered on P90 Running 95 - 7.20s : Scene Rendered on DX266 Running 95 - 8.20s !!!! : The 66 should be 3 or 4 times slower then the P90. OK, some things you don't mention is RAM. If you Pentium is running into V. memory , you _will_ get slower render times. I don't think there is a problem with LightWave working on Pentiums... : Here is a suggestion: : In any comparison of performance - it would be helpful if there was a : standard benchmark frame. Perhaps another LW user might like to suggest : such a benchmark so that we can meaningfully compare performances of : Amigas / PCs and Alpha machines. I have seen mention of the Textures : scene - however that doesn't seem to be on the LW4 pre-release CD. If you subscribe to the LWPRO disks, you will be getting some standardized benchmarks RSN, If you don't they will be included on the NewTek CD ROM. JG From teissngr@rrnet.com Thu Jun 1 21:59:34 PDT 1995 Article: 6741 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6741 Path: netcom.com!csus.edu!uop!pacbell.com!gw2.att.com!gw1.att.com!fnnews.fnal.gov!uwm.edu!news.alpha.net!solaris.cc.vt.edu!swiss.ans.net!newsjunkie.ans.net!rrnet.com!news From: Tim Eissinger Newsgroups: comp.graphics.packages.lightwave Subject: Porting PAR data to the Mac Date: 1 Jun 1995 03:49:25 GMT Organization: Red River Net - Internet Communications (701-232-3322/guest) Lines: 10 Message-ID: <3qjdc5$g35@rrnet.com> NNTP-Posting-Host: rrnet.com Mime-Version: 1.0 Content-Type: text/plain; charset=us-ascii Content-Transfer-Encoding: 7bit X-Mailer: Mozilla 1.1N (Windows; I; 16bit) I might get a chance to do some commercial animation work for a local production house, if I can port PAR frames to an external Mac SCSI hard drive. I've got the SCSI port on my Warp Engine, have purchased Maxdos 2.5 to facilitate the transfer, and am waiting on the flat ribbon to centronics external connector. Anyone having experience with this arrangement, will this work.. or better yet, work well..for the work I'd like to do? Thanks, ** Tim ** From hardin@ee.ualberta.ca Thu Jun 1 21:59:39 PDT 1995 Article: 6742 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6742 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!agate!news.mindlink.net!vanbc.wimsey.com!unixg.ubc.ca!rover.ucs.ualberta.ca!hardin From: hardin@ee.ualberta.ca (Hardin Brett Arvid) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Porting PAR data to the Mac Date: 1 Jun 1995 19:10:08 GMT Organization: University of Alberta Electrical Engineering Department Lines: 28 Message-ID: <3ql3ag$1nmk@rover.ucs.ualberta.ca> References: <3qjdc5$g35@rrnet.com> NNTP-Posting-Host: eigen.ee.ualberta.ca X-Newsreader: TIN [version 1.2 PL2] Tim Eissinger (teissngr@rrnet.com) wrote: | I might get a chance to do some commercial animation work for a local | production house, if I can port PAR frames to an external Mac SCSI hard | drive. I've got the SCSI port on my Warp Engine, have purchased Maxdos | 2.5 to facilitate the transfer, and am waiting on the flat ribbon to | centronics external connector. Anyone having experience with this | arrangement, will this work.. or better yet, work well..for the work I'd | like to do? | Thanks, ** Tim ** What platform are you using? in order to help you out we could use a little more info. Chris -- --------------------------------------------------------------------------- | LightSmith -the magazine -- Lightwave 3D Tutorials, | Hints, and Solutions All opinions are| ASK FOR DETAILS from the Experts in the mine, and should| IF INTERESTED field. conflict | minimaly |---------------------------------------------------------- with reality! --------------------------------------------------------------------------- From bblevins@uidaho.edu Thu Jun 1 21:58:24 PDT 1995 Article: 6743 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6743 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!news-e1a.megaweb.com!newstf01.news.aol.com!uunet!nwfocus.wa.com!krel.iea.com!news.moscow.com!bei.moscow.com!user From: bblevins@uidaho.edu (Bryan Blevins) Newsgroups: comp.graphics.packages.lightwave Subject: Re: Something is *very* wrong with PC Lightwave. Date: Thu, 01 Jun 1995 10:51:53 -0800 Organization: Blevins Enterprises, Inc. Lines: 25 Distribution: world Message-ID: References: NNTP-Posting-Host: bei.moscow.com In article , glynw@cix.compulink.co.uk ("Glyn Williams") wrote: > What I have discovered is something very very odd. Lightwave > (pre-release) crawls on Pentiums. On a test frame (with exactly the same > rendering parameters) a scene rendered on my office P90 takes 7 mins 20s. > On my home machine (a DX266) the same frame takes just over 8 mins. Only > marginally slower. I noticed this problem also with a friends P90. I rendered a frame (Blade scene) in about 16 minutes on my 486-66 and it took about 14 minutes on the Pentium. I wonder if all the lens-flares have anything to do with it (He said, grabbing at straws.) However the wireframe view updates on the pentium are much faster. As best I can remember the P90 is a Zeos with 16 meg RAM, Windows 3.1. It's probably some system configuration thing, but I am not real familiar with that stuff. Bryan -- Bryan J. Blevins Clothes make the man. Naked people have Blevins Enterprises, Inc. little or no influence on society. bblevins@uidaho.edu -- Mark Twain From glynw@cix.compulink.co.uk Thu Jun 1 21:57:58 PDT 1995 Article: 6744 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6744 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: WinNT slow as 3-legd dog. Message-ID: Organization: Compulink Information eXchange References: <3qgcsu$le8@warp.cris.com> Distribution: world Date: Thu, 1 Jun 1995 19:12:29 GMT X-News-Software: Ameol32 Lines: 13 Tank, There is always the possibility that Animation Master is doing something *a lot* which NT does very slowly and OS2 does the same thing fast. If this is the case, I'd stick with OS2. You might want to try '95 if you can get hold of a copy. I like it a lot, it has quite a bit in common with OS2 -- but the user interface is much slicker and prettier. I have been having my own performance problems with LW under NT which mysteriously has sorted itself out. Now my P90 is delivering really excellent performance under NT! I even ran Word for Windows in the foreground, which ran a bit sluggishly, but the renderer seemed practically unaffected!! Glyn Williams. Particle Systems Ltd. From glynw@cix.compulink.co.uk Thu Jun 1 21:58:09 PDT 1995 Article: 6745 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6745 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Something is *very* wrong with PC Lightwave. Message-ID: Organization: Compulink Information eXchange References: <3qgvej$edo@newsbf02.news.aol.com> Distribution: world Date: Thu, 1 Jun 1995 19:12:31 GMT X-News-Software: Ameol32 Lines: 10 What do you mean by crawling? My problem was with rendering speed only. The actual on-screen updates on my machine are very speedy indeed. This is very much dependant on your video board and driver software. I am using an ATI Mach 64 PCI board - although I am using it in 16bit rather than 24 bit mode - so that I can keep the screen in a 1100 pixel wide res. It is pretty hard to tell the difference in most cases. Glyn Williams From glynw@cix.compulink.co.uk Thu Jun 1 21:58:15 PDT 1995 Article: 6746 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6746 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: Something is *very* wrong with PC Lightwave. Message-ID: Organization: Compulink Information eXchange References: Distribution: world Date: Thu, 1 Jun 1995 19:12:33 GMT X-News-Software: Ameol32 Lines: 18 Hmmm, Curiouser and curiouser, I repeated my benchmark today on my work P90 - running under NT. Now the frame generation time was 2.30s. Much more acceptable than the 7+ mins I had before. This is very wierd and possibly not Lightwave's fault at all. I wonder if memory fragmentation is a problem here? Anyhow Lightwave is looking pretty good.(this was never an anti-lightwave bitching session) This is most certainly in the same performance league as 3D Studio - and means we should be able to use Lightwave for a lot more than just shots with lots of lens flares. We are desperate to get hold of a file converter to do some real side-by side comparisons of performance and image quality. Glyn Williams From glynw@cix.compulink.co.uk Thu Jun 1 21:58:36 PDT 1995 Article: 6747 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6747 Newsgroups: comp.graphics.packages.lightwave Path: netcom.com!ix.netcom.com!noc.netcom.net!news.sprintlink.net!demon!btnet!news.compulink.co.uk!cix.compulink.co.uk!usenet From: glynw@cix.compulink.co.uk ("Glyn Williams") Subject: Re: 256 vs. 24 bit color &&@##$$$!!!!!!! Message-ID: Organization: Compulink Information eXchange References: <9505311338.AA00157@agog.demon.co.uk> Distribution: world Date: Thu, 1 Jun 1995 19:12:35 GMT X-News-Software: Ameol32 Lines: 16 > I may be wrong, but it sounds like this is more to do with your OS than > Lightwave. There is no such problem on the Amiga. LW4 (rather foolishly) suggests using an 8-bit mode when running the modeller to acheive maximum screen update rates. It is true that 8 bit modes tend to be faster. But who wants to run their rending software with only 256 colours? However on most recent PCs hardware acceleration in the video card means that screen-updates and linedraw rates of 24 and 16 bit modes is rather fast. In fact - without wanting to start a start a silly PC versus Amiga war - I would be so bold to venture that on some PCs it might even be faster then some Amigas. Glyn Williams From m.p.vanes@student.utwente.nl Thu Jun 1 22:00:07 PDT 1995 Article: 6748 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6748 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!EU.net!sun4nl!news.nic.surfnet.nl!news.nic.utwente.nl!Mat075113 From: m.p.vanes@student.utwente.nl (Martin van Es) Newsgroups: comp.graphics.packages.lightwave Subject: Help! Installing LightWave Pre R. Date: Fri, 02 Jun 95 18:37:28 GMT Organization: student Lines: 30 Distribution: world Message-ID: <3ql1pj$3eg@driene.student.utwente.nl> NNTP-Posting-Host: mat075113.student.utwente.nl X-Newsreader: News Xpress Version 1.0 Beta #2.1 Hi, This afternoon I just bought a copy of LightWave 3D. Having quite a lot of patience I carefully read the LightWave pre-realese notes, and followed the instructions. It said, to turn off my computer, insert the dongle, turn it on again, insert floppy 1, running windows, choose a:setup and follow the instructions on screen. This said, after a welcome message, that I had the choice between 2 installations, of which I chose the largest (and recommended for the 1st time). Here I chose all the options that had no 0 Mb in the 'required space'-place. Then the NOTES continue, saying that, at one point in the installation, I have to insert THE disk that's required for the sentinel-driver, open the drivers control, add it (manually!!) and restart windows, so that the changes can take effect, and I can run LW. All went well, till the end of the installation procedure, where it hadn't asked for the Sentinel Disk AT ALL! Setup just stopped, and said LW was installed succesfully. Even manually installing the sentinel-driver didn't work. The driver control panel just can't handle the oemsetup.inf included on the 3rd(!) disk well, and conlcludes that I should contact my SYSTEM MANAGER (that's me myself and I). The strangest part is, that, allthough I haven't installed the sentinel-driver, (but DID install the dongle), Lightwave just RUNS! without screaming for the dongle (offcourse you'd say, it's there) But why does the booklet make such a fuss about installing the driver??? Hope somebody can help, or not and leave me this way, 'cause till now, I'm not quite unhappy with this situation. I just wondered if someone had the same experience.... Martin van Es, ----------- _/ -------- ---------------------------- _/ _/ _/ _/_/_/ Martin van Es, Student EE _/_/_/_/ _/ University of Twente _/ _/ _/ _/ _/_/ Matenweg 75-113 _/ _/_/ 7522 LD Enschede _/ __/ _/_/_/ _/ http://mat075207.student.utwente.nl/~martin From justin@nyc.pipeline.com Thu Jun 1 21:59:47 PDT 1995 Article: 6749 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6749 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!psinntp!psinntp!psinntp!news.nyc.pipeline.com!not-for-mail From: justin@nyc.pipeline.com (Michael Justin Austin) Newsgroups: comp.graphics.packages.lightwave Subject: where new LW conf.?? Date: 1 Jun 1995 14:52:27 -0400 Organization: The Pipeline Lines: 2 Message-ID: <3ql29b$5n4@pipe1.nyc.pipeline.com> NNTP-Posting-Host: pipe1.nyc.pipeline.com X-Newsreader: TIN [version 1.2 PL1] Help, I cant find the new lw group anyone know what its called so I can subsc. From ursamino@infi.net Thu Jun 1 21:59:54 PDT 1995 Article: 6750 of comp.graphics.packages.lightwave Xref: netcom.com comp.graphics.packages.lightwave:6750 Path: netcom.com!ix.netcom.com!howland.reston.ans.net!swrinde!gatech!news.sprintlink.net!news.infi.net!usenet From: ursamino@infi.net (Sumner Bell) Newsgroups: comp.graphics.packages.lightwave Subject: Hard Ware & OS question? Date: 1 Jun 1995 20:24:15 GMT Organization: DLDS Lines: 34 Message-ID: <3ql7lf$o9v@lucy.infi.net> NNTP-Posting-Host: h-creepshow.infi.net X-Newsreader: WinVN 0.92.6 Ok, I have -486-66 at home with 12megs ram- -486-33 at school with 4 megs ram- -486-66 at school with 8 megs ram- -P -90 at school with ?? ram- Q: Will LW run on all these machines? Q: Are there different LW versions for WinNT and Win3.1? Q: How about Win95? Q: Is LW 32 bit? Q: What would be an average render time for the above machines. (assume fairly complex 640 x 480) Q: If I bought LW for PC, could I upgrade to SGI later with out paying 1200 $$ more? (Wishfull thinking :-), but i heard a rumor) Q: Basic question: check the os's LW for PC will run on Win3.1 ___ Win NT ___ Win 95 ___ Thanks! PS: Check out my web page http://metro.turnpike.net/J/joenet/Joenet.html joe